District Type: Park district
Buildings: Parks (3), temples (Arawai and Balinor), druidic site (Gatekeepers), upscale taverns (25), exotic trades (20), upscale trades (40), upscale services (70), upscale residences (120)
First Impression: A park seems impossible in this city of towers, but grass and trees actually grow from the tops of a few towers in this district. A colossal iron statue looks over the entire area.
Social Class: Upper class
Skysedge Park is Sharn’s only park district, though Shae Lias (in Upper Northedge) is similar in some ways. Here, three large parks occupy the top floors of some of the largest towers—grass and trees grow in a deep layer of earth atop the towers, artificial ponds carved into the surface shimmer invitingly, and the noise of the city are magically dampened.
The population of Skysedge Park includes a small minority (around 400 people) of immigrants from the Eldeen Reaches, struggling to maintain something like their traditional lifestyle in a city that defies the encroachment of nature.
Areas of Interest
Skysedge Park: The largest of the three parks in this district gave its name to the whole district. Skysedge Tower stands near Highest Towers and Mithral Tower, and contains upscale businesses just below the park. The park is beautifully landscaped, with gently sloping earth and well-tended grass, small fruit trees, and three small ponds. At the entrance to the park, a 100-foot-tall iron statue stands watch. Called the Iron Guardian, it was crafted centuries ago by the artisans of House Cannith. Legends tell that it is a construct crafted for use in the War of the Mark, but it has not been seen to move in the recorded history of the modern city.
The Gatehouse: In Carosten Park, near the edge of the plateau, stands a small stone building. Passersby generally assume the building belongs to the park caretakers and pay it no heed, but it is actually a sacred site to the sect of druids known as the Gatekeepers. From this small shrine in the midst of a “natural” site in the City of Towers, the Gate keepers monitor the manifest zone, the sewers and ruins below, and the activity of powerful spellcasters in Sharn to ensure that no dangerous planar breach appears in the city. They are not overly concerned with ordinary summoning spells and have little worry that the angels of Syrania are planning an invasion of the Material Plane, but they are deeply worried about recent events in the Depths.