Sorcerer/Wizard Spells
Hopefully this helps out everyone trying to make up a higher level wizard who wants a good spell selection, or DM's who like giving unusual scrolls as treasure. I know it was always a pain for me to dig between the two books, so now you don't have to! Enjoy!
Arcane Spell Rules
SORCERER/WIZARD SPELLS
| 0 Level (Cantrips) | ||
|---|---|---|
| Name | Description | Source |
| Abjuration | ||
| Resistance | Subject gains +1 on saving throws. | PHB |
| Conjuration | ||
| Acid Splash | Orb deals 1d3 acid damage. | PHB |
| Caltrops | Creates caltrops in 5-ft.-by-5-ft. square, +5-ft. square/2 levels beyond 1st (max 5). | SC |
| Drench | Targeted sudden downpour on target creature or object | Paizo.com |
| Divination | ||
| Detect Poison | Detects poison in one creature or small object. | PHB |
| Detect Magic | Detects spells and magic items within 60 ft. | PHB |
| Read Magic | Read scrolls and spellbooks. | PHB |
| Enchantment | ||
| Daze | Humanoid creature of 4 HD or less loses next action. | PHB |
| Evocation | ||
| Breeze | Continuous breeze on target | Paizo.com |
| Dancing Lights | Creates torches or other lights. | PHB |
| Electric Jolt | Ranged touch attack deals 1d3 electricity damage. | SC |
| Flare | Dazzles one creature (–1 on attack rolls). | PHB |
| Light | Object shines like a torch. | PHB |
| Penumbra | Helps negate light blindness | Paizo.com |
| Ray of Frost | Ray deals 1d3 cold damage. | PHB |
| Scoop | Scoop up a pint of liquid up to 5 lbs. | Paizo.com |
| Sonic Snap | Subject takes 1 point of sonic damage and is deafened 1 round. | SC |
| Illusion | ||
| Ghost Sound | Figment sounds. | PHB |
| Silent Portal | Negates sound from door or window. | SC |
| Necromancy | ||
| Disrupt Undead | Deals 1d6 damage to one undead. | PHB |
| Touch of Fatigue | Touch attack fatigues target. | PHB |
| Transmutation | ||
| Amanuensis | Copy nonmagical text. | SC |
| Jolt | Spark of electricity 1d3 electricity damage. | Paizo.com |
| Launch Bolt | Launches a crossbow bolt up to 80 ft. | SC |
| Launch Item | Hurls Fine item up to Medium range. | SC |
| Mage Hand | 5-pound telekinesis. | PHB |
| Mending | Makes minor repairs on an object. | PHB |
| Message | Whispered conversation at distance. | PHB |
| Open/Close | Opens or closes small or light things. | PHB |
| Repair Minor Damage | Repairs 1 point of damage to any construct. | SC |
| Root | +2 vs trips and bull rushes | Paizo.com |
| Stick | Glues an object weighing 5 pounds or less to another object. | SC |
| Universal | ||
| Arcane Mark | Inscribes a personal rune (visible or invisible). | PHB |
| Prestidigitation | Performs minor tricks. | PHB |
| 1st Level | ||
| Name | Description | Source |
| Abjuration | ||
| Alarm | Wards an area for 2 hours/level. | PHB |
| Dispel Ward | As dispel magic, but affects only wards. | SC |
| Ectoplasmic Armor | Gain armor bonus against incorporeal touch attacks. | SC |
| Endure Elements | Exist comfortably in hot or cold environments. | PHB |
| Hold Portal | Holds door shut. | PHB |
| Ironguts | Subject gains +5 bonus on saving throws against poison. | SC |
| Nightshield | You gain resistance bonus on saves, and spell absorbs magic missile damage. | SC |
| Protection from Chaos | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
| Protection from Evil | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
| Protection from Good | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
| Protection from Law | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
| Resist Planar Alignment | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. | SC |
| Shield | Invisible disc gives +4 to AC, blocks magic missiles. | PHB |
| Conjuration | ||
| Benign Transposition | Two willing subjects switch places. | SC |
| Blades of Fire | Your melee weapons deal +1d8 fire damage for 1 round. | SC |
| Buzzing Bee | Bee gives subject –10 penalty on Move Silently and hinders Concentration checks. | SC |
| Corrosive Grasp | 1 touch/level deals 1d8 acid damage. | SC |
| Deep Breath | Your lungs are filled with air. | SC |
| Grease | Makes 10-ft. square or one object slippery. | PHB |
| Hail of StoneM | Stones deal 1d4 points of damage/level to creatures in the area (max 5d4). | SC |
| Mage Armor | Gives subject +4 armor bonus. | PHB |
| Mount | Summons riding horse for 2 hours/level. | PHB |
| Obscuring Mist | Fog surrounds you. | PHB |
| Orb of Acid, Lesser | Ranged touch attack deals 1d8 acid damage + 1d8/2 levels beyond 1st (max 5d8). | SC |
| Orb of Cold, Lesser | Ranged touch attack deals 1d8 cold damage + 1d8/2 levels beyond 1st (max 5d8). | SC |
| Orb of Electricity, Lesser | Ranged touch attack deals 1d8 electricity damage + 1d8/2 levels beyond 1st (max 5d8). | SC |
| Orb of Fire, Lesser | Ranged touch attack deals 1d8 fire damage + 1d8/2 levels beyond 1st (max 5d8). | SC |
| Orb of Sound, Lesser | Ranged touch attack deals 1d6 sonic damage + 1d6/2 levels beyond 1st (max 5d6). | SC |
| Summon Monster I | Calls extraplanar creature to fight for you. | PHB |
| Summon Undead I | Summons undead to fight for you. | SC |
| Unseen Servant | Invisible force obeys your commands. | PHB |
| Wall of Smoke | Wall of black smoke obscures vision and nauseates those who pass through. | SC |
| Divination | ||
| Appraising Touch | Gain +10 bonus on Appraise checks. | SC |
| Arrow Mind | You threaten nearby squares with your bow and fire without provoking attacks of opportunity. | SC |
| Comprehend Languages | You understand all spoken and written languages. | PHB |
| Critical Strike | For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical threats. | SC |
| Detect Secret Doors | Reveals hidden doors within 60 ft. | PHB |
| Detect Undead | Reveals undead within 60 ft. | PHB |
| Golem Strike | You can sneak attack constructs for 1 round. | SC |
| Guided Shot | You ignore distance, cover, concealment penalties with your ranged attacks for 1 round. | SC |
| Identify M | Determines properties of magic item. | PHB |
| Insightful Feint | Gain +10 on your next Bluff check to feint in combat. | SC |
| Instant Locksmith | Make Disable Device or Open Lock check at +2 as free action. | SC |
| Instant Search | Make Search check at +2 as free action. | SC |
| Magecraft | +5 competence bonus on one Craft check. | EbCS |
| Master’s Touch | You gain proficiency in a weapon or shield touched for 1 minute/level. | SC |
| Sniper’s Shot | No range limit on next ranged sneak attack. | SC |
| Spontaneous Search | Instantly Search area as if having taken 10. | SC |
| Targeting Ray | You and allies are +1 to hit/3 levels against subject. | SC |
| True Strike | +20 on your next attack roll. | PHB |
| Enchantment | ||
| Charm Person | Makes one person your friend. | PHB |
| Distract | Subjects take –4 on Concentration, Listen, Search, and Spot. | SC |
| Distract Assailant | One creature is flat-footed for 1 round. | SC |
| Hypnotism | Fascinates 2d4 HD of creatures. | PHB |
| Incite | Subjects can’t ready actions or delay. | SC |
| Inhibit | Subject delays until next round. | SC |
| Shock and Awe | Flat-footed creatures get –10 on initiative. | SC |
| Sleep | Puts 4 HD of creatures into magical slumber. | PHB |
| Evocation | ||
| Blood Wind | Subject uses natural weapons at range. | SC |
| Burning Hands | 1d4/level fire damage (max 5d4). | PHB |
| Guiding Light | +2 on ranged attacks against creatures in illuminated area. | SC |
| Ice Dagger | Grenadelike weapon deals subject 1d4/level cold damage, plus area damage. | SC |
| Light of Lunia | You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. | SC |
| Luminous Gaze | Your eyes emit light, dazzle creatures. | SC |
| Magic Missile | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | PHB |
| Persistent Blade | Blade of force attacks subject, automatically flanks. | SC |
| Ray of Flame | Ray deals 1d6/2 levels fire damage, ignites subject. | SC |
| Shocking Grasp | Touch delivers 1d6/level electricity damage (max 5d6). | PHB |
| Sonic Blast | Subject takes 1d4/2 levels sonic damage plus deafness. | SC |
| Tenser’s Floating Disk | Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. | PHB |
| Thunderhead | Small lightning bolts deal 1 damage/round. | SC |
| Illusion | ||
| Color Spray | Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. | PHB |
| Dead End | Removes spoor of one creature/level. | SC |
| Disguise Self | Changes your appearance. | PHB |
| Net of Shadows | Ordinary shadows that provide concealment to all in the area. | SC |
| Nystul’s Magic Aura | Alters object’s magic aura. | PHB |
| Serene Visage | Gain insight bonus on Bluff checks equal to half your level. | SC |
| Silent Image | Creates minor illusion of your design. | PHB |
| Ventriloquism | Throws voice for 1 min./level. | PHB |
| Necromancy | ||
| Backbiter | Weapon strikes wielder. | SC |
| Cause Fear | One creature of 5 HD or less flees for 1d4 rounds. | PHB |
| Chill Touch | One touch/level deals 1d6 damage and possibly 1 Str damage. | PHB |
| Ray of Enfeeblement | Ray deals 1d6 +1 per two levels Str damage. | PHB |
| Spirit Worm | Subject takes 1 point Con damage every round for 1 round/level. | SC |
| Transmutation | ||
| Accelerated Movement | Balance, Climb, or Move Silently at normal speed with no penalty on skill check. | SC |
| Animate Rope | Makes a rope move at your command. | PHB |
| Babau Slime | Secrete a body-covering acid that damages attacking foes. | SC |
| Breath Flare | Your breath weapon dazzles subjects. | SC |
| Cheat | Caster rerolls when determining the success of a game of chance. | SC |
| Cutting Hand | Your hand gains a +2 enhancement bonus and deals 1d6 damage. | SC |
| Ebon Eyes | Subject can see through magical darkness. | SC |
| Enlarge Person | Humanoid creature doubles in size. | PHB |
| Erase | Mundane or magical writing vanishes. | PHB |
| Expeditious Retreat | Your speed increases by 30 ft. | PHB |
| Expeditious Retreat, Swift | Your speed increases by 30 ft. for 1 round. | SC |
| Feather Fall | Objects or creatures fall slowly. | PHB |
| Fist of Stone | Gain +6 Str and natural slam attack. | SC |
| Horrible Taste | Touched creature or object nauseates biting or swallowing foes. | SC |
| Jump | Subject gets bonus on Jump checks. | PHB |
| Low-Light Vision | See twice as far as a human in poor illumination. | SC |
| Mage Hand, Greater | As mage hand, but medium range and up to 40 lb. | SC |
| Magic Weapon | Weapon gains +1 bonus. | PHB |
| Nerveskitter | Subject gains +5 bonus on initiative checks. | SC |
| Portal Beacon | You grant others knowledge of a magic portal’s location. | SC |
| Raging Flame | Fires burn twice as hot, half as long. | SC |
| Ray of Clumsiness | Victim takes 1d6 Dexterity penalty +1/2 levels. | SC |
| Reduce Person | Humanoid creature halves in size. | PHB |
| Remove Scent | Hides touched creature’s scent. | SC |
| Repair Light Damage | Repairs 1d8 damage +1/ level (max +5) to any construct. | SC |
| Scatterspray | Group of small objects fl ies apart in a burst. | SC |
| Shieldbearer | Shield floats near subject to offer protection. | SC |
| Slide | Move subject 5 feet. | SC |
| Slow Burn | Fires burn twice as long. | SC |
| Spell Flower | Hold the charge on one touch spell per forelimb. | SC |
| Weapon Shift | Touched weapon changes form. | SC |
| Wings of the Sea | +30 ft. to subject’s swim speed. | SC |
| Universal | ||
| Familiar Pocket | Garment or container becomes extradimensional safe haven for your familiar. | SC |
| 2nd Level | ||
| Name | Description | Source |
| Abjuration | ||
| Aiming at the Target | +10 bonus on Concentration checks for previously cast spell. | SC |
| Alarm, GreaterF | As alarm, and it works on coexistent planes. | SC |
| Arcane Lock M | Magically locks a portal or chest. | PHB |
| Obscure Object | Masks object against scrying. | PHB |
| Daggerspell Stance | You gain +2 insight bonus on attack rolls and damage rolls if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. | SC |
| Dissonant Chant | Concentration checks more difficult within area of spell. | SC |
| Distracting Ray | Ray forces spellcaster to make Concentration check. | SC |
| Earth LockM | Constricts tunnel, preventing access. | SC |
| Ectoplasmic Feedback | Incorporeal attackers take 1d6 damage + 1/level. | SC |
| Portal Alarm | You are alerted when a creature passes through a warded portal. | SC |
| Protection from Arrows | Subject immune to most ranged attacks. | PHB |
| Resist Energy | Ignores first 10 (or more) points of damage/attack from specified energy type. | PHB |
| Scintillating Scales | Your natural armor bonus turns into a deflection bonus. | SC |
| Conjuration | ||
| Baleful Transposition | Two subjects switch places. | SC |
| Cloud of Bewilderment | Generates a nauseating 10-ft. cube. | SC |
| Create Magic TattooM | Subject receives a magic tattoo with various effects. | SC |
| Fog Cloud | Fog obscures vision. | PHB |
| Glitterdust | Blinds creatures, outlines invisible creatures. | PHB |
| Ice Knife | Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst. | SC |
| Inky Cloud | Obscures sight underwater beyond 5 ft. | SC |
| Malevolent Miasma | Cloud of fog deals 1d4 nonlethal damage/level. | SC |
| Melf’s Acid Arrow | Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. | PHB |
| Summon Monster II | Calls extraplanar creature to fight for you. | PHB |
| Summon Swarm | Summons swarm of bats, rats, or spiders. | PHB |
| Summon Undead II | Summons undead to fight for you. | SC |
| Web | Fills 20-ft.-radius spread with sticky spiderwebs. | PHB |
| Divination | ||
| Balancing Lorecall | You gain a +4 bonus on Balance checks and can balance on difficult surfaces if you have 5 or more ranks in Balance. | SC |
| Chain of Eyes | See through other creatures’ eyes. | SC |
| Detect Thoughts | Allows “listening” to surface thoughts. | PHB |
| Discern ShapechangerM | Penetrates disguises and identifies shapechanging creatures. | SC |
| Locate Object | Senses direction toward object (specific or type). | PHB |
| Marked Object | You gain bonus to track a specific being. | SC |
| See Invisibility | Reveals invisible creatures or objects. | PHB |
| Enchantment | ||
| Daze Monster | Living creature of 6 HD or less loses next action. | PHB |
| Entice Gift | Subject gives caster what it’s holding. | SC |
| Mechanus Mind | Reformat subject’s mind to be coldly calculating. | SC |
| Mindless Rage | Subject compelled to attack you physically for 1 round/level. | SC |
| Ray of Stupidity | Victim takes 1d4+1 Intelligence damage. | SC |
| Rebuke | Subject is dazed 1 round, then shaken. | SC |
| Sting Ray | Subject of ray can take only standard or move action, has –2 AC, and must make Concentration checks to cast spells. | SC |
| Tasha’s Hideous Laughter | Subject loses actions for 1 round/level. | PHB |
| Touch of Idiocy | Subject takes 1d6 points of Int, Wis, and Cha damage. | PHB |
| Evocation | ||
| Battering Ram | Deals 1d6 damage plus bull rush. | SC |
| Blast of Force | Attack deals 1d6 damage/2 levels (max 5d6). | SC |
| Burning Sword | Weapon gains flaming burst special ability. | SC |
| Continual Flame M | Makes a permanent, heatless torch. | PHB |
| Combust | Subject takes 1d8/level fire damage and might catch fire. | SC |
| Darkness | 20-ft. radius of supernatural shadow. | PHB |
| Electric Loop | Deals 1d6/2 levels electricity damage plus stunning to a single creature. | SC |
| Ethereal Chamber | You entrap an ethereal subject in a chamber of force. | SC |
| Fireburst | Creatures within 10 feet take 1d8/level fire damage. | SC |
| Flame Dagger | Beam of fire deals 1d4 damage +1/ level. | SC |
| Flaming Sphere | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. | PHB |
| Force LadderF | Creates an immobile ladder of force. | SC |
| Frost Breath | Icy breath deals 1d4 damage/2 levels. | SC |
| Gust of Wind | Blows away or knocks down smaller creatures. | PHB |
| Light of Mercuria | You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. | SC |
| Rainbow BeamF | Ray dazzles and deals 1d12 damage/3 levels of random type. | SC |
| Ray of Ice | Ray deals 1d6 cold damage/2 levels. | SC |
| Scorch | Jet of flame deals 1d8/2 levels (max 5d8). | SC |
| Scorching Ray | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). | PHB |
| Shatter | Sonic vibration damages objects or crystalline creatures. | PHB |
| Slapping Hand | Hand makes creature provoke attacks of opportunity. | SC |
| Snowball Swarm | Snowballs deal 2d6 points of cold damage in 10-ft. burst. | SC |
| Veil of Shadow | Darkness grants you concealment. | SC |
| Illusion | ||
| Bladeweave | Your melee attack dazes your opponent. | SC |
| Blur | Attacks miss subject 20% of the time. | PHB |
| Cloak Pool | Hide a color pool on the Astral Plane from view. | SC |
| Dark Way | Creates temporary unbreakable bridge supporting up to 200 lb./level. | SC |
| Delusions of Grandeur | Subject thinks it is better than it is. | SC |
| Discolor Pool | Change the color of a color pool on the Astral Plane. | SC |
| Disguise Undead | Change appearance of one corporeal undead. | SC |
| Hypnotic Pattern | Fascinates (2d4 + level) HD of creatures. | PHB |
| Invisibility | Subject is invisible for 1 min./level or until it attacks. | PHB |
| Leomund’s Trap M | Makes item seem trapped. | PHB |
| Magic Mouth M | Speaks once when triggered. | PHB |
| Minor Image | As silent image, plus some sound. | PHB |
| Mirror Image | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). | PHB |
| Misdirection | Misleads divinations for one creature or object. | PHB |
| Phantasmal Assailants | Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage. | SC |
| Phantom FoeM | Subject is always flanked by one creature. | SC |
| Reflective Disguise | Viewers see you as their own species and gender. | SC |
| Shadow Mask | Grants +4 on saves against light spells, protection from gaze attacks. | SC |
| Shadow Radiance | Area filled with intense light that grows brighter. | SC |
| Shadow Spray | Deals 4 points of Str damage and dazes. | SC |
| Wall of Gloom | Shadow barrier obscures vision. | SC |
| Necromancy | ||
| Blindness/Deafness | Makes subject blinded or deafened. | PHB |
| BonefiddleF | Spectral fiddle bow deals 3d6 damage/round. | SC |
| Command Undead | Undead creature obeys your commands. | PHB |
| Curse of Impending Blades | Subject takes –2 penalty to AC. | SC |
| Death ArmorF | Black aura damages creatures attacking you. | SC |
| Desiccating Bubble | Globe of air damages by evaporating moisture from subject. | SC |
| False Life | Gain 1d10 temporary hp +1/level (max +10). | PHB |
| Ghoul Glyph | Glyph wards area, paralyzes victims. | SC |
| Ghoul Touch | Paralyzes one subject, which exudes stench that makes those nearby sickened. | PHB |
| Life Bolt | 1 ray/2 levels draws 1 hp from you to deal 1d12 damage to undead. | SC |
| Ray of Sickness | Subject becomes sickened. | SC |
| Ray of Weakness | Subject takes –2 on attacks, –10 ft. speed. | SC |
| Scare | Panics creatures of less than 6 HD. | PHB |
| Shroud of Undeath | Negative energy shroud makes undead perceive you as undead. | SC |
| Spawn Screen | Subject resists being transformed into an undead spawn if slain. | SC |
| Spectral Hand | Creates disembodied glowing hand to deliver touch attacks. | PHB |
| Stolen Breath | Subject has wind knocked out of it. | SC |
| Wracking Touch | Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. | SC |
| Transmutation | ||
| Alter Self | Assume form of a similar creature. | PHB |
| Augment Familiar | Your familiar becomes more powerful. | SC |
| Balor Nimbus | Your flaming body damages foes in grapple. | SC |
| Bear’s Endurance | Subject gains +4 to Con for 1 min./level. | PHB |
| Belker Claws | Touch attack deals 2d12 damage and lingers +1 round/3 levels. | SC |
| Body of the Sun | Your body emanates fire, dealing 1d4 fire damage/2 levels. | SC |
| Bristle | Armor spikes attack with wearer. | SC |
| Bull’s Strength | Subject gains +4 to Str for 1 min./level. | PHB |
| Cat’s Grace | Subject gains +4 to Dex for 1 min./level. | PHB |
| Darkvision | See 60 ft. in total darkness. | PHB |
| Eagle’s Splendor | Subject gains +4 to Cha for 1 min./level. | PHB |
| Earthbind | Subject creature can’t fly. | SC |
| Earthen Grasp | Arm made of earth and soil grapples foes. | SC |
| Extend Tentacles | +5 ft. to reach of tentacle attack. | SC |
| Fearsome Grapple | You grow tentacles that help you grapple. | SC |
| Fins to Feet | Transforms tails and fins into legs and feet. | SC |
| Fly, Swift | Gain fly speed of 60 ft. for 1 round. | SC |
| Fox's Cunning | Subject gains +4 Int for 1 min./level. | PHB |
| Fuse Arms | Multiple arms/tentacles become one pair of stronger limbs. | SC |
| Ghost Touch Armor | Armor works normally against incorporeal attacks. | SC |
| Heroics | Fighter gains one fighter bonus feat. | SC |
| Hurl | Thrown weapon returns to thrower. | SC |
| Infernal Wound | Weapon deals persistent, bleeding wounds. | SC |
| Ironthunder Horn | Intense vibrations trip those in area. | SC |
| Knock | Opens locked or magically sealed door. | PHB |
| Levitate | Subject moves up and down at your direction. | PHB |
| Lively Step | You and allies gain +10 increase to speed. | SC |
| Mountain Stance | Subject becomes hard to move. | SC |
| Owl’s Wisdom | Subject gains +4 to Wis for 1 min./level. | PHB |
| Pyrotechnics | Turns fire into blinding light or choking smoke. | PHB |
| Quick Potion | Creates a potion that must be used within 1 hour/level. | SC |
| Razorfangs | Your bite or claw attack threatens a critical hit on a 19 or 20. | SC |
| Repair Moderate Damage | Repairs 2d8 damage +1/level (max +10) to any construct. | SC |
| Rope Trick | As many as eight creatures hide in extradimensional space. | PHB |
| Scale Weakening | Subject’s natural armor weakens. | SC |
| Slide, Greater | Move subject 20 feet. | SC |
| Snake’s Swiftness | Subject immediately makes one attack. | SC |
| Sonic Weapon | Weapon touched deals +1d6 sonic damage with each hit. | SC |
| Speak to Allies | Subjects can converse at distance without moving lips. | SC |
| Spider Climb | Grants ability to walk on walls and ceilings. | PHB |
| Stone Bones | Corporeal undead gains +3 natural armor bonus. | SC |
| Surefooted Stride | You can move over rubble as easily as you can over open ground. | SC |
| Swim | Subject gains swim speed, +8 bonus on Swim checks. | SC |
| Whirling Blade | Hurled slashing weapon magically attacks all foes in 60-ft. line. | SC |
| Whispering Wind | Sends a short message 1 mile/level. | PHB |
| Wings of Air | Subject’s flight maneuverability improves by one step. | SC |
| Wraithstrike | Your melee attacks strike as touch attacks for 1 round. | SC |
| 3rd Level | ||
| Name | Description | Source |
| Abjuration | ||
| Anticipate TeleportationF | Predict and delay the arrival of creatures teleporting into range by 1 round. | SC |
| Antidragon AuraM | Allies gain bonus to AC and saves against dragons. | SC |
| Avoid Planar Effects | Provides temporary protection against overtly damaging planar traits. | SC |
| Dispel Magic | Cancels magical spells and effects. | PHB |
| Earthen Grace | Subject takes only nonlethal damage from stone and earth. | SC |
| Eradicate Earth | Deals 1d8 points of damage/level to earth creatures (Max 10d8). | SC |
| Explosive Runes | Deals 6d6 damage when read. | PHB |
| Magic Circle against Chaos | As protection spells, but 10-ft. radius and 10 min./level. | PHB |
| Magic Circle against Evil | As protection spells, but 10-ft. radius and 10 min./level. | PHB |
| Magic Circle against Good | As protection spells, but 10-ft. radius and 10 min./level. | PHB |
| Magic Circle against Law | As protection spells, but 10-ft. radius and 10 min./level. | PHB |
| Nondetection M | Hides subject from divination, scrying. | PHB |
| Protection from Energy | Absorb 12 points/level of damage from one kind of energy. | PHB |
| Reverse Arrows | As protection from arrows, but negated arrows turn back upon their source. | SC |
| Sign of SealingM | Magical sigil protects door or chest, deals 1d4/level damage (max 10d4) if opened. | SC |
| Conjuration | ||
| Acid Breath | Cone of acid deals 1d6 damage/level (max 10d6). | SC |
| Bands of Steel | Metallic bands immobilize or entangle subject for 1 round/level. | SC |
| Contagious Fog | 20-ft.-radius cloud of fog inflicts disease. | SC |
| Corpse Candle | Ghostly hand and candle sheds light, affects incorporeal creatures. | SC |
| IcelanceF | Changes ice into lance, which attacks subject for 6d6 damage and stuns for 1d4 rounds. | SC |
| Mage Armor, Greater | Gives subject +6 armor bonus. | SC |
| Mage Armor, Mass | As mage armor, but one creature/level. | SC |
| Nauseating Breath | Exhale a cone of nauseating gas. | SC |
| Phantom Steed | Magic horse appears for 1 hour/level. | PHB |
| Regal Procession | As mount, but you summon several mounts. | SC |
| Sepia Snake Sigil M | Creates text symbol that immobilizes reader. | PHB |
| Servant Horde | Create 2d6 unseen servants +1/level (max +15). | SC |
| Sleet Storm | Hampers vision and movement. | PHB |
| Stinking Cloud | Nauseating vapors, 1 round/level. | PHB |
| Summon Monster III | Calls extraplanar creature to fight for you. | PHB |
| Summon Undead III | Summons undead to fight for you. | SC |
| Vipergout | You spit forth celestial or fiendish vipers that attack your foes. | SC |
| Divination | ||
| Analyze Portal | Find a nearby portal and discover its properties. | SC |
| Arcane Sight | Magical auras become visible to you. | PHB |
| Circle Dance | Indicates direction to known individual. | SC |
| Clairaudience/Clairvoyance | Hear or see at a distance for 1 min./level. | PHB |
| Telepathic Bond, Lesser | Link with subject within 30 ft. for 10 minutes/level. | SC |
| Tongues | Speak any language. | PHB |
| Unluck | Subject remakes all rolls, uses worse result for 1 round/level. | SC |
| Enchantment | ||
| Deep Slumber | Puts 10 HD of creatures to sleep. | PHB |
| Heroism | Gives +2 bonus on attack rolls, saves, skill checks. | PHB |
| Hold Person | Paralyzes one humanoid for 1 round/level. | PHB |
| Mesmerizing Glare | Your gaze fascinates creatures. | SC |
| Miser’s Envy | Subject jealously covets nearby object. | SC |
| Rage | Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC. | PHB |
| Ray of Dizziness | Subject can take only move or standard actions. | SC |
| Suggestion | Compels subject to follow stated course of action. | PHB |
| Suppress Breath Weapon | Subject can’t use its breath weapon. | SC |
| Evocation | ||
| Blacklight | Create an area of total darkness. | SC |
| Blade of Pain and Fear | Creates blade of gnashing teeth. | SC |
| Capricious Zephyr | Gale-force winds push creatures. | SC |
| Chain Missile | Multiple missiles deal 1d4+1 damage each, then strike secondary targets. | SC |
| Daylight | 60-ft. radius of bright light. | PHB |
| Fireball | 1d6 damage per level, 20-ft. radius. | PHB |
| Flashburst | Flash of light dazzles and blinds creatures in area. | SC |
| Glowing OrbF | Creates permanent magical light; you control brightness. | SC |
| Great Thunderclap | Loud noise causes stunning, deafness, and knocks prone in a large area. | SC |
| Hailstones | Frigid globes deal 5d6 cold damage. | SC |
| Leomund’s Tiny Hut | Creates shelter for ten creatures. | PHB |
| Light of Venya | You radiate pearly light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders. | SC |
| Lightning Bolt | Electricity deals 1d6/level damage. | PHB |
| Manyjaws | One set of jaws/level attacks enemies for 1d6 damage. | SC |
| Rainbow BlastF | Line deals 1d6 damage of each energy type. | SC |
| Resonating Bolt | Sonic energy deals 1d4 damage/level (max 10d4). | SC |
| Scintillating Sphere | 20-ft.-radius burst deals 1d6 electricity/level. | SC |
| Shatterfloor | Deals 1d4 sonic/level plus damages floor surface. | SC |
| Sonorous Hum | Removes need to concentrate to maintain next spell cast. | SC |
| Sound Lance | Sonic energy deals 1d8/level damage. | SC |
| Wall of Light | Creates wall of light, can dazzle creatures. | SC |
| Wind Wall | Deflects arrows, smaller creatures, and gases. | PHB |
| Illusion | ||
| Claws of Darkness | Claws deal 1d8 cold damage and have reach. | SC |
| Cone of Dimness | Subjects believe they are engulfed in magical darkness. | SC |
| Displacement | Attacks miss subject 50%. | PHB |
| Illusory Script M | Only intended reader can decipher. | PHB |
| Invisibility Sphere | Makes everyone within 10 ft. invisible. | PHB |
| Major Image | As silent image, plus sound, smell and thermal effects. | PHB |
| Shadow Binding | Ribbonlike shadows entangle creatures in 10-ft.-radius burst. | SC |
| Shadow Cache | You open a small portal to the Plane of Shadow through which you can put an item for later retrieval. | SC |
| Spectral Weapon | Use quasi-real weapon to make touch attacks. | SC |
| Suspended SilenceM | Object becomes programmed to create an area of silence at your command. | SC |
| Necromancy | ||
| Curse of Impending Blades, Mass | Enemies take –2 penalty to AC. | SC |
| Disrupt Undead, Greater | As disrupt undead, but 1d8 damage/level. | SC |
| Gentle Repose | Preserves one corpse. | PHB |
| Halt Undead | Immobilizes undead for 1 round/level. | PHB |
| Healing Touch | Heal subject 1d6/2 levels, but take damage equal to half. | SC |
| Incorporeal Enhancement | Grant bonuses to incorporeal undead. | SC |
| Junglerazer | Fey, vermin, plants, and animals take 1d10 damage/level. | SC |
| Mind Poison | Your poisonous touch deals Wis damage. | SC |
| Ray of Exhaustion | Ray makes subject exhausted. | PHB |
| Skull Watch | Skull shrieks when creature enters warded area. | SC |
| Spider Poison | Touch deals 1d6 Str damage, repeats in 1 minute. | SC |
| Undead Lieutenant | Chosen undead can give orders to undead in your control. | SC |
| Undead Torch | Undead creature gains blue aura that gives +2d6 damage against living creatures. | SC |
| Vampiric Touch | Touch deals 1d6/two levels damage; caster gains damage as hp. | PHB |
| Transmutation | ||
| Air Breathing | Subjects can breathe air freely. | SC |
| Augment Object | This spell adds +20 to the break DC of the object and doubles its hardness and hit points; also gains a saving throw against spells when unattended as if it were a magic item. | SBG |
| Amorphous Form | Subject becomes puddlelike and can slip through cracks quickly. | SC |
| Bite of the Wererat | You gain the Dexterity and attacks of a wererat. | SC |
| Blink | You randomly vanish and reappear for 1 round/level. | PHB |
| Deeper Darkvision | Subject can see 90 ft. in magical darkness. | SC |
| Demon Dirge | Demons are stunned and take 3d6 damage/round for 1d4 rounds. | SC |
| Devil Blight | Damage and stun baatezu; damage other lawful and evil creatures. | SC |
| DiamondsteelM | Metal armor provides damage reduction. | SC |
| Dolorous Blow | Weapon’s threat range is doubled and threats are automatically confirmed. | SC |
| Dragonskin | You gain a bonus to natural armor plus energy resistance 10. | SC |
| False Gravity | Travel on a solid surface as if that surface had its own gravity. | SC |
| Flame Arrow | Arrows deal +1d6 fire damage. | PHB |
| Fly | Subject flies at speed of 60 ft. | PHB |
| Gaseous Form | Subject becomes insubstantial and can fly slowly. | SC |
| Giant’s Wrath | Pebbles you throw become boulders. | SC |
| Girallon’s Blessing | Subject gains one additional pair of arms. | SC |
| Magic Weapon, Greater | +1/four levels (max +5). | PHB |
| Hamatula Barbs | Subjects grow barbs, which damage foes that attack subject in melee. | SC |
| Haste | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | PHB |
| Keen Edge | Doubles normal weapon’s threat range. | PHB |
| Primal Form | You change into elemental, gain some abilities. | SC |
| Repair Serious Damage | Repairs 3d8 damage +1/level (max +15) to any construct. | SC |
| Rust Ray | Metal objects take 2d6 damage +1/2 levels. | SC |
| Secret Page | Changes one page to hide its real content. | PHB |
| Shadow Phase | Subject becomes partially incorporeal. | SC |
| Shrink Item | Object shrinks to one-sixteenth size. | PHB |
| Slow | One subject/level takes only one action/round, –2 to AC, –2 on attack rolls. | PHB |
| Snake’s Swiftness, Mass | Allies each immediately make one attack. | SC |
| Spell Vulnerability | Reduce creature’s spell resistance by 1/caster level (max reduction 15). | SC |
| Spiderskin | Subject gains increasing bonus to natural armor, saves against poison, and Hide checks. | SC |
| Steeldance | Blades hover around you and attack foes. | SC |
| Stony Grasp | Arm made of soil and rock grapples foes. | SC |
| Tremorsense | Grants tremorsense to a range of 30 feet. | SC |
| Water Breathing | Subjects can breathe underwater. | PHB |
| Weapon of Energy | Weapon deals extra energy damage. | SC |
| Weapon of Impact | As keen edge, but aids bludgeoning weapons. | SC |
| Universal | ||
| Enhance Familiar | Your familiar receives +2 bonus on saves, combat rolls, and AC for 1 hour/level. | SC |
| Fortify Familiar | Your familiar gains 2d8 temporary hp, +2 to armor, 25% chance to avoid extra sneak attack and critical hit damage. | SC |
| 4th Level | ||
| Name | Description | Source |
| Abjuration | ||
| Dimensional Anchor | Bars extradimensional movement. | PHB |
| Dispelling Screen | Targeted dispel magic on any creatures and unattended items, +10 max on caster level check. | SC |
| Fire Trap M | Opened object deals 1d4 damage +1/level. | PHB |
| Forceward | Creates a sphere of force that protects against force effects and keeps out incorporeal creatures. | SC |
| Globe of Invulnerability, Lesser | Stops 1st- through 3rdlevel spell effects. | PHB |
| Portal Alarm, Improved | Warded portal alerts you or a creature designated by you to creatures passing through it. | SC |
| Ray Deflection | Ray attacks are reflected away. | SC |
| Ray of Deanimation | Ray deals 1d6 damage/level to constructs. | SC |
| Remove Curse | Frees object or person from curse. | PHB |
| Resistance, Greater | Subject gains +3 on saving throws. | SC |
| Resist Energy, Mass | Creatures ignore damage from specified energy type. | SC |
| Stoneskin M | Ignore 10 points of damage per attack. | PHB |
| Wall of Chaos/Wall of Evil/Wall of Good/Wall of LawM | Wall blocks creatures of opposite alignment. | SC |
| Conjuration | ||
| Blast of Flame | 60-ft. cone of fire (1d6/level damage). | SC |
| BloodstarF | Hovering construct does Con damage each time foe is damaged. | SC |
| Dimension Door | Teleports you short distance. | PHB |
| Ethereal Mount | You conjure swift mounts on the Ethereal Plane. | SC |
| Evard's Black Tentacles | Tentacles grapple all within 15 ft. spread. | PHB |
| Leomund’s Secure Shelter | Creates sturdy cottage. | PHB |
| Minor Creation | Creates one cloth or wood object. | PHB |
| Orb of Acid | Ranged touch, 1d6/level acid damage and subject might be sickened. | SC |
| Orb of Cold | Ranged touch, 1d6/level cold damage and subject might be blinded. | SC |
| Orb of Electricity | Ranged touch, 1d6/level electricity damage and subject might be entangled. | SC |
| Orb of Fire | Ranged touch, 1d6/level fi re damage and subject might be dazed. | SC |
| Orb of Force | Globe of force deals 1d6/level damage (max 10d6). | SC |
| Orb of Sound | Ranged touch, 1d4/level sonic damage and subject might be deafened. | SC |
| Solid Fog | Blocks vision and slows movement. | PHB |
| Summon Monster IV | Calls extraplanar creature to fight for you. | PHB |
| Summon Undead IV | Summons undead to fight for you. | SC |
| Translocation Trick | You and subject switch places and appear as each other. | SC |
| Wall of Sand | Swirling sand blocks ranged attacks, slows movement through. | SC |
| Wall of Water | Creates shapeable transparent wall of water. | SC |
| Divination | ||
| Arcane Eye | Invisible floating eye moves 30 ft./round. | PHB |
| Assay Spell Resistance | +10 bonus on caster level checks to defeat one creature’s spell resistance. | SC |
| Detect Scrying | Alerts you of magical eavesdropping. | PHB |
| Know Vulnerabilities | Determine subject’s vulnerabilities and resistances. | SC |
| Locate Creature | Indicates direction to familiar creature. | PHB |
| Scrying F | Spies on subject from a distance. | PHB |
| Treasure Scent | You detect valuable metals and gems. | SC |
| Enchantment | ||
| Battle Hymn | Allies can reroll one Will save/ round. | SC |
| Charm Monster | Makes monster believe it is your ally. | PHB |
| Confusion | Subjects behave oddly for 1 round/level. | PHB |
| Crushing Despair | Subjects take –2 on attack rolls, damage rolls, saves, and checks. | PHB |
| Geas, Lesser | Commands subject of 7 HD or less. | PHB |
| Rebuke, Greater | Subject cowers for 1d4 rounds. | SC |
| Evocation | ||
| Blistering Radiance | Light dazzles creatures, deals 2d6 fire damage in 50-ft.-radius spread. | SC |
| Defenestrating SphereF | Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage. | SC |
| Dragon Breath | You choose a dragon type and mimic its breath weapon. | SC |
| Energy Spheres | Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic energy. | SC |
| Explosive Cascade | Bouncing flame ball deals 1d6/level fire damage. | SC |
| Fire Shield | Creatures attacking you take fire damage; you’re protected from heat or cold. | PHB |
| Floating Disk, Greater | As floating disk, but you can ride it. | SC |
| Force Chest | 2-ft-cube chest made of force. | SC |
| Force Claw | Claw of force guards an area, making opportunity attacks. | SC |
| Force Missiles | Unerring missiles of force strike for 2d6 damage and explode in a burst. | SC |
| Forcewave | Bull rushes all creatures within 10 ft. | SC |
| Ice Storm | Hail deals 5d6 damage in cylinder 40 ft. across. | PHB |
| Otiluke’s Resilient Sphere | Force globe protects but traps one subject. | PHB |
| Shout | Deafens all within cone and deals 5d6 sonic damage. | PHB |
| Stone Sphere | 3-ft.-diameter stone sphere rolls over your enemies. | SC |
| Sword of Deception | Blade of energy attacks independently, deals 1d4 damage, penalizes subsequent save. | SC |
| Thunderlance | Lance of force deals 3d6 damage and might dispel force effects. | SC |
| Vortex of Teeth | 3d8 points of damage due to force per round to all creatures in the area. | SC |
| Wall of Fire | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. | PHB |
| Wall of Ice | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. | PHB |
| Wingbind | A net of force entangles the subject, causing it to fall from the sky. | SC |
| Illusion | ||
| Hallucinatory Terrain | Makes one type of terrain appear like another (field into forest, or the like). | PHB |
| Illusory Wall | Wall, floor, or ceiling looks real, but anything can pass through. | PHB |
| Invisibility, Greater | As invisibility, but subject can attack and stay invisible. | PHB |
| Phantasmal Killer | Fearsome illusion kills subject or deals 3d6 damage. | PHB |
| Rainbow Pattern | Lights fascinate 24 HD of creatures. | PHB |
| Sensory Deprivation | All of subject’s senses are blocked. | SC |
| Shadow Conjuration | Mimics conjuration below 4th level, but only 20% real. | PHB |
| Shadow Well | Subject enters gloomy pocket plane and emerges frightened. | SC |
| Necromancy | ||
| Animate Dead M | Creates undead skeletons and zombies. | PHB |
| Bestow Curse | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. | PHB |
| Burning Blood | Subject takes 1d8 acid damage plus 1d8 fire damage/round. | SC |
| Contagion | Infects subject with chosen disease. | PHB |
| Enervation | Subject gains 1d4 negative levels. | PHB |
| Fear | Subjects within cone flee for 1 round/level. | PHB |
| Rebuking Breath | Your breath weapon rebukes undead. | SC |
| Transmutation | ||
| Attune Form | Grant creature temporary protection against overtly damaging planar traits. | SC |
| Backlash | Subject takes damage if it uses spells against another creature. | SC |
| Bite of the Werewolf | You gain the Strength and attacks of a werewolf. | SC |
| Blinding Breath | Your breath weapon blinds subjects. | SC |
| Corporeal Instability | Transform a creature into an amorphous mass. | SC |
| Darkvision, Mass | As darkvision, but affects one/level subjects. | SC |
| Displacer Form | You change into displacer beast, gain some abilities. | SC |
| Entangling Staff | Quarterstaff can grapple and constrict foes. | SC |
| Enlarge Person, Mass | Enlarges several creatures | PHB |
| Polymorph | Gives one willing subject a new form. | PHB |
| Fire Stride | Teleport from one fire to another. | SC |
| Flame Whips | Your forelimbs deal 6d6 fire damage. | SC |
| Flight of the Dragon | You grow dragon wings. | SC |
| Iron Bones | Corporeal undead gains +6 natural armor bonus. | SC |
| Metal Melt | Melts metal object without heat. | SC |
| Perinarch | Gain greater control over Limbo’s morphic essence. | SC |
| Raise from the Deep | Creature or sunken ship made buoyant. | SC |
| Rary’s Mnemonic Enhancer F | Wizard only. Prepares extra spells or retains one just cast. | PHB |
| Repair Critical Damage | Cures” 4d8+1/level damage (maximum +20) to a construct. | EbCS/ SC |
| Reduce Person, Mass | Reduces several creatures. | PHB |
| Ruin Delver’s Fortune | Cast on another creature’s turn and choose one of several benefits. | SC |
| Scramble Portal | You randomize the destination of a magic portal. | SC |
| Sharptooth | One of your natural weapons deals damage as if you were one size larger. | SC |
| Spell Enhancer | Lets you cast another spell in the same round at +2 caster level. | SC |
| Stone Shape | Sculpts stone into any shape. | PHB |
| Voice of the Dragon | +10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion. | SC |
| Wings of Air, Greater | Subject’s flight maneuverability improves by two steps. | SC |
| 5th Level | ||
| Name | Description | Source |
| Abjuration | ||
| Anticold Sphere | Sphere hedges out cold creatures and protects you from cold. | SC |
| Break Enchantment | Frees subjects from enchantments, alterations, curses, and petrification. | PHB |
| Contingent Energy Resistance | Energy damage triggers a resist energy spell. | SC |
| Dismissal | Forces a creature to return to native plane. | PHB |
| Dispelling Breath | Your breath weapon acts as a targeted dispel magic to all creatures in its area. | SC |
| Duelward | +4 on Spellcraft checks, counterspell as an immediate action. | SC |
| Ironguard, Lesser | Subject becomes immune to nonmagical metal. | SC |
| Indomitability | Subject can’t be reduced below 1 hp. | SC |
| Mordenkainen’s Private Sanctum | Prevents anyone from viewing or scrying an area for 24 hours. | PHB |
| Planar Tolerance | Provides long-term protection against overtly damaging planar traits. | SC |
| Reciprocal Gyre | Creature or object takes 1d12 damage/level of spell affecting it (max 25d12). | SC |
| Refusal | Spellcasters and creatures with spell-like abilities are prevented from entering an area. | SC |
| Symbol of Spell Loss | Triggered rune absorbs spells yet to be cast. | SC |
| Wall of Dispel Magic | Creatures passing through a transparent wall becomes subjects of targeted dispel magic. | SC |
| Zone of Respite | Prevents teleportation and similar effects from functioning in the area. | SC |
| Conjuration | ||
| Acid SheathF | Sheath of acid damages those who attack you, enhances acid spells. | SC |
| Arc of Lightning | Line of electricity arcs between two creatures (1d6/level damage). | SC |
| Call ZelekhutX | A zelekhut performs one duty for you. | SC |
| Cloudkill | Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. | PHB |
| Dimension Door, Greater | Short-range, multipleuse dimension door. | SC |
| Dragon Ally, LesserX | Exchange services with a 9 HD dragon. | SC |
| Hidden Lodge | Creates sturdy cottage camouflaged to blend into natural surroundings. | SC |
| Leomund’s Secret Chest F | Hides expensive chest on Ethereal Plane; you retrieve it at will. | PHB |
| Major Creation | As minor creation, plus stone and metal. | PHB |
| Mordenkainen’s Faithful Hound | Phantom dog can guard, attack. | PHB |
| Planar Binding, Lesser | Traps extraplanar creature of 6 HD or less until it performs a task. | PHB |
| Phantasmal Thief | Creates an unseen force that steals from others. | SC |
| Summon Monster V | Calls extraplanar creature to fight for you. | PHB |
| Summon Undead V | Summons undead to fight for you. | SC |
| Teleport | Instantly transports you as far as 100 miles/level. | PHB |
| Viscid Glob | Ranged touch attack hurls 5-ft.-diameter glob of glue at subject. | SC |
| Vitriolic Sphere | Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds. | SC |
| Wall of Stone | Creates a stone wall that can be shaped. | PHB |
| Divination | ||
| Contact Other Plane | Lets you ask question of extraplanar entity. | PHB |
| Prying Eyes | 1d4 +1/level floating eyes scout for you. | PHB |
| Rary’s Telepathic Bond | Link lets allies communicate. | PHB |
| Enchantment | ||
| Dominate Person | Controls humanoid telepathically. | PHB |
| Feeblemind | Subject’s Int and Cha drop to 1. | PHB |
| Hold Monster | As hold person, but any creature. | PHB |
| Mind Fog | Subjects in fog get –10 to Wis and Will checks. | PHB |
| Symbol of Sleep M | Triggered rune puts nearby creatures into catatonic slumber. | PHB |
| Evocation | ||
| Ball Lightning | Energy ball deals 1d6/level electricity damage. | SC |
| Bigby’s Interposing Hand | Hand provides cover against one opponent. | PHB |
| Cacophonic Burst | Noise deals 1d6/level sonic damage to all within area. | SC |
| Cacophonic Shield | Shield 10 ft. from you blocks sounds, deals 1d6 sonic damage +1/level, and deafens creatures passing through. | SC |
| Cone of Cold | 1d6/level cold damage. | PHB |
| Cyclonic Blast | Deals 1d6 damage/level, knocks down creatures. | SC |
| Fire Shield, Mass | Creatures attacking allies take damage; allies are protected from fire or cold. | SC |
| FirebrandM | One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. | SC |
| Fireburst, Greater | Subjects within 15 ft. take 1d10/level fire damage. | SC |
| Moonbow | Three motes of electricity each deal 1d6/2 levels electricity damage to subjects. | SC |
| Prismatic Ray | Ray of light blinds subject, deals random effect. | SC |
| Sending | Delivers short message anywhere, instantly. | PHB |
| Shard Storm | Blast deals 3d6 damage to creatures in area. | SC |
| Shroud of Flame | Subject bursts into flames, taking 2d6 fire damage/round. | SC |
| Sonic RumbleF | Cone of sound deals damage. | SC |
| Wall of Force | Wall is immune to damage. | PHB |
| Wall of Limbs | Whirling limbs deal 5d6 damage and grab creatures passing through. | SC |
| Illusion | ||
| Dream | Sends message to anyone sleeping. | PHB |
| False Vision M | Fools scrying with an illusion. | PHB |
| Illusory Feast | Subjects become dazed by illusory food. | SC |
| Mirage Arcana | As hallucinatory terrain, plus structures. | PHB |
| Nightmare | Sends vision dealing 1d10 damage, fatigue. | PHB |
| Persistent Image | As major image, but no concentration required. | PHB |
| Seeming | Changes appearance of one person per two levels. | PHB |
| Shadow Evocation | Mimics evocation below 5th level, but only 20% real. | PHB |
| Shadow Form | Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist. | SC |
| Shadow Hand | Medium hand blocks opponents or carries items. | SC |
| Shadowfade | Opens a portal to the Plane of Shadow. | SC |
| Necromancy | ||
| Blight | Withers one plant or deals 1d6/level damage to plant creature. | PHB |
| Death Throes | Your body explodes when you die. | SC |
| Graymantle | Inhibits creature’s ability to heal and regenerate for 1 round/level. | SC |
| Magic Jar F | Enables possession of another creature. | PHB |
| Miasma of Entropy | Rot all natural materials in 30-ft. cone-shaped burst. | SC |
| Night’s Caress | Touched foe takes 1d6 points of damage/level plus 1d6+2 Con damage. | SC |
| Spiritwall | Wall of spirit-forms causes panic, deals 1d10 damage if touched, can bestow negative levels if passed through. | SC |
| Symbol of Pain M | Triggered rune wracks nearby creatures with pain. | PHB |
| Waves of Fatigue | Several targets become fatigued. | PHB |
| Wrack | Renders creature helpless with pain. | SC |
| Transmutation | ||
| Animal Growth | One animal/two levels doubles in size. | PHB |
| Baleful Polymorph | Transforms subject into harmless animal. | PHB |
| Bite of the Wereboar | You gain the Strength and attacks of a wereboar. | SC |
| Blink, Greater | Controlled blinking between the Material and Ethereal Planes grants defenses for 1 round/level. | SC |
| Breath Weapon Substitution | Your breath weapon deals a different kind of damage than normal. | SC |
| Draconic Might | Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects. | SC |
| Draconic Polymorph | As polymorph, but improved. | SC |
| Dragonsight | Gain low-light vision, darkvision, and blindsense. | SC |
| Earth Reaver | Eruption deals 7d6 damage to all in area. | SC |
| Enlarge Person, Greater | Subject remains enlarged for 1 hour/level. | SC |
| Ethereal Breath | Your breath weapon manifests on the Ethereal Plane. | SC |
| Fabricate | Transforms raw materials into finished items. | PHB |
| Fiendform | Assume form and abilities of fiendish creature, demon, or devil. | SC |
| Fly, Mass | One creature/level flies at speed of 60 ft. | SC |
| Gutsnake | 10-ft. tentacle grows from your stomach and attacks your enemies. | SC |
| Lucent Lance | Ambient light forms lance, deals various damage. | SC |
| Nightstalker’s TransformationM | Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion. | SC |
| Overland Flight | You fly at a speed of 40 ft. and can hustle over long distances. | PHB |
| Passwall | Creates passage through wood or stone wall. | PHB |
| Reduce Person, Greater | Subject remains reduced for 10 minutes/level. | SC |
| Spell Matrix, LesserF | Magical matrix stores a 3rd-level or lower spell to be cast later as quickened spell. | SC |
| Stunning Breath | Your breath weapon also stuns creatures for 1 round. | SC |
| Surefooted Stride, Mass | As surefooted stride but multiple subjects. | SC |
| Telekinesis | Moves object, attacks creature, or hurls object or creature. | PHB |
| Transmute Mud to Rock | Transforms two 10-ft. cubes per level. | PHB |
| Transmute Rock to Mud | Transforms two 10-ft. cubes per level. | PHB |
| Vulnerability | Reduces an opponent’s damage reduction. | SC |
| Xorn Movement | Touched creature swims through earth like a xorn. | SC |
| Universal | ||
| Permanency X | Makes certain spells permanent. | PHB |
| 6th Level | ||
| Name | Description | Source |
| Abjuration | ||
| Anticipate Teleportation, GreaterF | Predict and delay the arrival of creatures teleporting into range by 3 rounds. | SC |
| Antimagic Field | Negates magic within 10 ft. | PHB |
| Aura of EvasionM | All within 10 ft. gain evasion against breath weapons. | SC |
| Dispel Magic, Greater | As dispel magic, but +20 on check. | PHB |
| Globe of Invulnerability | As lesser globe of invulnerability, plus 4th-level spell effects. | PHB |
| Guards and Wards | Array of magic effects protect area. | PHB |
| Repulsion | Creatures can’t approach you. | PHB |
| Ruby Ray of ReversalF | Ray negates magical or mundane hazards. | SC |
| Seal PortalM | Seal an interplanar portal or gate. | SC |
| Sign of Sealing, GreaterM | Magical sigil protects door, chest, or open space, deals 1d6/level damage (max 20d6) if opened. | SC |
| Conjuration | ||
| Acid Fog | Fog deals acid damage. | PHB |
| Acid StormM | Deals 1d6/level acid damage (max 15d6) in a 20-ft. radius. | SC |
| Fire Spiders | Swarm of Fine fire elementals deals fire damage in an area. | SC |
| Freezing Fog | Fog slows creatures, obscures vision, hinders movement. | SC |
| GemjumpF | Teleport to the location of a specially prepared gem. | SC |
| Planar Binding | As lesser planar binding, but up to 12 HD. | PHB |
| Resistance, Superior | Subject gains +6 on saving throws. | SC |
| Summon Monster VI | Calls extraplanar creature to fight for you. | PHB |
| Transcribe Symbol | Safely moves an untriggered magical symbol to another location. | SC |
| Tunnel Swallow | Tunnel’s peristaltic convulsions deal 1d6 points of damage/level (max 15d6). | SC |
| Wall of Gears | Creates wall of moving gears that deals 1d6 damage/2 levels to creatures within 10 ft. | SC |
| Wall of IronM | 30 hp/four levels; can topple onto foes. | PHB |
| Divination | ||
| Analyze Dweomer F | Reveals magical aspects of subject. | PHB |
| Interplanar Telepathic Bond | Link lets allies communicate across planes. | SC |
| Legend Lore M F | Lets you learn tales about a person, place, or thing. | PHB |
| Probe Thoughts | Read subject’s memories, one question/round. | SC |
| True Seeing M | Lets you see all things as they really are. | PHB |
| Enchantment | ||
| Geas/Quest | As lesser geas, plus it affects any creature. | PHB |
| Heroism, Greater | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. | PHB |
| Suggestion, Mass | As suggestion, plus one subject/level. | PHB |
| Symbol of PersuasionM | Triggered rune charms nearby creatures. | PHB |
| Evocation | ||
| Bigby’s Forceful Hand | Hand pushes creatures away. | PHB |
| Chain Lightning | 1d6/level damage; 1 secondary bolt/level each deals half damage. | PHB |
| Contingency F | Sets trigger condition for another spell. | PHB |
| Fires of Purity | Subject bursts into magical flame, becoming a dangerous weapon. | SC |
| Howling ChainF | Chain of force trips and attacks opponents. | SC |
| Otiluke’s Freezing Sphere | Freezes water or deals cold damage. | PHB |
| Ray of Light | Ray blinds subject. | SC |
| Illusion | ||
| Dream Casting | Alter subject’s dreams to produce desired effect. | SC |
| Illusory Pit | Creatures in area are knocked prone while believing they’re falling. | SC |
| Mislead | Turns you invisible and creates illusory double. | PHB |
| Permanent Image | Includes sight, sound, and smell. | PHB |
| Programmed Image M | As major image, plus triggered by event. | PHB |
| Reflective Disguise, Mass | Viewers see subjects as their own species and gender. | SC |
| Shadowy Grappler | Illusory force grapples subject. | SC |
| Shadow Walk | Step into shadow to travel rapidly. | PHB |
| Veil | Changes appearance of group of creatures. | PHB |
| Necromancy | ||
| Aura of Terror | You gain an aura of fear, or your frightful presence becomes more effective. | SC |
| Circle of Death M | Kills 1d4/level HD of creatures. | PHB |
| Contagion, Mass | As contagion, but 20-ft. radius. | SC |
| Create Undead M | Creates ghouls, ghasts, mummies, or mohrgs. | PHB |
| Eyebite | Target becomes panicked, sickened, and comatose. | PHB |
| Fleshshiver | Subject is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds. | SC |
| Ghoul Gauntlet | Convert victim to a ghoul under your control. | SC |
| Imperious Glare | You cause subjects to cower in fear. | SC |
| Incorporeal Nova | Destroy incorporeal undead. | SC |
| Opalescent Glare | Kill creatures with a look, or make them very afraid. | SC |
| Ray of Entropy | Subject takes –4 Strength, Dexterity, and Constitution. | SC |
| Revive UndeadM | Restores undeath to undead that was destroyed up to 1 day/level ago. | SC |
| Spectral Touch | Your touch bestows one negative level/round. | SC |
| Symbol of Fear M | Triggered rune panics nearby creatures. | PHB |
| Undeath to Death M | Destroys 1d4/level HD of undead (max 20d4). | PHB |
| Transmutation | ||
| Bear’s Endurance, Mass | As bear’s endurance, affects one subject/level. | PHB |
| Bite of the Weretiger | You gain the Strength and attacks of a weretiger. | SC |
| Brilliant Blade | Weapon or projectiles shed light, ignore armor. | SC |
| Bull’s Strength, Mass | As bull’s strength, affects one subject/ level. | PHB |
| Cat’s Grace, Mass | As cat’s grace, affects one subject/level. | PHB |
| Control Water | Raises or lowers bodies of water. | PHB |
| Cloak of the Sea | Gain blur, freedom of movement, and water breathing while in water. | SC |
| Disintegrate | Makes one creature or object vanish. | PHB |
| Eagle’s Splendor, Mass | As eagle’s splendor, affects one subject/level. | PHB |
| Extract Water Elemental | Pulls water from victim, forms water elemental. | SC |
| Flesh to Stone | Turns subject creature into statue. | PHB |
| Fox’s Cunning, Mass | As fox’s cunning, affects one subject/level. | PHB |
| HardeningM | Increases object’s hardness by 1 point/2 levels. | EbCS/SC |
| Make Manifest | You cause a creature on a coexistent plane to appear on your plane. | SC |
| Mordenkainen’s Lucubration | Wizard only. Recalls spell of 5th level or lower. | PHB |
| Move Earth | Digs trenches and build hills. | PHB |
| Owl’s Wisdom, Mass | As owl’s wisdom, affects one subject/ level. | PHB |
| Ooze Puppet | You telekinetically control an ooze. | SC |
| Stone Body | Your body becomes living stone. | SC |
| Stone to Flesh | Restores petrified creature. | PHB |
| Subvert Planar Essence | Reduces subject’s damage reduction and spell resistance. | SC |
| Tenser’s Transformation M | You gain combat bonuses. | PHB |
| Universal | ||
| Imbue Familiar with Spell Ability | You transfer spells and casting ability into your familiar. | SC |
| 7th Level | ||
| Name | Description | Source |
| Abjuration | ||
| Antimagic RayM | Subject loses all magical powers. | SC |
| Banishment | Banishes 2 HD/level of extraplanar creatures. | PHB |
| Dispelling Screen, Greater | Targeted dispel magic on any creatures and unattended items, +20 max on caster level check. | SC |
| Energy Immunity | Subject and equipment gain immunity to damage of specified energy type. | SC |
| Ghost Trap | Incorporeal creatures turn corporeal. | SC |
| Hide from Dragons | Dragons can’t perceive one subject/2 levels. | SC |
| IronguardF | Subject becomes immune to all metal. | SC |
| Planar Bubble | Create bubble around creature that emulates its native planar environment. | SC |
| Sequester | Subject is invisible to sight and scrying; renders creature comatose. | PHB |
| Spell Turning | Reflect 1d4+6 spell levels back at caster. | PHB |
| Conjuration | ||
| Call KolyarutX | A kolyarut performs one duty for you. | SC |
| Drawmij’s Instant Summons M | Prepared object appears in your hand. | PHB |
| Dragon AllyX | As lesser dragon ally, but up to 15 HD. | SC |
| Mordenkainen’s Magnificent Mansion F | Door leads to extradimensional mansion. | PHB |
| Phase Door | Creates an invisible passage through wood or stone. | PHB |
| Plane Shift F | As many as eight subjects travel to another plane. | PHB |
| Stun Ray | Subject stunned 1d4+1 rounds. | SC |
| Summon Monster VII | Calls extraplanar creature to fight for you. | PHB |
| Teleport, Greater | As teleport, but no range limit and no offtarget arrival. | PHB |
| Teleport Object | As teleport, but affects a touched object. | PHB |
| Divination | ||
| Arcane Sight, Greater | As arcane sight, but also reveals magic effects on creatures and objects. | PHB |
| Scrying, Greater | As scrying, but faster and longer. | PHB |
| Vision M X | As legend lore, but quicker and strenuous. | PHB |
| Enchantment | ||
| Hiss of Sleep | You induce comatose slumber in subjects. | SC |
| Hold Person, Mass | As hold person, but all within 30 ft. | PHB |
| Insanity | Subject suffers continuous confusion. | PHB |
| Power Word Blind | Blinds creature with 200 hp or less. | PHB |
| Rebuke, Final | As rebuke, except the subject must save or die. | SC |
| Symbol of Stunning M | Triggered rune stuns nearby creatures. | PHB |
| Symphonic NightmareM | Discordant noise haunts subject’s sleep. | SC |
| Transfix | Humanoids freeze in place until condition you specify is met. | SC |
| Evocation | ||
| Bigby’s Grasping Hand | Hand provides cover, pushes, or grapples. | PHB |
| Delayed Blast Fireball | 1d6/level fire damage; you can postpone blast for 5 rounds. | PHB |
| Emerald Flame Fist | Touch attack deals 3d6 + fire damage 1/level (max +20); subject can be engulfed by flame for additional damage. | SC |
| Forcecage M | Cube or cage of force imprisons all inside. | PHB |
| Ice Claw | Claw of ice grapples and deals cold damage. | SC |
| Mordenkainen’s Sword F | Floating magic blade strikes opponents. | PHB |
| Prismatic Eye | Orb produces individual prismatic rays as touch attacks. | SC |
| Prismatic Spray | Rays hit subjects with variety of effects. | PHB |
| Radiant Assault | 1d6 damage/level, victims dazed or dazzled. | SC |
| Submerge Ship | You control ship mentally while it travels underwater. | SC |
| Illusion | ||
| Invisibility, Mass | As invisibility, but affects all in range. | PHB |
| Project Image | Illusory double can talk and cast spells. | PHB |
| Shadow Conjuration, Greater | As shadow conjuration, but up to 6th level and 60% real. | PHB |
| Simulacrum M X | Creates partially real double of a creature. | PHB |
| Solipsism | Subject believes it alone exists. | SC |
| Necromancy | ||
| Arrow of BoneM | Missile or thrown weapon gains +4 bonus, subject takes 3d6 damage +1/level (max +20) or is slain. | SC |
| Avasculate | Reduce foe to half hp and stun. | SC |
| Awaken UndeadX | Grant sentience to otherwise mindless undead. | SC |
| Barghest’s FeastM | Destroy corpse, potentially preventing its return to life. | SC |
| Control Undead | Undead don’t attack you while under your command. | PHB |
| Energy Ebb | Give subject one negative level/round for 1 round/level. | SC |
| Evil Glare | Paralyze creatures with your glare. | SC |
| Finger of Death | Kills one subject. | PHB |
| Kiss of the VampireM | You gain vampirelike supernatural abilities, but are vulnerable to attacks that harm undead. | SC |
| Sword of Darkness | Blade of negative energy bestows one or more negative levels. | SC |
| Symbol of Weakness M | Triggered rune weakens nearby creatures. | PHB |
| Waves of Exhaustion | Several targets become exhausted. | PHB |
| Transmutation | ||
| Animate Breath | Your breath weapon becomes an elemental. | SC |
| Bite of the Werebear | You gain the Strength and attacks of a werebear. | SC |
| Body of War | You change into warforged titan, gain some abilities. | SC |
| Brilliant Aura | Allies’ weapons become brilliant energy, ignoring armor. | SC |
| Control Weather | Changes weather in local area. | PHB |
| Elemental Body | You take on the qualities of a type of elemental. | SC |
| Energy Transformation FieldMX | Area absorbs magic energy to power a predetermined spell. | SC |
| Ethereal Jaunt | You become ethereal for 1 round/level. | PHB |
| Glass Strike | Turns subject into glass. | SC |
| Reverse Gravity | Objects and creatures fall upward. | PHB |
| Spell MatrixF | Stores up to two spells of 3rd level or lower to be released later. | SC |
| Statue | Subject can become a statue at will. | PHB |
| Stone Shape, Greater | Sculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape. | SC |
| Synostodweomer | Channel a spell into positive energy to cure 1d8/spell level. | SC |
| Universal | ||
| Limited Wish X | Alters reality—within spell limits. | PHB |
| 8th Level | ||
| Name | Description | Source |
| Abjuration | ||
| Dimensional Lock | Teleportation and interplanar travel blocked for one day/level. | PHB |
| Mind Blank | Subject is immune to mental/emotional magic and scrying. | PHB |
| Prismatic Wall | Wall’s colors have array of effects. | PHB |
| Protection from Spells M F | Confers +8 resistance bonus. | PHB |
| Spell EngineMX | Wizard only. Swap out prepared spells for other spells in your spellbook. | SC |
| Wall of Greater Dispel Magic | Creatures passing through a transparent wall become subjects of targeted greater dispel magic. | SC |
| Conjuration | ||
| Fierce Pride of the Beastlands | Summon celestial lions and celestial dire lions to follow your commands. | SC |
| Incendiary Cloud | Cloud deals 4d6 fire damage/round. | PHB |
| Maze | Traps subject in extradimensional maze. | PHB |
| Planar Binding, Greater | As lesser planar binding, but up to 18 HD. | PHB |
| Plane Shift, Greater | Plane shift accurately to your desired destination. | SC |
| Summon Monster VIII | Calls extraplanar creature to fight for you. | PHB |
| Trap the Soul M F | Imprisons subject within gem. | PHB |
| Divination | ||
| Discern Location | Reveals exact location of creature or object. | PHB |
| Moment of Prescience | You gain insight bonus on single attack roll, check, or save. | PHB |
| Prying Eyes, Greater | As prying eyes, but eyes have true seeing. | PHB |
| Enchantment | ||
| Antipathy | Object or location affected by spell repels certain creatures. | PHB |
| Binding M | Utilizes an array of techniques to imprison a creature. | PHB |
| Charm Monster, Mass | As charm monster, but all within 30 ft. | PHB |
| Demand | As sending, plus you can send suggestion. | PHB |
| Maddening Scream | Subject has -4 to AC, no shield, Reflex save on 20 only. | EbCS |
| Maddening Whispers | You induce confusion and madness in subjects. | SC |
| Otto’s Irresistible Dance | Forces subject to dance. | PHB |
| Power Word Stun | Stuns creature with 150 hp or less. | PHB |
| Symbol of Insanity M | Triggered rune renders nearby creatures insane. | PHB |
| Sympathy F | Object or location attracts certain creatures. | PHB |
| Wrathful Castigation | Subject dies or is dazed and –4 on saves for 1 round/level. | SC |
| Evocation | ||
| Bigby’s Clenched Fist | Large hand provides cover, pushes, or attacks your foes. | PHB |
| Field of Icy RazorsF | Creatures in area take normal and cold damage, might be slowed. | SC |
| Lightning Ring | Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round. | SC |
| Otiluke’s Telekinetic Sphere | As Otiluke’s resilient sphere, but you move sphere telekinetically. | PHB |
| Polar Ray | Ranged touch attack deals 1d6/level cold damage. | PHB |
| Shout, Greater | Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. | PHB |
| Sunburst | Blinds all within 10 ft., deals 6d6 damage. | PHB |
| Illusion | ||
| Invisibility, Superior | Subject is invisible to sight, hearing, and scent for 1 minute/level, and can attack. | SC |
| Scintillating Pattern | Twisting colors confuse, stun, or render unconscious. | PHB |
| Screen | Illusion hides area from vision, scrying. | PHB |
| Shadow Evocation, Greater | As shadow evocation, but up to 7th level and 60% real. | PHB |
| Shifting Paths | Illusion hides path, creates false new path. | SC |
| Necromancy | ||
| Avascular Mass | Reduce foe to half hp and stun, entangle in 20-ft. radius from victim. | SC |
| Bestow Curse, Greater | As bestow curse, but more severe penalties. | SC |
| Blackfire | Subject is engulfed in black flame, takes 1d4 Con damage and becomes nauseated; flames and effects can spread to adjacent living creatures. | SC |
| Clone M F | Duplicate awakens when original dies. | PHB |
| Create Greater Undead M | Create shadows, wraiths, spectres, or devourers. | PHB |
| Heart of StoneFX | Exchange your heart with stone heart to gain damage reduction, resistance to energy for 1 year. | SC |
| Horrid Wilting | Deals 1d6/level damage within 30 ft. | PHB |
| Skeletal GuardM | Create one skeleton/level with turn resistance. | SC |
| Symbol of Death M | Triggered rune slays nearby creatures. | PHB |
| Veil of Undeath | You gain undead traits. | SC |
| Transmutation | ||
| Excavate | Creates a permanent passage in earth and walls. | SC |
| Flensing | Pain and trauma deal 2d6 damage, 1d6 Con damage, 1d6 Cha damage for up to 4 rounds. | SC |
| Ghostform | You assume incorporeal form and gain some incorporeal traits and bonuses. | SC |
| Iron Body | Your body becomes living iron. | PHB |
| Make Manifest, Mass | As make manifest but affecting all creatures in the area. | SC |
| Polymorph Any Object | Changes any subject into anything else. | PHB |
| Stunning Breath, Greater | Your breath weapon also stuns creatures for 2d4 rounds. | SC |
| Temporal Stasis M | Puts subject into suspended animation. | PHB |
| 9th Level | ||
| Name | Description | Source |
| Abjuration | ||
| Absorption | You absorb spell energy to power spells of your own. | SC |
| Effulgent Epuration | Creates one sphere/level to negate hostile magic. | SC |
| Freedom | Releases creature from imprisonment. | PHB |
| Imprisonment | Entombs subject beneath the earth. | PHB |
| Magic Miasma | Solid fog reduces caster level by –4. | SC |
| Maw of Chaos | Chaotic energy dazes, deals damage, impedes concentration. | SC |
| Mordenkainen’s Disjunction | Dispels magic, disenchants magic items. | PHB |
| Prismatic Sphere | As prismatic wall, but surrounds on all sides. | PHB |
| Reaving Dispel | On a targeted dispel, steal spell power and effects for yourself. | SC |
| Unbinding | Frees everyone in range from spells that constrain or bind. | SC |
| Conjuration | ||
| Abyssal Army | Summons demons to fight for you. | SC |
| Black Blade of Disaster | Floating magic weapon disintegrates subjects. | SC |
| Call MarutX | A marut performs one duty for you. | SC |
| Dragon Ally, GreaterX | As lesser dragon ally, but up to 21 HD. | SC |
| Gate X | Connects two planes for travel or summoning. | PHB |
| Heavenly Host | Summons archons to fight for you. | SC |
| Hellish Horde | Summons devils to fight for you. | SC |
| Obedient Avalanche | Snowy avalanche crushes and buries your foes. | SC |
| Refuge M | Alters item to transport its possessor to you. | PHB |
| Sphere of Ultimate Destruction | Featureless black sphere does 2d6/level damage, disintegrates. | SC |
| Summon Elemental MonolithM | Calls powerful elemental creature to fight for you. | SC |
| Summon Monster IX | Calls extraplanar creature to fight for you. | PHB |
| Teleportation Circle M | Circle teleports any creature inside to designated spot. | PHB |
| Vile DeathMX | Undead creature gains fiendish template. | SC |
| Divination | ||
| Eye of Power | As arcane eye, but you can cast spells of 3rd level or lower through it. | SC |
| Foresight | “Sixth sense” warns of impending danger. | PHB |
| HindsightM | You see into the past. | SC |
| Enchantment | ||
| Dominate Monster | As dominate person, but any creature. | PHB |
| Hold Monster, Mass | As hold monster, but all within 30 ft. | PHB |
| Power Word Kill | Kills one creature with 100 hp or less. | PHB |
| Programmed AmnesiaM | Destroy, alter, or replace memories in subject creature. | SC |
| Evocation | ||
| Bigby’s Crushing Hand | Large hand provides cover, pushes, or crushes your foes. | PHB |
| Instant RefugeMX | Transport to a safe location of your choice. | SC |
| Meteor Swarm | Four exploding spheres each deal 6d6 fire damage. | PHB |
| Reality Maelstrom | Hole in reality sends creatures and objects to another plane. | SC |
| Illusion | ||
| Shades | As shadow conjuration, but up to 8th level and 80% real. | PHB |
| Weird | As phantasmal killer, but affects all within 30 ft. | PHB |
| Necromancy | ||
| Astral Projection M | Projects you and companions onto Astral Plane. | PHB |
| Energy Drain | Subject gains 2d4 negative levels. | PHB |
| Enervating Breath | Your breath weapon also bestows 2d4 negative levels. | SC |
| Plague of UndeadM | Animates horde of undead. | SC |
| Soul Bind F | Traps newly dead soul to prevent resurrection. | PHB |
| Wail of the Banshee | Kills one creature/level. | PHB |
| Transmutation | ||
| Awaken ConstructX | Construct gains humanlike sentience. | SC |
| Breath Weapon Admixture | Add a second kind of energy to your breath weapon. | SC |
| Etherealness | Travel to Ethereal Plane with companions. | PHB |
| Perinarch, Planar | Gain control over a small area of any divinely morphic plane. | SC |
| Replicate Casting | Duplicate observed spell or spell-like ability. | SC |
| Shapechange F | Transforms you into any creature, and change forms once per round. | PHB |
| Spell Matrix, GreaterF | Stores up to three spells of 3rd level or lower to be released later. | SC |
| Time Stop | You act freely for 1d4+1 rounds. | PHB |
| Transmute Rock to Lava | Transforms one 10-ft. cube with subsequent fire damage and effects. | SC |
| UndermasterM | You gain earth-related spell-like abilities. | SC |
| Universal | ||
| Wish X | As limited wish, but with fewer limits. | PHB |
page revision: 44, last edited: 07 Apr 2015 18:22





