Ranger Spells
1st Level
Name Description Source
Accelerated Movement Balance, Climb, or Move Silently at normal speed with no penalty on skill check. SC
Alarm Wards an area for 2 hours/level. PHB
Animal Messenger Sends a Tiny animal to a specific place. PHB
Arrow Mind You threaten nearby squares with your bow and fire without provoking attacks of opportunity. SC
Aspect of the Wolf You change into a wolf and gain some of its abilities. SC
Blades of Fire Your melee weapons deal +1d8 fire damage for 1 round. SC
Bloodhound You gain an immediate retry if you fail a Survival check while tracking. SC
Branch to Branch You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. SC
Calm Animals Calms (2d4 + level) HD of animals. PHB
Camouflage Grants +10 bonus on Hide checks. SC
Charm Animal Makes one animal your friend. PHB
Claws of the Bear Your hands become weapons that deal 1d8 damage. SC
Climb Walls Touched creature gains increased climbing ability. SC
Crabwalk Touched creature gains bonus while charging. SC
Dawn Sleeping/unconscious creatures in area awaken. SC
Deep Breath Your lungs are filled with air. SC
Delay Poison Stops poison from harming subject for 1 hour/level. PHB
Detect Animals or Plants Detects kinds of animals or plants. PHB
Detect Favored Enemy You know if favored enemies are within 60 ft. SC
Detect Poison Detects poison in one creature or object. PHB
Detect Snares and Pits Reveals natural or primitive traps. PHB
Easy Trail You make a temporary trail through any kind of undergrowth. SC
Embrace the Wild You gain an animal’s senses for 10 minutes/level. SC
Endure Elements Exist comfortably in hot or cold environments. PHB
Enrage Animal Animal rages like barbarian, not fatigued. SC
Entangle Plants entangle everyone in 40-ft.-radius circle. PHB
Guided Shot You ignore distance, cover, concealment penalties with your ranged attacks for 1 round. SC
Hawkeye Increase range increments by 50%, +5 on Spot checks. SC
Healing Lorecall If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. SC
Hide from Animals Animals can’t perceive one subject/level. PHB
Horrible Taste Touched creature or object nauseates biting or swallowing foes. SC
Hunter’s Mercy Your next hit with a bow is automatically a critical hit. SC
Instant Search Make Search check at +2 as free action. SC
Jump Subject gets bonus on Jump checks. PHB
Lay of the Land You gain an overview of the geography around you. SC
Lightfoot Your move does not provoke attacks of opportunity for 1 round. SC
Living Prints You perceive tracks as if they had just been made. SC
Longstrider Increases your speed. PHB
Low-Light Vision See twice as far as a human in poor illumination. SC
Magic Fang One natural weapon of subject creature gets +1 on attack and damage rolls. PHB
Marked Object You gain bonus to track a specific being. SC
Naturewatch As deathwatch, but on animals and plants. SC
Omen of PerilF You know how dangerous the future will be. SC
Pass without Trace One subject/level leaves no tracks. PHB
Ram’s Might Gain +2 to Strength and your unarmed attacks deal normal damage. SC
Rapid Burrowing +20 ft. to subject’s burrow speed. SC
Read Magic Read scrolls and spellbooks. PHB
Remove Scent Hides touched creature’s scent. SC
Resist Energy Ignores 10 (or more) points of damage/attack from specified energy type. PHB
Resist Planar Alignment Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. SC
Rhino’s Rush Next charge deals double damage. SC
Scent Grants the scent special ability. SC
Smell of Fear Subject’s aroma attracts animal attacks. SC
Sniper’s Shot No range limit on next ranged sneak attack. SC
Snowshoes Subject walks easily on ice and snow. SC
Speak with Animals You can communicate with animals. PHB
Stalking Brand Subject marked with symbol you can see despite disguises. SC
Summon Nature’s Ally I Calls animal to fight for you. PHB
Surefoot +10 bonus on Balance, Climb, Jump, and Tumble checks. SC
Surefooted Stride You can move over rubble as easily as you can over open ground. SC
Towering Oak +10 bonus on Intimidate checks. SC
Traveler’s Mount Creature moves faster but can’t attack. SC
Vine Strike You can sneak attack plant creatures for 1 round. SC
Wings of the Sea +30 ft. to subject’s swim speed. SC
2nd Level
Name Description Source
Align Fang Natural weapon becomes good, evil, lawful, or chaotic. SC
Balancing Lorecall You gain a +4 bonus on Balance checks and can balance on difficult surfaces if you have 5 or more ranks in Balance. SC
Barkskin Grants +2 (or higher) enhancement to natural armor. PHB
Bear’s Endurance Subject gains +4 to Con for 1 min./level. PHB
Briar Web Area slows creatures and thorns deal 1 point of damage/5 ft. moved. SC
Burrow Subject can burrow with a speed of 30 feet. SC
Camouflage, Mass As camouflage, but multiple subjects. SC
Cat’s Grace Subject gains +4 to Dex for 1 min./level. PHB
Cure Light Wounds Cures 1d8 damage +1/level (max +5). PHB
Curse of Impending Blades Subject takes –2 penalty to AC. SC
Easy Climb You make a vertical surface easy to climb (DC 10). SC
Exacting Shot Your ranged weapon automatically confirms critical hits against favored enemies. SC
Fell the Greatest Foe Deal extra damage to creatures larger than you. SC
Haste, Swift Move faster, +1 on attacks, AC, Reflex saves. SC
Hold Animal Paralyzes one animal for 1 round/level. PHB
Jagged Tooth Doubles the critical threat range of natural weapons. SC
Lion’s Charge You can make a full attack on a charge for 1 round. SC
Listening Lorecall You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. SC
Nature’s Favor Animal touched gains luck bonus on attack rolls and damage rolls of +1/3 levels. SC
One with the Land Link with nature gives a +2 bonus on nature-related skill checks. SC
Owl’s Wisdom Subject gains +4 to Wis for 1 min./level. PHB
Protection from Energy Absorb 12 points/level of damage from one kind of energy. PHB
Snare Creates a magic booby trap. PHB
Speak with Plants You can talk to normal plants and plant creatures. PHB
Spike Growth Creatures in area take 1d4 damage, may be slowed. PHB
Summon Nature’s Ally II Calls animal to fight for you. PHB
Train Anima Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level. SC
Tremorsense Grants tremorsense to a range of 30 feet. SC
Wind Wall Deflects arrows, smaller creatures, and gases. PHB
3rd Level
Name Description Source
Align Fang, Mass Allies’ natural weapons become good, evil, lawful, or chaotic. SC
Arrow Storm You make one ranged attack against each foe within one range increment. SC
Blade Storm You make melee attacks against every foe you threaten. SC
Blade Thirst Slashing weapon glows and gains +3 bonus. SC
Bottle of SmokeF Uncorking bottle creates fast horse made of smoke. SC
Burrow, Mass As burrow, but affects 1/level subjects. SC
Charge of the Triceratops Subject grows horns and skull plate, gains gore attack. SC
Command Plants Sway the actions of one or more plant creatures. PHB
Cure Moderate Wounds Cures 2d8 damage +1/level (max +10). PHB
Curse of Impending Blades, Mass Enemies take –2 penalty to AC. SC
Darkvision See 60 ft. in total darkness. PHB
Decoy Image Figment mimics you and allies. SC
Diminish Plants Reduces size or blights growth of normal plants. PHB
Find the Gap Your attacks ignore armor and natural armor. SC
Forestfold You gain +10 competence bonus on Hide and Move Silently checks in one type of terrain. SC
Magic Fang, Greater One natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5). PHB
Heal Animal Companion As heal on your animal companion. SC
Mark of the Hunter Rune on creature makes it easier to attack. SC
Nature’s RampartF You mold the terrain to provide fortifications. SC
Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject. PHB
Phantasmal Decoy Creates illusory enemy for foe to chase. SC
Plant Growth Grows vegetation, improves crops. PHB
Reduce Animal Shrinks one willing animal. PHB
Remove Disease Cures all diseases affecting subject. PHB
Repel Vermin Insects, spiders, and other vermin stay 10 ft. away. PHB
Safe Clearing As sanctuary, but protects an area and lasts 1 hour/level. SC
Snowshoes, Mass As snowshoes, affects one creature/ level. SC
Summon Nature’s Ally III Calls animal to fight for you. PHB
Tree Shape You look exactly like a tree for 1 hour/level. PHB
Water Walk Subject treads on water as if solid. PHB
4th Level
Name Description Source
Animal Growth One animal/two levels doubles in size. PHB
Aspect of the Earth Hunter Change into bulette and gain some of its abilities. SC
Commune with Nature Learn about terrain for 1 mile/level. PHB
Cure Serious Wounds Cures 3d8 damage +1/level (max +15). PHB
Deeper Darkvision Subject can see 90 ft. in magical darkness. SC
Freedom of Movement Subject moves normally despite impediments. PHB
Foebane Your weapon becomes +5 and deals +2d6 damage against a favored enemy. SC
Implacable Pursuer You know where prey is, as long as it’s moving. SC
Land Womb You and one creature/level hide within the earth. SC
NondetectionM Hides subject from divination, scrying. PHB
Planar Tolerance Provides long-term protection against overtly damaging planar traits. SC
Snakebite Your arm turns into poisonous snake you can use to attack. SC
Summon Nature’s Ally IV Calls animal to fight for you. PHB
Surefooted Stride, Mass As surefooted stride but multiple subjects. SC
Swamp Stride As tree stride, but with bodies of water. SC
Tree Stride Step from one tree to another far away. PHB
Wild Runner Change into centaur, gain some abilities. SC
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