Sharn Travel Times

Travel in Sharn can be unpredictable. Residents joke that it takes about an hour to get anywhere, whether it's just down three levels in the same tower or all the way across town. Of course skycoaches reduce the time dramatically compared to walking from place to place, and character who really know their way around (As well as characters who are willing to frequently ask for directions along the way) can get to their destinations more quickly than newcomers who refuse to display their ignorance.
Magic lifts move people vertically from the cogs to the upper-city. Mule drawn wagons carry loads across the suspended roads and skybridges that crisscross the city. Horses move among the towers either carrying riders or pulling carriages and many people walk whenever possible.
By Foot

Destination Travel Time
Destination in Same District 3d6 Minutes
Destination in Same Ward 6d6 Minutes
Destination in Adjacent Ward 3d6 X 5 Minutes
Destination farther than Adjacent Ward 6d6 X 5 Minutes

Skycoaches can be found at the Orien Lightning Rail station in Cogsgate (in Lower Tavick's Landing), ath the waterfront in Cliffside, and at the airship docks in Highest Towers (in Upper Central). Skycoaches can also be summoned from larger balconies on towers throughout the city.
Other ways to get around include soarsleds, and glidewings brought to the city by Talenta halflings living in Little Plains (in Middle Menthis). A few citizens ride more exotic flying mounts, ranging from griffons and hippogriffs to giant eagles and owls, but these are hard to stable in most areas of the city. (Skyway is the only ward with ample stable area for large flying mounts.)
Skycoach Fare is a standard rate of 1sp per mile throughout the city. Thus it is possible to get from Lower Tavick's Landing to Upper Dura, the most extreme distance, for 6 sp.
Flight

Destination Travel Time
Destination in Same District 1d6 Minutes
Destination in Same Ward 2d6 Minutes
Destination in Adjacent Ward 1d6 X 5 Minutes
Destination farther than Adjacent Ward 2d6 X 5 Minutes
  • A party can reduce this time by one-half if one character makes a successful DC 15 Knowledge (Local) or Gather Information check.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License