Skills
Books Used So far: Players Handbook
Beginning to transcribe from: Crystal Keep Website, Stormwrack
Skill Synergies
Skill Tricks - From Complete Scoundrel
Skill Name | Related Attribute | Uses |
---|---|---|
Appraise | Int | Determine Value, Determine Value Quickly, Identify DwarvenCraft Object, Appraise a Performance |
Autohypnosis (Psionics) | Wis | - |
Balance | Dex | Keep Footing on Narrow, Difficult or unstable Surfaces, Charging or running across difficult surfaces, Resist Trip, Moving through Trees, Moving Shipboard |
Bluff | Cha | Lie in Social Interactions, Feint in Combat, Create a Diversion, Appear Innocuous, Deliver Secret Message, Heckle Performance |
Climb | Str | Climb Wall or Cliff, Create Handholds, Climb Tree, Catch Self When Falling, Repelling |
Concentration | Con | Maintain Concentration, Resist Heckling |
Control Shape (Lycanthropes) | Wis | Resist Involuntary Change, Trigger Voluntary Change |
Craft | Int | Earn Money, Make Item by the week or by the day, Repair an Item, Preserve Raw Material |
Decipher Script | Int | Decipher One Page of Text, Create/Break a Cipher, Encode/Decode a Page |
Diplomacy | Cha | Change Attitude, Mediate, Haggle, Direct a Crowd |
Disable Device | Int | Disarm Trap, Sabotage Device |
Disguise | Cha | Alter Appearance, Impersonate, Disguise an Object's Function |
Escape Artist | Dex | Escape from Restraint |
Forgery | Int | Make a Forgery, Detect Forgery |
Gather Information | Cha | Learn Information, Learn Organization Structure, Urban Tracking, Purchase Poisonmaking Materials, Buy Illegal Goods |
Handle Animal | Cha | Make animal Perform Trick it knows, Perform a trick it Doesn't know, Make Forced March, Rear Wild Animal, Calm Frightened Animal, Teach an Animal a Trick, Train Animal for Purpose |
Heal | Wis | First Aid (stabilize dying), Long Term Care, Treat Movement Injury, Treat Disease, Treat Poison, Determine Cause of Death |
Hide | Dex | Avoid being seen, Sniping, Blend into a Crowd, Move between Cover, Tailing Someone |
Intimidate | Cha | Change Attitude, Demoralize Opponent, Direct Crowd |
Jump | Str | Hop Up, Jump Down, Long Jump, High Jump, Swimming High Jump |
Knowledge | Int | (Depending on Which Type) - Know about Subject, Determine Related Creature Traits, Deduce Related Command Words, Set Course, Find Weakness in Stronghold, Design Ship, Follow a Course, Interpret Tribal Tattoos, Know local Legends/lore/laws etc, Find your way in Criminal Underworld, Finding Resources, Determine time to Spoilage, Know Way around Royal Court, Identify Martial Arts/Fighting Style |
Listen | Wis | Hear a Sound, Eavesdrop, Estimate Distance Underground |
Martial Lore | Wis? | Tome of Battle |
Move Silently | Dex | Move Silently |
Open Lock | Dex | Open Lock |
Perform | Cha | Put on Gladiatorial Performance, Put on a Show |
Profession | Wis | Earn Money, (Depending on Which Type) - Horoscope, Argue Legal Case, Execution, Dig a mine, Keep Ship From Sinking, latch and load a Catapult |
Psicraft (Psionics) | - | —- |
Ride | Dex | Guide with Knees, Stay in Saddle, Fight with Warhorse, Use Mount as Cover, Soft Fall, Leap, Spur Mount, Control Mount in Battle, Fast Mount or Dismount, Calm Frightened Animal, Swim a Mount, Leap into Water |
Search | Int | Search an Area, Frisk a Person, Determine an Object's Function, Find a Trail Sign |
Sense motive | Wis | Avoid Being Bluffed, Hunch, Sense Enchantment, Discern Secret Message, Assess Opponent |
Sleight of Hand | Dex | Palm an Object, Conceal Object, Steal/Pickpocket an Object, Put on a show, Conceal Spellcasting, Surprise off-hand Attack |
Spellcraft | Int | Identify Spell, Identify Magic Effect, Learn, Prepare or Enhance a Spell, Cast a Fire Spell Underwater, Cast Impeded Magic |
Spot | Wis | Observe Creature, Penetrate Disguise, Read Lips, Spot Favored Enemies, Find a Trail Sign |
Survival | Wis | Survive in the Wild, Make Camp, Trailblazing, Tracking, Locate North, Survive Undergound, Survive in a City, Create a Trail Sign, Find a Trail Sign, Read a Trail sign, Find Parts for a Booby Trap, Harvest Poisonmaking Materials, Harvest Material Components |
Swim | Str | Swim, Dive, Extra Breath |
Tumble | Dex | Avoid Attacks of Oppurtunity when Moving, Put on a Show, Defensive Fighting, Free Stand, Reduce Damage From a Fall |
Use Magic Device | Cha | Decipher Written Spell, Use a Spell Completion Item (Scroll/Schema), Use a Spell Trigger Item (Wand, Staff…), Emulate Class Feature, Ability Score, Race or Alignment, Activate Blindly |
Use Psionic Device | Cha | Decipher Written Spell, Use a Power Completion Item (Power Stone), Use a Power Trigger Item (Dorje, etc…), Emulate Class Feature, Ability Score, Race or Alignment, Activate Blindly |
Use Rope | Dex | Tie a Knot, Secure Grappling Hook, Bind Opponent, Splice Two Ropes Together, Repelling |
page revision: 9, last edited: 10 Mar 2010 18:43