Saving Throw Progression
Okay, this took me forever to track down, the way to calculate saving throws is as follows;
A Good Saving throw = 2 + (level/2)
A Medium Saving throw = 1 + (level/2.5)
A Poor Saving throw = 0 +(level/3)
Medium is a homebrew rule that Wotc normally does not use, as each class or creature type has some combination of good and/or poor saves. I.e. Fighters have a Good Fort save, and the other two are poor. So a 5th level fighter has a Fort +4, Ref +1, Will +1.
Level/HD | Good | Medium | Poor |
---|---|---|---|
1 | +2 | + 1 | +0 |
2 | +3 | +1 | +0 |
3 | +3 | +2 | +1 |
4 | +4 | +2 | +1 |
5 | +4 | +3 | +1 |
6 | +5 | +3 | +2 |
7 | +5 | +3 | +2 |
8 | +6 | +4 | +2 |
9 | +6 | +4 | +3 |
10 | +7 | +5 | +3 |
11 | +7 | +5 | +3 |
12 | +8 | +5 | +4 |
13 | +8 | +6 | +4 |
14 | +9 | +6 | +4 |
15 | +9 | +7 | +5 |
16 | +10 | +7 | +5 |
17 | +10 | +7 | +5 |
18 | +11 | +8 | +6 |
19 | +11 | +8 | +6 |
20 | +12 | +9 | +6 |
21 | +12 | + 9 | +7 |
22 | +13 | +9 | +7 |
23 | +13 | +10 | +7 |
24 | +14 | +10 | +8 |
25 | +14 | +11 | +8 |
26 | +15 | +11 | +8 |
27 | +15 | +11 | +9 |
28 | +16 | +12 | +9 |
29 | +16 | +12 | +9 |
30 | +17 | +13 | +10 |
31 | +17 | +13 | +10 |
32 | +18 | +13 | +10 |
33 | +18 | +14 | +11 |
34 | +19 | +14 | +11 |
35 | +19 | +15 | +11 |
36 | +20 | +15 | +12 |
37 | +20 | +15 | +12 |
38 | +21 | +16 | +12 |
39 | +21 | +16 | +13 |
40 | +22 | +17 | +13 |
page revision: 0, last edited: 02 Mar 2010 21:19