Saving Throw Progression
Okay, this took me forever to track down, the way to calculate saving throws is as follows;
A Good Saving throw = 2 + (level/2)
A Medium Saving throw = 1 + (level/2.5)
A Poor Saving throw = 0 +(level/3)
Medium is a homebrew rule that Wotc normally does not use, as each class or creature type has some combination of good and/or poor saves. I.e. Fighters have a Good Fort save, and the other two are poor. So a 5th level fighter has a Fort +4, Ref +1, Will +1.
| Level/HD | Good | Medium | Poor |
|---|---|---|---|
| 1 | +2 | + 1 | +0 |
| 2 | +3 | +1 | +0 |
| 3 | +3 | +2 | +1 |
| 4 | +4 | +2 | +1 |
| 5 | +4 | +3 | +1 |
| 6 | +5 | +3 | +2 |
| 7 | +5 | +3 | +2 |
| 8 | +6 | +4 | +2 |
| 9 | +6 | +4 | +3 |
| 10 | +7 | +5 | +3 |
| 11 | +7 | +5 | +3 |
| 12 | +8 | +5 | +4 |
| 13 | +8 | +6 | +4 |
| 14 | +9 | +6 | +4 |
| 15 | +9 | +7 | +5 |
| 16 | +10 | +7 | +5 |
| 17 | +10 | +7 | +5 |
| 18 | +11 | +8 | +6 |
| 19 | +11 | +8 | +6 |
| 20 | +12 | +9 | +6 |
| 21 | +12 | + 9 | +7 |
| 22 | +13 | +9 | +7 |
| 23 | +13 | +10 | +7 |
| 24 | +14 | +10 | +8 |
| 25 | +14 | +11 | +8 |
| 26 | +15 | +11 | +8 |
| 27 | +15 | +11 | +9 |
| 28 | +16 | +12 | +9 |
| 29 | +16 | +12 | +9 |
| 30 | +17 | +13 | +10 |
| 31 | +17 | +13 | +10 |
| 32 | +18 | +13 | +10 |
| 33 | +18 | +14 | +11 |
| 34 | +19 | +14 | +11 |
| 35 | +19 | +15 | +11 |
| 36 | +20 | +15 | +12 |
| 37 | +20 | +15 | +12 |
| 38 | +21 | +16 | +12 |
| 39 | +21 | +16 | +13 |
| 40 | +22 | +17 | +13 |
page revision: 0, last edited: 02 Mar 2010 21:19





