Large Magical Beast
Hit Dice: 5d12 (32 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 13 (–1 size, +2 Dex, +2 natural), touch 11, flat-footed 11
Base Attack/Grapple: +2/+11
Attack: Claw +6 melee (1d6+5)
Full Attack: 2 claws +6 melee (1d6+5) and bite +1 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Damage Reduction 5/bludgeoning, darkvision 60 ft., Immunity to cold, Undead Traits
Saves: Fort +1, Ref +3, Will +4
Abilities: Str 21, Dex 14, Con -, Int -, Wis 10, Cha 1
Skills: -
Feats: Improved Initiative
Environment: Temperate forests
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Always neutral evil
Advancement: 6–8 HD (Large); 9–15 HD (Huge)
Level Adjustment: —
This creature has a mangy, shaggy coat of feathers and rotten fur stretched over a gaunt skeleton. Its body is like a bear’s, but it has an avian head with big, round eye sockets glowing with red pinpoints of light and a hooked beak.
Owlbear Skeleton
page revision: 0, last edited: 12 Nov 2009 02:18