Skill Synergies
These bonuses increase accordingly, so if you have 10+ ranks in Bluff you actually get a +4 synergy bonus to diplomacy instead of the +2 you got for having 5+.
If Your ___ Is… | Then You get a… |
---|---|
Bluff is 5+ | +2 bonus on Diplomacy Checks, +2 Bonus on Disguise Checks when being observes, +2 Bonus on Intimidate Checks, +2 Bonus on Sleight of Hand Checks |
Craft is 5+ | +2 bonus on Appraise Checks, when examining an object created by that craft skill. |
Decipher Script is 5+ | +2 Bonus on Use Magic Device Checks using scrolls |
Escape Artist is 5+ | +2 Bonus on Use Rope Checks to bind Someone |
Handle Animal is 5+ | +2 Bonus on Ride Checks, +2 Bonus on the Wild Empathy Class Ability |
Jump is 5+ | +2 Bonus on Tumble Checks |
Knowledge (Arcana) is 5+ | +2 Bonus on Spellcraft Checks |
Knowledge (Architecture) is 5+ | +2 Bonus on Search Checks to find secret doors and compartments |
Knowledge (Dungeoneering) is 5+ | +2 Bonus on Survival checks made underground |
Knowledge (Geography) is 5+ | +2 Bonus on Survival Checks to avoid getting lost |
Knowledge (History) is 5+ | +2 Bonus on Bardic Knowledge Checks |
Knowledge (Local) is 5+ | +2 Bonus on Gather Information Checks |
Knowledge (Nature) is 5+ | +2 Bonus on Survival Checks made above ground |
Knowledge (Nobility & Royalty) is 5+ | +2 Bonus on Diplomacy Checks |
Knowledge (Religion) is 5+ | +2 Bonus on Turn Undead Checks |
Knowledge (The Planes) is 5+ | +2 Bonus on Survival Checks made on other planes |
Search is 5+ | +2 Bonus on Survival Checks to follow tracks |
Sense Motive is 5+ | +2 Bonus on Diplomacy Checks |
Spellcraft is 5+ | +2 Bonus on Use Magic Device, when using scrolls |
Survival is 5+ | +2 Bonus on Knowledge (Nature) Checks |
Tumble is 5+ | +2 Bonus on Balance and Jump Checks |
Use Magic Device is 5+ | +2 Bonus on spellcraft checks to decipher spells on scrolls |
Use Rope is 5+ | +2 Bonus on Climb Checks, when Using Rope; +2 Bonus on Escape Artist Checks, when tied with rope |
page revision: 1, last edited: 29 Jun 2008 20:38