Player's Handbook Feats

Player's Handbook

1 A fighter may select this feat as one of his fighter bonus feats.
2 You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
3 You can gain this feat multiple times. Its effects stack.

Feat Name Prerequisite Effect
Acrobatic +2 bonus on Jump and Tumble checks
Agile +2 bonus on Balance and Escape Artist checks
Alertness +2 bonus on Listen and Spot checks
Animal Affinity +2 bonus on Handle Animal and Ride checks
Armor Proficiency (light) No armor check penalty on attack rolls
Armor Proficiency (medium) Armor Proficiency (light) No armor check penalty on attack rolls
Armor Proficiency (heavy) Armor Proficiency (medium) No armor check penalty on attack rolls
Athletic +2 bonus on Climb and Swim checks
Augment Summoning Spell Focus (conjuration) Summoned creatures gain +4 Str, +4 Con
Blind-Fight1 Reroll miss chance for concealment
Combat Casting +4 bonus on Concentration checks for defensive casting
Combat Expertise1 Int 13 Trade attack bonus for AC (max 5 points)
Improved Disarm1 Combat Expertise +4 bonus on disarm attempts; no attack of opportunity
Improved Feint1 Combat Expertise Feint in combat as move action
Improved Trip1 Combat Expertise +4 bonus on trip attempts; no attack of opportunity
Whirlwind Attack1 Dex 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4 One melee attack against each opponent within reach
Combat Reflexes1 Additional attacks of opportunity
Deceitful +2 bonus on Disguise and Forgery checks
Deft Hands +2 bonus on Sleight of Hand and Use Rope checks
Diligent +2 bonus on Appraise and Decipher Script checks
Dodge1 Dex 13 +1 dodge bonus to AC against selected target
Mobility1 Dodge +4 dodge bonus to AC against some attacks of opportunity
Spring Attack1 Mobility, base attack bonus +4 Move before and after melee attack
Endurance +4 bonus on checks or saves to resist nonlethal damage
Diehard Endurance Remain conscious at –1 to –9 hp
Eschew Materials Cast spells without material components
Exotic Weapon Proficiency 1, 2 Base attack bonus +1 No penalty on attacks with specific exotic weapon
Extra Turning 3 Ability to turn or rebuke creatures Can turn or rebuke 4 more times per day
Great Fortitude +2 bonus on Fortitude saves
Improved Counterspell Counterspell with spell of same school
Improved Critical 1, 2 Proficient with weapon, base attack bonus +8 Double threat range of weapon
Improved Initiative +4 bonus on initiative checks
Improved Turning Ability to turn or rebuke creatures +1 level for turning checks
Improved Unarmed Strike1 Considered armed even when unarmed
Improved Grapple1 Dex 13, Improved Unarmed Strike +4 bonus on grapple checks; no attack of opportunity
Deflect Arrows1 Dex 13, Improved Unarmed Strike Deflect one ranged attack per round
Snatch Arrows1 Dex 15, Deflect Arrows, Improved Unarmed Strike Catch a deflected ranged attack
Stunning Fist1 Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Stun opponent with unarmed strike
Investigator +2 bonus on Gather Information and Search checks
Iron Will +2 bonus on Will saves
Leadership Character Level 6th Attract cohort and followers
Lightning Reflexes +2 bonus on Reflex saves
Magical Aptitude +2 bonus on Spellcraft and Use Magic Device checks
Martial Weapon Proficiency2 No penalty on attacks with specific martial weapon
Mounted Combat1 Ride 1 rank Negate hits on mount with Ride check
Mounted Archery1 Mounted Combat Half penalty for ranged attacks while mounted
Ride-By Attack1 Mounted Combat Move before and after a mounted charge
Spirited Charge1 Mounted Combat, Ride-By Attack Double damage with mounted charge
Trample1 Mounted Combat Target cannot avoid mounted overrun
Natural Spell Spell Wis 13, Ability to use wild shape Cast spells while in wild shape
Negotiator +2 bonus on Diplomacy and Sense Motive checks
Nimble Fingers +2 bonus on Disable Device and Open Lock checks
Persuasive +2 bonus on Bluff checks and Intimidate checks
Point Blank Shot1 +1 bonus on ranged attack and damage within 30 ft.
Far Shot1 Point Blank Shot Increase range increment by 50% or 100%
Precise Shot1 Point Blank Shot No –4 penalty for shooting into melee
Rapid Shot1 Dex 13, Point Blank Shot One extra ranged attack each round
Manyshot1 Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6 Shoot two or more arrows simultaneously
Shot on the Run1 Dex 13, Dodge, Mobility, Point Blank Shot, base attack bonus +4 Move before and after ranged attack
Improved Precise Shot1 Dex 19, Point Blank Shot, Precise Shot, base attack bonus +11 Ignore less than total cover/concealment on ranged attack
Power Attack1 Str 13 Trade attack bonus for damage (up to base attack bonus)
Cleave1 Power Attack Extra melee attack after dropping target
Great Cleave1 Cleave, Power Attack, base attack bonus +4 No limit to cleave attacks each round
Improved Bull Rush1 Power Attack +4 bonus on bull rush attempts; no attack of opportunity
Improved Overrun1 Power Attack +4 bonus on overrun attempts; no attack of opportunity
Improved Sunder1 Power Attack +4 bonus on sunder attempts; no attack of opportunity
Quick Draw1 Base attack bonus +1 Draw weapon as free weapon
Rapid Reload1 Weapon Proficiency with crossbow Reload crossbow more quickly
Run Run 5 times normal speed, +4 bonus on Jump checks Made after a running start
Self-Sufficient +2 bonus on Heal and Survival checks
Shield Proficiency No armor check penalty on attack rolls
Improved Shield Bash1 Shield Proficiency Retain shield bonus to AC when shield bashing
Tower Shield Proficiency Shield Proficiency No armor check penalty on attack rolls
Simple Weapon Proficiency No –4 penalty on attack rolls with simple weapons
Skill Focus2 +3 bonus on checks with selected skill
Spell Focus2 +1 bonus on save DCs against specific school of magic
Greater Spell Focus2 +1 bonus on save DCs against specific school of magic
Spell Mastery2 Wizard level 1st Can prepare some spells without spellbook
Spell Penetration +2 bonus on caster level checks to defeat spell resistance
Greater Spell Penetration Spell Penetration +4 to caster level checks to defeat spell resistance
Stealthy +2 bonus on Hide and Move Silently checks
Toughness3 +3 hit points
Track Use Survival skill to track
Two-Weapon Fighting1 Dex 15 Reduce two-weapon fighting penalties by 2
Two-Weapon Defense1 Two-Weapon Fighting Off-hand weapon grants +1 shield bonus to AC
Improved Two-Weapon Fighting1 Dex 17, Two-Weapon Fighting,base attack bonus +6 Gain second off-hand attack
Greater Two-Weapon Fighting Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11 Gain third off-hand attack
Weapon Finesse1, 2 Proficiency with weapon, base attack bonus +1 with light melee weapons Use Dex modifier instead of Str modifier on attack rolls
Weapon Focus1, 2 Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with selected weapon
Weapon Specialization1, 2 Proficiency with weapon, Weapon Focus with weapon, fighter level 4th +2 bonus on damage rolls with selected weapon
Greater Weapon Focus1, 2 Proficiency with weapon, Weapon Focuswith weapon, fighter level 8th +2 bonus on attack rolls with selected weapon
Greater Weapon Specialization1, 2 Proficiency with weapon, Greater Weapon Focus with weapon, Weapon Focus with weapon, Weapon Specialization with weapon, fighter level 12th +4 bonus on damage rolls with selected weapon
Item Creation Feats
Feat Name Prerequisites Benefit
Brew Potion Spellcaster level 3rd Create magic potions
Craft Magic Arms and Armor Spellcaster level 5th Create magic weapons, armor, and shields
Craft Rod Spellcaster level 9th Create magic rods
Craft Staff Spellcaster level 12th Create magic staffs
Craft Wand Spellcaster level 5th Create magic wands
Craft Wondrous Item Spellcaster level 3rd Create magic wondrous items
Forge Ring Spellcaster level 12th Create magic rings
Scribe Scroll Spellcaster level 1st Create magic scrolls
Metamagic Feats
Feat Name Prerequisites Benefit
Empower Spell Increase spell’s variable, numeric effects by 50%
Enlarge Spell Double spell’s range
Extend Spell Double spell’s duration
Heighten Spell Cast spells as higher level
Maximize Spell Maximize spell’s variable, numeric effects
Quicken Spell Cast spells as free action
Silent Spell Cast spells without verbal components
Still Spell Cast spells without somatic components
Widen Spell Double spell’s area
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