Rune

RUNES

Any creature that touches a rune gains full knowledge of what magic the symbol holds, how it works, what the limitations are, and how to active it, conveyed as a command word and instinctual details spoken directly to the rune holder's mind. Activating a rune requires a standard action as the bearer holds the rune and speaks its command word. Upon doing so, the rune's spell is cast as if by a spellcaster of the rune's caster level. Once invoked, the rune disappears from whatever surface bore it, and it cannot be used again.

Etch Rune [Item Creation]

You can create runes.
Prerequisite: Scribe Scroll.
Benefit: You can create a rune of any spell you know. Scribing a rune takes one day for each 1,000 gp in its base price. The base price of a rune equals its spell level x caster level x 75 gp. To etch a rune, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price.
Any rune that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the rune.

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