Skeletal Steed

Skeletal Steed CR 2
LE Large undead
Init +6; Senses darkvision 60 ft.; Spot +0, Listen +0
AC 13, touch 11, flat-footed 11
hp 26 (4 HD); DR 5/bludgeoning
Immune undead immunities, cold
Saves: Fort +1, Ref +3, Will +4
Speed 50 ft. (10 squares)
Melee hooves +5/+5 (1d6+4) and bite +0 (1d4+2)
Space 10 ft.; Reach 5 ft.
Base Atk +3; Grp +11
Abilities Str 18, Dex 15, Con —, Int 2, Wis 10, Cha 1
Feats Improved Initiative

The cavalry at Fort Bones can’t hope to match the speed of fine Valenar horses, so they compensate with undead steeds that never tire and thus can travel 24 hours a day. On long journeys, the skeletal steeds are actually faster than the best horses Valenar (or House Vadalis for that matter) can provide, simply because they never stop. Furthermore, their swaying gait is smoother than that of a living horse. An accomplished rider on a skeletal steed can sleep normally in the saddle by making a successful DC 15 Ride check; failure means a night of fitful sleep that provides only 4 hours of rest.

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