Skill Synergies

These bonuses increase accordingly, so if you have 10+ ranks in Bluff you actually get a +4 synergy bonus to diplomacy instead of the +2 you got for having 5+.

If Your ___ Is… Then You get a…
Bluff is 5+ +2 bonus on Diplomacy Checks, +2 Bonus on Disguise Checks when being observes, +2 Bonus on Intimidate Checks, +2 Bonus on Sleight of Hand Checks
Craft is 5+ +2 bonus on Appraise Checks, when examining an object created by that craft skill.
Decipher Script is 5+ +2 Bonus on Use Magic Device Checks using scrolls
Escape Artist is 5+ +2 Bonus on Use Rope Checks to bind Someone
Handle Animal is 5+ +2 Bonus on Ride Checks, +2 Bonus on the Wild Empathy Class Ability
Jump is 5+ +2 Bonus on Tumble Checks
Knowledge (Arcana) is 5+ +2 Bonus on Spellcraft Checks
Knowledge (Architecture) is 5+ +2 Bonus on Search Checks to find secret doors and compartments
Knowledge (Dungeoneering) is 5+ +2 Bonus on Survival checks made underground
Knowledge (Geography) is 5+ +2 Bonus on Survival Checks to avoid getting lost
Knowledge (History) is 5+ +2 Bonus on Bardic Knowledge Checks
Knowledge (Local) is 5+ +2 Bonus on Gather Information Checks
Knowledge (Nature) is 5+ +2 Bonus on Survival Checks made above ground
Knowledge (Nobility & Royalty) is 5+ +2 Bonus on Diplomacy Checks
Knowledge (Religion) is 5+ +2 Bonus on Turn Undead Checks
Knowledge (The Planes) is 5+ +2 Bonus on Survival Checks made on other planes
Search is 5+ +2 Bonus on Survival Checks to follow tracks
Sense Motive is 5+ +2 Bonus on Diplomacy Checks
Spellcraft is 5+ +2 Bonus on Use Magic Device, when using scrolls
Survival is 5+ +2 Bonus on Knowledge (Nature) Checks
Tumble is 5+ +2 Bonus on Balance and Jump Checks
Use Magic Device is 5+ +2 Bonus on spellcraft checks to decipher spells on scrolls
Use Rope is 5+ +2 Bonus on Climb Checks, when Using Rope; +2 Bonus on Escape Artist Checks, when tied with rope
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License