Sorcerer/Wizard Spells

Hopefully this helps out everyone trying to make up a higher level wizard who wants a good spell selection, or DM's who like giving unusual scrolls as treasure. I know it was always a pain for me to dig between the two books, so now you don't have to! Enjoy!
Arcane Spell Rules

SORCERER/WIZARD SPELLS

0 Level (Cantrips)
Name Description Source
Abjuration
Resistance Subject gains +1 on saving throws. PHB
Conjuration
Acid Splash Orb deals 1d3 acid damage. PHB
Caltrops Creates caltrops in 5-ft.-by-5-ft. square, +5-ft. square/2 levels beyond 1st (max 5). SC
Drench Targeted sudden downpour on target creature or object Paizo.com
Divination
Detect Poison Detects poison in one creature or small object. PHB
Detect Magic Detects spells and magic items within 60 ft. PHB
Read Magic Read scrolls and spellbooks. PHB
Enchantment
Daze Humanoid creature of 4 HD or less loses next action. PHB
Evocation
Breeze Continuous breeze on target Paizo.com
Dancing Lights Creates torches or other lights. PHB
Electric Jolt Ranged touch attack deals 1d3 electricity damage. SC
Flare Dazzles one creature (–1 on attack rolls). PHB
Light Object shines like a torch. PHB
Penumbra Helps negate light blindness Paizo.com
Ray of Frost Ray deals 1d3 cold damage. PHB
Scoop Scoop up a pint of liquid up to 5 lbs. Paizo.com
Sonic Snap Subject takes 1 point of sonic damage and is deafened 1 round. SC
Illusion
Ghost Sound Figment sounds. PHB
Silent Portal Negates sound from door or window. SC
Necromancy
Disrupt Undead Deals 1d6 damage to one undead. PHB
Touch of Fatigue Touch attack fatigues target. PHB
Transmutation
Amanuensis Copy nonmagical text. SC
Jolt Spark of electricity 1d3 electricity damage. Paizo.com
Launch Bolt Launches a crossbow bolt up to 80 ft. SC
Launch Item Hurls Fine item up to Medium range. SC
Mage Hand 5-pound telekinesis. PHB
Mending Makes minor repairs on an object. PHB
Message Whispered conversation at distance. PHB
Open/Close Opens or closes small or light things. PHB
Repair Minor Damage Repairs 1 point of damage to any construct. SC
Root +2 vs trips and bull rushes Paizo.com
Stick Glues an object weighing 5 pounds or less to another object. SC
Universal
Arcane Mark Inscribes a personal rune (visible or invisible). PHB
Prestidigitation Performs minor tricks. PHB
1st Level
Name Description Source
Abjuration
Alarm Wards an area for 2 hours/level. PHB
Dispel Ward As dispel magic, but affects only wards. SC
Ectoplasmic Armor Gain armor bonus against incorporeal touch attacks. SC
Endure Elements Exist comfortably in hot or cold environments. PHB
Hold Portal Holds door shut. PHB
Ironguts Subject gains +5 bonus on saving throws against poison. SC
Nightshield You gain resistance bonus on saves, and spell absorbs magic missile damage. SC
Protection from Chaos +2 to AC and saves, counter mind control, hedge out elementals and outsiders. PHB
Protection from Evil +2 to AC and saves, counter mind control, hedge out elementals and outsiders. PHB
Protection from Good +2 to AC and saves, counter mind control, hedge out elementals and outsiders. PHB
Protection from Law +2 to AC and saves, counter mind control, hedge out elementals and outsiders. PHB
Resist Planar Alignment Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. SC
Shield Invisible disc gives +4 to AC, blocks magic missiles. PHB
Conjuration
Benign Transposition Two willing subjects switch places. SC
Blades of Fire Your melee weapons deal +1d8 fire damage for 1 round. SC
Buzzing Bee Bee gives subject –10 penalty on Move Silently and hinders Concentration checks. SC
Corrosive Grasp 1 touch/level deals 1d8 acid damage. SC
Deep Breath Your lungs are filled with air. SC
Grease Makes 10-ft. square or one object slippery. PHB
Hail of StoneM Stones deal 1d4 points of damage/level to creatures in the area (max 5d4). SC
Mage Armor Gives subject +4 armor bonus. PHB
Mount Summons riding horse for 2 hours/level. PHB
Obscuring Mist Fog surrounds you. PHB
Orb of Acid, Lesser Ranged touch attack deals 1d8 acid damage + 1d8/2 levels beyond 1st (max 5d8). SC
Orb of Cold, Lesser Ranged touch attack deals 1d8 cold damage + 1d8/2 levels beyond 1st (max 5d8). SC
Orb of Electricity, Lesser Ranged touch attack deals 1d8 electricity damage + 1d8/2 levels beyond 1st (max 5d8). SC
Orb of Fire, Lesser Ranged touch attack deals 1d8 fire damage + 1d8/2 levels beyond 1st (max 5d8). SC
Orb of Sound, Lesser Ranged touch attack deals 1d6 sonic damage + 1d6/2 levels beyond 1st (max 5d6). SC
Summon Monster I Calls extraplanar creature to fight for you. PHB
Summon Undead I Summons undead to fight for you. SC
Unseen Servant Invisible force obeys your commands. PHB
Wall of Smoke Wall of black smoke obscures vision and nauseates those who pass through. SC
Divination
Appraising Touch Gain +10 bonus on Appraise checks. SC
Arrow Mind You threaten nearby squares with your bow and fire without provoking attacks of opportunity. SC
Comprehend Languages You understand all spoken and written languages. PHB
Critical Strike For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical threats. SC
Detect Secret Doors Reveals hidden doors within 60 ft. PHB
Detect Undead Reveals undead within 60 ft. PHB
Golem Strike You can sneak attack constructs for 1 round. SC
Guided Shot You ignore distance, cover, concealment penalties with your ranged attacks for 1 round. SC
Identify M Determines properties of magic item. PHB
Insightful Feint Gain +10 on your next Bluff check to feint in combat. SC
Instant Locksmith Make Disable Device or Open Lock check at +2 as free action. SC
Instant Search Make Search check at +2 as free action. SC
Magecraft +5 competence bonus on one Craft check. EbCS
Master’s Touch You gain proficiency in a weapon or shield touched for 1 minute/level. SC
Sniper’s Shot No range limit on next ranged sneak attack. SC
Spontaneous Search Instantly Search area as if having taken 10. SC
Targeting Ray You and allies are +1 to hit/3 levels against subject. SC
True Strike +20 on your next attack roll. PHB
Enchantment
Charm Person Makes one person your friend. PHB
Distract Subjects take –4 on Concentration, Listen, Search, and Spot. SC
Distract Assailant One creature is flat-footed for 1 round. SC
Hypnotism Fascinates 2d4 HD of creatures. PHB
Incite Subjects can’t ready actions or delay. SC
Inhibit Subject delays until next round. SC
Shock and Awe Flat-footed creatures get –10 on initiative. SC
Sleep Puts 4 HD of creatures into magical slumber. PHB
Evocation
Blood Wind Subject uses natural weapons at range. SC
Burning Hands 1d4/level fire damage (max 5d4). PHB
Guiding Light +2 on ranged attacks against creatures in illuminated area. SC
Ice Dagger Grenadelike weapon deals subject 1d4/level cold damage, plus area damage. SC
Light of Lunia You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. SC
Luminous Gaze Your eyes emit light, dazzle creatures. SC
Magic Missile 1d4+1 damage; +1 missile per two levels above 1st (max 5). PHB
Persistent Blade Blade of force attacks subject, automatically flanks. SC
Ray of Flame Ray deals 1d6/2 levels fire damage, ignites subject. SC
Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6). PHB
Sonic Blast Subject takes 1d4/2 levels sonic damage plus deafness. SC
Tenser’s Floating Disk Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. PHB
Thunderhead Small lightning bolts deal 1 damage/round. SC
Illusion
Color Spray Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. PHB
Dead End Removes spoor of one creature/level. SC
Disguise Self Changes your appearance. PHB
Net of Shadows Ordinary shadows that provide concealment to all in the area. SC
Nystul’s Magic Aura Alters object’s magic aura. PHB
Serene Visage Gain insight bonus on Bluff checks equal to half your level. SC
Silent Image Creates minor illusion of your design. PHB
Ventriloquism Throws voice for 1 min./level. PHB
Necromancy
Backbiter Weapon strikes wielder. SC
Cause Fear One creature of 5 HD or less flees for 1d4 rounds. PHB
Chill Touch One touch/level deals 1d6 damage and possibly 1 Str damage. PHB
Ray of Enfeeblement Ray deals 1d6 +1 per two levels Str damage. PHB
Spirit Worm Subject takes 1 point Con damage every round for 1 round/level. SC
Transmutation
Accelerated Movement Balance, Climb, or Move Silently at normal speed with no penalty on skill check. SC
Animate Rope Makes a rope move at your command. PHB
Babau Slime Secrete a body-covering acid that damages attacking foes. SC
Breath Flare Your breath weapon dazzles subjects. SC
Cheat Caster rerolls when determining the success of a game of chance. SC
Cutting Hand Your hand gains a +2 enhancement bonus and deals 1d6 damage. SC
Ebon Eyes Subject can see through magical darkness. SC
Enlarge Person Humanoid creature doubles in size. PHB
Erase Mundane or magical writing vanishes. PHB
Expeditious Retreat Your speed increases by 30 ft. PHB
Expeditious Retreat, Swift Your speed increases by 30 ft. for 1 round. SC
Feather Fall Objects or creatures fall slowly. PHB
Fist of Stone Gain +6 Str and natural slam attack. SC
Horrible Taste Touched creature or object nauseates biting or swallowing foes. SC
Jump Subject gets bonus on Jump checks. PHB
Low-Light Vision See twice as far as a human in poor illumination. SC
Mage Hand, Greater As mage hand, but medium range and up to 40 lb. SC
Magic Weapon Weapon gains +1 bonus. PHB
Nerveskitter Subject gains +5 bonus on initiative checks. SC
Portal Beacon You grant others knowledge of a magic portal’s location. SC
Raging Flame Fires burn twice as hot, half as long. SC
Ray of Clumsiness Victim takes 1d6 Dexterity penalty +1/2 levels. SC
Reduce Person Humanoid creature halves in size. PHB
Remove Scent Hides touched creature’s scent. SC
Repair Light Damage Repairs 1d8 damage +1/ level (max +5) to any construct. SC
Scatterspray Group of small objects fl ies apart in a burst. SC
Shieldbearer Shield floats near subject to offer protection. SC
Slide Move subject 5 feet. SC
Slow Burn Fires burn twice as long. SC
Spell Flower Hold the charge on one touch spell per forelimb. SC
Weapon Shift Touched weapon changes form. SC
Wings of the Sea +30 ft. to subject’s swim speed. SC
Universal
Familiar Pocket Garment or container becomes extradimensional safe haven for your familiar. SC
2nd Level
Name Description Source
Abjuration
Aiming at the Target +10 bonus on Concentration checks for previously cast spell. SC
Alarm, GreaterF As alarm, and it works on coexistent planes. SC
Arcane Lock M Magically locks a portal or chest. PHB
Obscure Object Masks object against scrying. PHB
Daggerspell Stance You gain +2 insight bonus on attack rolls and damage rolls if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. SC
Dissonant Chant Concentration checks more difficult within area of spell. SC
Distracting Ray Ray forces spellcaster to make Concentration check. SC
Earth LockM Constricts tunnel, preventing access. SC
Ectoplasmic Feedback Incorporeal attackers take 1d6 damage + 1/level. SC
Portal Alarm You are alerted when a creature passes through a warded portal. SC
Protection from Arrows Subject immune to most ranged attacks. PHB
Resist Energy Ignores first 10 (or more) points of damage/attack from specified energy type. PHB
Scintillating Scales Your natural armor bonus turns into a deflection bonus. SC
Conjuration
Baleful Transposition Two subjects switch places. SC
Cloud of Bewilderment Generates a nauseating 10-ft. cube. SC
Create Magic TattooM Subject receives a magic tattoo with various effects. SC
Fog Cloud Fog obscures vision. PHB
Glitterdust Blinds creatures, outlines invisible creatures. PHB
Ice Knife Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst. SC
Inky Cloud Obscures sight underwater beyond 5 ft. SC
Malevolent Miasma Cloud of fog deals 1d4 nonlethal damage/level. SC
Melf’s Acid Arrow Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. PHB
Summon Monster II Calls extraplanar creature to fight for you. PHB
Summon Swarm Summons swarm of bats, rats, or spiders. PHB
Summon Undead II Summons undead to fight for you. SC
Web Fills 20-ft.-radius spread with sticky spiderwebs. PHB
Divination
Balancing Lorecall You gain a +4 bonus on Balance checks and can balance on difficult surfaces if you have 5 or more ranks in Balance. SC
Chain of Eyes See through other creatures’ eyes. SC
Detect Thoughts Allows “listening” to surface thoughts. PHB
Discern ShapechangerM Penetrates disguises and identifies shapechanging creatures. SC
Locate Object Senses direction toward object (specific or type). PHB
Marked Object You gain bonus to track a specific being. SC
See Invisibility Reveals invisible creatures or objects. PHB
Enchantment
Daze Monster Living creature of 6 HD or less loses next action. PHB
Entice Gift Subject gives caster what it’s holding. SC
Mechanus Mind Reformat subject’s mind to be coldly calculating. SC
Mindless Rage Subject compelled to attack you physically for 1 round/level. SC
Ray of Stupidity Victim takes 1d4+1 Intelligence damage. SC
Rebuke Subject is dazed 1 round, then shaken. SC
Sting Ray Subject of ray can take only standard or move action, has –2 AC, and must make Concentration checks to cast spells. SC
Tasha’s Hideous Laughter Subject loses actions for 1 round/level. PHB
Touch of Idiocy Subject takes 1d6 points of Int, Wis, and Cha damage. PHB
Evocation
Battering Ram Deals 1d6 damage plus bull rush. SC
Blast of Force Attack deals 1d6 damage/2 levels (max 5d6). SC
Burning Sword Weapon gains flaming burst special ability. SC
Continual Flame M Makes a permanent, heatless torch. PHB
Combust Subject takes 1d8/level fire damage and might catch fire. SC
Darkness 20-ft. radius of supernatural shadow. PHB
Electric Loop Deals 1d6/2 levels electricity damage plus stunning to a single creature. SC
Ethereal Chamber You entrap an ethereal subject in a chamber of force. SC
Fireburst Creatures within 10 feet take 1d8/level fire damage. SC
Flame Dagger Beam of fire deals 1d4 damage +1/ level. SC
Flaming Sphere Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. PHB
Force LadderF Creates an immobile ladder of force. SC
Frost Breath Icy breath deals 1d4 damage/2 levels. SC
Gust of Wind Blows away or knocks down smaller creatures. PHB
Light of Mercuria You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. SC
Rainbow BeamF Ray dazzles and deals 1d12 damage/3 levels of random type. SC
Ray of Ice Ray deals 1d6 cold damage/2 levels. SC
Scorch Jet of flame deals 1d8/2 levels (max 5d8). SC
Scorching Ray Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). PHB
Shatter Sonic vibration damages objects or crystalline creatures. PHB
Slapping Hand Hand makes creature provoke attacks of opportunity. SC
Snowball Swarm Snowballs deal 2d6 points of cold damage in 10-ft. burst. SC
Veil of Shadow Darkness grants you concealment. SC
Illusion
Bladeweave Your melee attack dazes your opponent. SC
Blur Attacks miss subject 20% of the time. PHB
Cloak Pool Hide a color pool on the Astral Plane from view. SC
Dark Way Creates temporary unbreakable bridge supporting up to 200 lb./level. SC
Delusions of Grandeur Subject thinks it is better than it is. SC
Discolor Pool Change the color of a color pool on the Astral Plane. SC
Disguise Undead Change appearance of one corporeal undead. SC
Hypnotic Pattern Fascinates (2d4 + level) HD of creatures. PHB
Invisibility Subject is invisible for 1 min./level or until it attacks. PHB
Leomund’s Trap M Makes item seem trapped. PHB
Magic Mouth M Speaks once when triggered. PHB
Minor Image As silent image, plus some sound. PHB
Mirror Image Creates decoy duplicates of you (1d4 +1 per three levels, max 8). PHB
Misdirection Misleads divinations for one creature or object. PHB
Phantasmal Assailants Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage. SC
Phantom FoeM Subject is always flanked by one creature. SC
Reflective Disguise Viewers see you as their own species and gender. SC
Shadow Mask Grants +4 on saves against light spells, protection from gaze attacks. SC
Shadow Radiance Area filled with intense light that grows brighter. SC
Shadow Spray Deals 4 points of Str damage and dazes. SC
Wall of Gloom Shadow barrier obscures vision. SC
Necromancy
Blindness/Deafness Makes subject blinded or deafened. PHB
BonefiddleF Spectral fiddle bow deals 3d6 damage/round. SC
Command Undead Undead creature obeys your commands. PHB
Curse of Impending Blades Subject takes –2 penalty to AC. SC
Death ArmorF Black aura damages creatures attacking you. SC
Desiccating Bubble Globe of air damages by evaporating moisture from subject. SC
False Life Gain 1d10 temporary hp +1/level (max +10). PHB
Ghoul Glyph Glyph wards area, paralyzes victims. SC
Ghoul Touch Paralyzes one subject, which exudes stench that makes those nearby sickened. PHB
Life Bolt 1 ray/2 levels draws 1 hp from you to deal 1d12 damage to undead. SC
Ray of Sickness Subject becomes sickened. SC
Ray of Weakness Subject takes –2 on attacks, –10 ft. speed. SC
Scare Panics creatures of less than 6 HD. PHB
Shroud of Undeath Negative energy shroud makes undead perceive you as undead. SC
Spawn Screen Subject resists being transformed into an undead spawn if slain. SC
Spectral Hand Creates disembodied glowing hand to deliver touch attacks. PHB
Stolen Breath Subject has wind knocked out of it. SC
Wracking Touch Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. SC
Transmutation
Alter Self Assume form of a similar creature. PHB
Augment Familiar Your familiar becomes more powerful. SC
Balor Nimbus Your flaming body damages foes in grapple. SC
Bear’s Endurance Subject gains +4 to Con for 1 min./level. PHB
Belker Claws Touch attack deals 2d12 damage and lingers +1 round/3 levels. SC
Body of the Sun Your body emanates fire, dealing 1d4 fire damage/2 levels. SC
Bristle Armor spikes attack with wearer. SC
Bull’s Strength Subject gains +4 to Str for 1 min./level. PHB
Cat’s Grace Subject gains +4 to Dex for 1 min./level. PHB
Darkvision See 60 ft. in total darkness. PHB
Eagle’s Splendor Subject gains +4 to Cha for 1 min./level. PHB
Earthbind Subject creature can’t fly. SC
Earthen Grasp Arm made of earth and soil grapples foes. SC
Extend Tentacles +5 ft. to reach of tentacle attack. SC
Fearsome Grapple You grow tentacles that help you grapple. SC
Fins to Feet Transforms tails and fins into legs and feet. SC
Fly, Swift Gain fly speed of 60 ft. for 1 round. SC
Fox's Cunning Subject gains +4 Int for 1 min./level. PHB
Fuse Arms Multiple arms/tentacles become one pair of stronger limbs. SC
Ghost Touch Armor Armor works normally against incorporeal attacks. SC
Heroics Fighter gains one fighter bonus feat. SC
Hurl Thrown weapon returns to thrower. SC
Infernal Wound Weapon deals persistent, bleeding wounds. SC
Ironthunder Horn Intense vibrations trip those in area. SC
Knock Opens locked or magically sealed door. PHB
Levitate Subject moves up and down at your direction. PHB
Lively Step You and allies gain +10 increase to speed. SC
Mountain Stance Subject becomes hard to move. SC
Owl’s Wisdom Subject gains +4 to Wis for 1 min./level. PHB
Pyrotechnics Turns fire into blinding light or choking smoke. PHB
Quick Potion Creates a potion that must be used within 1 hour/level. SC
Razorfangs Your bite or claw attack threatens a critical hit on a 19 or 20. SC
Repair Moderate Damage Repairs 2d8 damage +1/level (max +10) to any construct. SC
Rope Trick As many as eight creatures hide in extradimensional space. PHB
Scale Weakening Subject’s natural armor weakens. SC
Slide, Greater Move subject 20 feet. SC
Snake’s Swiftness Subject immediately makes one attack. SC
Sonic Weapon Weapon touched deals +1d6 sonic damage with each hit. SC
Speak to Allies Subjects can converse at distance without moving lips. SC
Spider Climb Grants ability to walk on walls and ceilings. PHB
Stone Bones Corporeal undead gains +3 natural armor bonus. SC
Surefooted Stride You can move over rubble as easily as you can over open ground. SC
Swim Subject gains swim speed, +8 bonus on Swim checks. SC
Whirling Blade Hurled slashing weapon magically attacks all foes in 60-ft. line. SC
Whispering Wind Sends a short message 1 mile/level. PHB
Wings of Air Subject’s flight maneuverability improves by one step. SC
Wraithstrike Your melee attacks strike as touch attacks for 1 round. SC
3rd Level
Name Description Source
Abjuration
Anticipate TeleportationF Predict and delay the arrival of creatures teleporting into range by 1 round. SC
Antidragon AuraM Allies gain bonus to AC and saves against dragons. SC
Avoid Planar Effects Provides temporary protection against overtly damaging planar traits. SC
Dispel Magic Cancels magical spells and effects. PHB
Earthen Grace Subject takes only nonlethal damage from stone and earth. SC
Eradicate Earth Deals 1d8 points of damage/level to earth creatures (Max 10d8). SC
Explosive Runes Deals 6d6 damage when read. PHB
Magic Circle against Chaos As protection spells, but 10-ft. radius and 10 min./level. PHB
Magic Circle against Evil As protection spells, but 10-ft. radius and 10 min./level. PHB
Magic Circle against Good As protection spells, but 10-ft. radius and 10 min./level. PHB
Magic Circle against Law As protection spells, but 10-ft. radius and 10 min./level. PHB
Nondetection M Hides subject from divination, scrying. PHB
Protection from Energy Absorb 12 points/level of damage from one kind of energy. PHB
Reverse Arrows As protection from arrows, but negated arrows turn back upon their source. SC
Sign of SealingM Magical sigil protects door or chest, deals 1d4/level damage (max 10d4) if opened. SC
Conjuration
Acid Breath Cone of acid deals 1d6 damage/level (max 10d6). SC
Bands of Steel Metallic bands immobilize or entangle subject for 1 round/level. SC
Contagious Fog 20-ft.-radius cloud of fog inflicts disease. SC
Corpse Candle Ghostly hand and candle sheds light, affects incorporeal creatures. SC
IcelanceF Changes ice into lance, which attacks subject for 6d6 damage and stuns for 1d4 rounds. SC
Mage Armor, Greater Gives subject +6 armor bonus. SC
Mage Armor, Mass As mage armor, but one creature/level. SC
Nauseating Breath Exhale a cone of nauseating gas. SC
Phantom Steed Magic horse appears for 1 hour/level. PHB
Regal Procession As mount, but you summon several mounts. SC
Sepia Snake Sigil M Creates text symbol that immobilizes reader. PHB
Servant Horde Create 2d6 unseen servants +1/level (max +15). SC
Sleet Storm Hampers vision and movement. PHB
Stinking Cloud Nauseating vapors, 1 round/level. PHB
Summon Monster III Calls extraplanar creature to fight for you. PHB
Summon Undead III Summons undead to fight for you. SC
Vipergout You spit forth celestial or fiendish vipers that attack your foes. SC
Divination
Analyze Portal Find a nearby portal and discover its properties. SC
Arcane Sight Magical auras become visible to you. PHB
Circle Dance Indicates direction to known individual. SC
Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level. PHB
Telepathic Bond, Lesser Link with subject within 30 ft. for 10 minutes/level. SC
Tongues Speak any language. PHB
Unluck Subject remakes all rolls, uses worse result for 1 round/level. SC
Enchantment
Deep Slumber Puts 10 HD of creatures to sleep. PHB
Heroism Gives +2 bonus on attack rolls, saves, skill checks. PHB
Hold Person Paralyzes one humanoid for 1 round/level. PHB
Mesmerizing Glare Your gaze fascinates creatures. SC
Miser’s Envy Subject jealously covets nearby object. SC
Rage Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC. PHB
Ray of Dizziness Subject can take only move or standard actions. SC
Suggestion Compels subject to follow stated course of action. PHB
Suppress Breath Weapon Subject can’t use its breath weapon. SC
Evocation
Blacklight Create an area of total darkness. SC
Blade of Pain and Fear Creates blade of gnashing teeth. SC
Capricious Zephyr Gale-force winds push creatures. SC
Chain Missile Multiple missiles deal 1d4+1 damage each, then strike secondary targets. SC
Daylight 60-ft. radius of bright light. PHB
Fireball 1d6 damage per level, 20-ft. radius. PHB
Flashburst Flash of light dazzles and blinds creatures in area. SC
Glowing OrbF Creates permanent magical light; you control brightness. SC
Great Thunderclap Loud noise causes stunning, deafness, and knocks prone in a large area. SC
Hailstones Frigid globes deal 5d6 cold damage. SC
Leomund’s Tiny Hut Creates shelter for ten creatures. PHB
Light of Venya You radiate pearly light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders. SC
Lightning Bolt Electricity deals 1d6/level damage. PHB
Manyjaws One set of jaws/level attacks enemies for 1d6 damage. SC
Rainbow BlastF Line deals 1d6 damage of each energy type. SC
Resonating Bolt Sonic energy deals 1d4 damage/level (max 10d4). SC
Scintillating Sphere 20-ft.-radius burst deals 1d6 electricity/level. SC
Shatterfloor Deals 1d4 sonic/level plus damages floor surface. SC
Sonorous Hum Removes need to concentrate to maintain next spell cast. SC
Sound Lance Sonic energy deals 1d8/level damage. SC
Wall of Light Creates wall of light, can dazzle creatures. SC
Wind Wall Deflects arrows, smaller creatures, and gases. PHB
Illusion
Claws of Darkness Claws deal 1d8 cold damage and have reach. SC
Cone of Dimness Subjects believe they are engulfed in magical darkness. SC
Displacement Attacks miss subject 50%. PHB
Illusory Script M Only intended reader can decipher. PHB
Invisibility Sphere Makes everyone within 10 ft. invisible. PHB
Major Image As silent image, plus sound, smell and thermal effects. PHB
Shadow Binding Ribbonlike shadows entangle creatures in 10-ft.-radius burst. SC
Shadow Cache You open a small portal to the Plane of Shadow through which you can put an item for later retrieval. SC
Spectral Weapon Use quasi-real weapon to make touch attacks. SC
Suspended SilenceM Object becomes programmed to create an area of silence at your command. SC
Necromancy
Curse of Impending Blades, Mass Enemies take –2 penalty to AC. SC
Disrupt Undead, Greater As disrupt undead, but 1d8 damage/level. SC
Gentle Repose Preserves one corpse. PHB
Halt Undead Immobilizes undead for 1 round/level. PHB
Healing Touch Heal subject 1d6/2 levels, but take damage equal to half. SC
Incorporeal Enhancement Grant bonuses to incorporeal undead. SC
Junglerazer Fey, vermin, plants, and animals take 1d10 damage/level. SC
Mind Poison Your poisonous touch deals Wis damage. SC
Ray of Exhaustion Ray makes subject exhausted. PHB
Skull Watch Skull shrieks when creature enters warded area. SC
Spider Poison Touch deals 1d6 Str damage, repeats in 1 minute. SC
Undead Lieutenant Chosen undead can give orders to undead in your control. SC
Undead Torch Undead creature gains blue aura that gives +2d6 damage against living creatures. SC
Vampiric Touch Touch deals 1d6/two levels damage; caster gains damage as hp. PHB
Transmutation
Air Breathing Subjects can breathe air freely. SC
Augment Object This spell adds +20 to the break DC of the object and doubles its hardness and hit points; also gains a saving throw against spells when unattended as if it were a magic item. SBG
Amorphous Form Subject becomes puddlelike and can slip through cracks quickly. SC
Bite of the Wererat You gain the Dexterity and attacks of a wererat. SC
Blink You randomly vanish and reappear for 1 round/level. PHB
Deeper Darkvision Subject can see 90 ft. in magical darkness. SC
Demon Dirge Demons are stunned and take 3d6 damage/round for 1d4 rounds. SC
Devil Blight Damage and stun baatezu; damage other lawful and evil creatures. SC
DiamondsteelM Metal armor provides damage reduction. SC
Dolorous Blow Weapon’s threat range is doubled and threats are automatically confirmed. SC
Dragonskin You gain a bonus to natural armor plus energy resistance 10. SC
False Gravity Travel on a solid surface as if that surface had its own gravity. SC
Flame Arrow Arrows deal +1d6 fire damage. PHB
Fly Subject flies at speed of 60 ft. PHB
Gaseous Form Subject becomes insubstantial and can fly slowly. SC
Giant’s Wrath Pebbles you throw become boulders. SC
Girallon’s Blessing Subject gains one additional pair of arms. SC
Magic Weapon, Greater +1/four levels (max +5). PHB
Hamatula Barbs Subjects grow barbs, which damage foes that attack subject in melee. SC
Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PHB
Keen Edge Doubles normal weapon’s threat range. PHB
Primal Form You change into elemental, gain some abilities. SC
Repair Serious Damage Repairs 3d8 damage +1/level (max +15) to any construct. SC
Rust Ray Metal objects take 2d6 damage +1/2 levels. SC
Secret Page Changes one page to hide its real content. PHB
Shadow Phase Subject becomes partially incorporeal. SC
Shrink Item Object shrinks to one-sixteenth size. PHB
Slow One subject/level takes only one action/round, –2 to AC, –2 on attack rolls. PHB
Snake’s Swiftness, Mass Allies each immediately make one attack. SC
Spell Vulnerability Reduce creature’s spell resistance by 1/caster level (max reduction 15). SC
Spiderskin Subject gains increasing bonus to natural armor, saves against poison, and Hide checks. SC
Steeldance Blades hover around you and attack foes. SC
Stony Grasp Arm made of soil and rock grapples foes. SC
Tremorsense Grants tremorsense to a range of 30 feet. SC
Water Breathing Subjects can breathe underwater. PHB
Weapon of Energy Weapon deals extra energy damage. SC
Weapon of Impact As keen edge, but aids bludgeoning weapons. SC
Universal
Enhance Familiar Your familiar receives +2 bonus on saves, combat rolls, and AC for 1 hour/level. SC
Fortify Familiar Your familiar gains 2d8 temporary hp, +2 to armor, 25% chance to avoid extra sneak attack and critical hit damage. SC
4th Level
Name Description Source
Abjuration
Dimensional Anchor Bars extradimensional movement. PHB
Dispelling Screen Targeted dispel magic on any creatures and unattended items, +10 max on caster level check. SC
Fire Trap M Opened object deals 1d4 damage +1/level. PHB
Forceward Creates a sphere of force that protects against force effects and keeps out incorporeal creatures. SC
Globe of Invulnerability, Lesser Stops 1st- through 3rdlevel spell effects. PHB
Portal Alarm, Improved Warded portal alerts you or a creature designated by you to creatures passing through it. SC
Ray Deflection Ray attacks are reflected away. SC
Ray of Deanimation Ray deals 1d6 damage/level to constructs. SC
Remove Curse Frees object or person from curse. PHB
Resistance, Greater Subject gains +3 on saving throws. SC
Resist Energy, Mass Creatures ignore damage from specified energy type. SC
Stoneskin M Ignore 10 points of damage per attack. PHB
Wall of Chaos/Wall of Evil/Wall of Good/Wall of LawM Wall blocks creatures of opposite alignment. SC
Conjuration
Blast of Flame 60-ft. cone of fire (1d6/level damage). SC
BloodstarF Hovering construct does Con damage each time foe is damaged. SC
Dimension Door Teleports you short distance. PHB
Ethereal Mount You conjure swift mounts on the Ethereal Plane. SC
Evard's Black Tentacles Tentacles grapple all within 15 ft. spread. PHB
Leomund’s Secure Shelter Creates sturdy cottage. PHB
Minor Creation Creates one cloth or wood object. PHB
Orb of Acid Ranged touch, 1d6/level acid damage and subject might be sickened. SC
Orb of Cold Ranged touch, 1d6/level cold damage and subject might be blinded. SC
Orb of Electricity Ranged touch, 1d6/level electricity damage and subject might be entangled. SC
Orb of Fire Ranged touch, 1d6/level fi re damage and subject might be dazed. SC
Orb of Force Globe of force deals 1d6/level damage (max 10d6). SC
Orb of Sound Ranged touch, 1d4/level sonic damage and subject might be deafened. SC
Solid Fog Blocks vision and slows movement. PHB
Summon Monster IV Calls extraplanar creature to fight for you. PHB
Summon Undead IV Summons undead to fight for you. SC
Translocation Trick You and subject switch places and appear as each other. SC
Wall of Sand Swirling sand blocks ranged attacks, slows movement through. SC
Wall of Water Creates shapeable transparent wall of water. SC
Divination
Arcane Eye Invisible floating eye moves 30 ft./round. PHB
Assay Spell Resistance +10 bonus on caster level checks to defeat one creature’s spell resistance. SC
Detect Scrying Alerts you of magical eavesdropping. PHB
Know Vulnerabilities Determine subject’s vulnerabilities and resistances. SC
Locate Creature Indicates direction to familiar creature. PHB
Scrying F Spies on subject from a distance. PHB
Treasure Scent You detect valuable metals and gems. SC
Enchantment
Battle Hymn Allies can reroll one Will save/ round. SC
Charm Monster Makes monster believe it is your ally. PHB
Confusion Subjects behave oddly for 1 round/level. PHB
Crushing Despair Subjects take –2 on attack rolls, damage rolls, saves, and checks. PHB
Geas, Lesser Commands subject of 7 HD or less. PHB
Rebuke, Greater Subject cowers for 1d4 rounds. SC
Evocation
Blistering Radiance Light dazzles creatures, deals 2d6 fire damage in 50-ft.-radius spread. SC
Defenestrating SphereF Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage. SC
Dragon Breath You choose a dragon type and mimic its breath weapon. SC
Energy Spheres Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic energy. SC
Explosive Cascade Bouncing flame ball deals 1d6/level fire damage. SC
Fire Shield Creatures attacking you take fire damage; you’re protected from heat or cold. PHB
Floating Disk, Greater As floating disk, but you can ride it. SC
Force Chest 2-ft-cube chest made of force. SC
Force Claw Claw of force guards an area, making opportunity attacks. SC
Force Missiles Unerring missiles of force strike for 2d6 damage and explode in a burst. SC
Forcewave Bull rushes all creatures within 10 ft. SC
Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. PHB
Otiluke’s Resilient Sphere Force globe protects but traps one subject. PHB
Shout Deafens all within cone and deals 5d6 sonic damage. PHB
Stone Sphere 3-ft.-diameter stone sphere rolls over your enemies. SC
Sword of Deception Blade of energy attacks independently, deals 1d4 damage, penalizes subsequent save. SC
Thunderlance Lance of force deals 3d6 damage and might dispel force effects. SC
Vortex of Teeth 3d8 points of damage due to force per round to all creatures in the area. SC
Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. PHB
Wall of Ice Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. PHB
Wingbind A net of force entangles the subject, causing it to fall from the sky. SC
Illusion
Hallucinatory Terrain Makes one type of terrain appear like another (field into forest, or the like). PHB
Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through. PHB
Invisibility, Greater As invisibility, but subject can attack and stay invisible. PHB
Phantasmal Killer Fearsome illusion kills subject or deals 3d6 damage. PHB
Rainbow Pattern Lights fascinate 24 HD of creatures. PHB
Sensory Deprivation All of subject’s senses are blocked. SC
Shadow Conjuration Mimics conjuration below 4th level, but only 20% real. PHB
Shadow Well Subject enters gloomy pocket plane and emerges frightened. SC
Necromancy
Animate Dead M Creates undead skeletons and zombies. PHB
Bestow Curse –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PHB
Burning Blood Subject takes 1d8 acid damage plus 1d8 fire damage/round. SC
Contagion Infects subject with chosen disease. PHB
Enervation Subject gains 1d4 negative levels. PHB
Fear Subjects within cone flee for 1 round/level. PHB
Rebuking Breath Your breath weapon rebukes undead. SC
Transmutation
Attune Form Grant creature temporary protection against overtly damaging planar traits. SC
Backlash Subject takes damage if it uses spells against another creature. SC
Bite of the Werewolf You gain the Strength and attacks of a werewolf. SC
Blinding Breath Your breath weapon blinds subjects. SC
Corporeal Instability Transform a creature into an amorphous mass. SC
Darkvision, Mass As darkvision, but affects one/level subjects. SC
Displacer Form You change into displacer beast, gain some abilities. SC
Entangling Staff Quarterstaff can grapple and constrict foes. SC
Enlarge Person, Mass Enlarges several creatures PHB
Polymorph Gives one willing subject a new form. PHB
Fire Stride Teleport from one fire to another. SC
Flame Whips Your forelimbs deal 6d6 fire damage. SC
Flight of the Dragon You grow dragon wings. SC
Iron Bones Corporeal undead gains +6 natural armor bonus. SC
Metal Melt Melts metal object without heat. SC
Perinarch Gain greater control over Limbo’s morphic essence. SC
Raise from the Deep Creature or sunken ship made buoyant. SC
Rary’s Mnemonic Enhancer F Wizard only. Prepares extra spells or retains one just cast. PHB
Repair Critical Damage Cures” 4d8+1/level damage (maximum +20) to a construct. EbCS/ SC
Reduce Person, Mass Reduces several creatures. PHB
Ruin Delver’s Fortune Cast on another creature’s turn and choose one of several benefits. SC
Scramble Portal You randomize the destination of a magic portal. SC
Sharptooth One of your natural weapons deals damage as if you were one size larger. SC
Spell Enhancer Lets you cast another spell in the same round at +2 caster level. SC
Stone Shape Sculpts stone into any shape. PHB
Voice of the Dragon +10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion. SC
Wings of Air, Greater Subject’s flight maneuverability improves by two steps. SC
5th Level
Name Description Source
Abjuration
Anticold Sphere Sphere hedges out cold creatures and protects you from cold. SC
Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification. PHB
Contingent Energy Resistance Energy damage triggers a resist energy spell. SC
Dismissal Forces a creature to return to native plane. PHB
Dispelling Breath Your breath weapon acts as a targeted dispel magic to all creatures in its area. SC
Duelward +4 on Spellcraft checks, counterspell as an immediate action. SC
Ironguard, Lesser Subject becomes immune to nonmagical metal. SC
Indomitability Subject can’t be reduced below 1 hp. SC
Mordenkainen’s Private Sanctum Prevents anyone from viewing or scrying an area for 24 hours. PHB
Planar Tolerance Provides long-term protection against overtly damaging planar traits. SC
Reciprocal Gyre Creature or object takes 1d12 damage/level of spell affecting it (max 25d12). SC
Refusal Spellcasters and creatures with spell-like abilities are prevented from entering an area. SC
Symbol of Spell Loss Triggered rune absorbs spells yet to be cast. SC
Wall of Dispel Magic Creatures passing through a transparent wall becomes subjects of targeted dispel magic. SC
Zone of Respite Prevents teleportation and similar effects from functioning in the area. SC
Conjuration
Acid SheathF Sheath of acid damages those who attack you, enhances acid spells. SC
Arc of Lightning Line of electricity arcs between two creatures (1d6/level damage). SC
Call ZelekhutX A zelekhut performs one duty for you. SC
Cloudkill Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. PHB
Dimension Door, Greater Short-range, multipleuse dimension door. SC
Dragon Ally, LesserX Exchange services with a 9 HD dragon. SC
Hidden Lodge Creates sturdy cottage camouflaged to blend into natural surroundings. SC
Leomund’s Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will. PHB
Major Creation As minor creation, plus stone and metal. PHB
Mordenkainen’s Faithful Hound Phantom dog can guard, attack. PHB
Planar Binding, Lesser Traps extraplanar creature of 6 HD or less until it performs a task. PHB
Phantasmal Thief Creates an unseen force that steals from others. SC
Summon Monster V Calls extraplanar creature to fight for you. PHB
Summon Undead V Summons undead to fight for you. SC
Teleport Instantly transports you as far as 100 miles/level. PHB
Viscid Glob Ranged touch attack hurls 5-ft.-diameter glob of glue at subject. SC
Vitriolic Sphere Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds. SC
Wall of Stone Creates a stone wall that can be shaped. PHB
Divination
Contact Other Plane Lets you ask question of extraplanar entity. PHB
Prying Eyes 1d4 +1/level floating eyes scout for you. PHB
Rary’s Telepathic Bond Link lets allies communicate. PHB
Enchantment
Dominate Person Controls humanoid telepathically. PHB
Feeblemind Subject’s Int and Cha drop to 1. PHB
Hold Monster As hold person, but any creature. PHB
Mind Fog Subjects in fog get –10 to Wis and Will checks. PHB
Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber. PHB
Evocation
Ball Lightning Energy ball deals 1d6/level electricity damage. SC
Bigby’s Interposing Hand Hand provides cover against one opponent. PHB
Cacophonic Burst Noise deals 1d6/level sonic damage to all within area. SC
Cacophonic Shield Shield 10 ft. from you blocks sounds, deals 1d6 sonic damage +1/level, and deafens creatures passing through. SC
Cone of Cold 1d6/level cold damage. PHB
Cyclonic Blast Deals 1d6 damage/level, knocks down creatures. SC
Fire Shield, Mass Creatures attacking allies take damage; allies are protected from fire or cold. SC
FirebrandM One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. SC
Fireburst, Greater Subjects within 15 ft. take 1d10/level fire damage. SC
Moonbow Three motes of electricity each deal 1d6/2 levels electricity damage to subjects. SC
Prismatic Ray Ray of light blinds subject, deals random effect. SC
Sending Delivers short message anywhere, instantly. PHB
Shard Storm Blast deals 3d6 damage to creatures in area. SC
Shroud of Flame Subject bursts into flames, taking 2d6 fire damage/round. SC
Sonic RumbleF Cone of sound deals damage. SC
Wall of Force Wall is immune to damage. PHB
Wall of Limbs Whirling limbs deal 5d6 damage and grab creatures passing through. SC
Illusion
Dream Sends message to anyone sleeping. PHB
False Vision M Fools scrying with an illusion. PHB
Illusory Feast Subjects become dazed by illusory food. SC
Mirage Arcana As hallucinatory terrain, plus structures. PHB
Nightmare Sends vision dealing 1d10 damage, fatigue. PHB
Persistent Image As major image, but no concentration required. PHB
Seeming Changes appearance of one person per two levels. PHB
Shadow Evocation Mimics evocation below 5th level, but only 20% real. PHB
Shadow Form Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist. SC
Shadow Hand Medium hand blocks opponents or carries items. SC
Shadowfade Opens a portal to the Plane of Shadow. SC
Necromancy
Blight Withers one plant or deals 1d6/level damage to plant creature. PHB
Death Throes Your body explodes when you die. SC
Graymantle Inhibits creature’s ability to heal and regenerate for 1 round/level. SC
Magic Jar F Enables possession of another creature. PHB
Miasma of Entropy Rot all natural materials in 30-ft. cone-shaped burst. SC
Night’s Caress Touched foe takes 1d6 points of damage/level plus 1d6+2 Con damage. SC
Spiritwall Wall of spirit-forms causes panic, deals 1d10 damage if touched, can bestow negative levels if passed through. SC
Symbol of Pain M Triggered rune wracks nearby creatures with pain. PHB
Waves of Fatigue Several targets become fatigued. PHB
Wrack Renders creature helpless with pain. SC
Transmutation
Animal Growth One animal/two levels doubles in size. PHB
Baleful Polymorph Transforms subject into harmless animal. PHB
Bite of the Wereboar You gain the Strength and attacks of a wereboar. SC
Blink, Greater Controlled blinking between the Material and Ethereal Planes grants defenses for 1 round/level. SC
Breath Weapon Substitution Your breath weapon deals a different kind of damage than normal. SC
Draconic Might Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects. SC
Draconic Polymorph As polymorph, but improved. SC
Dragonsight Gain low-light vision, darkvision, and blindsense. SC
Earth Reaver Eruption deals 7d6 damage to all in area. SC
Enlarge Person, Greater Subject remains enlarged for 1 hour/level. SC
Ethereal Breath Your breath weapon manifests on the Ethereal Plane. SC
Fabricate Transforms raw materials into finished items. PHB
Fiendform Assume form and abilities of fiendish creature, demon, or devil. SC
Fly, Mass One creature/level flies at speed of 60 ft. SC
Gutsnake 10-ft. tentacle grows from your stomach and attacks your enemies. SC
Lucent Lance Ambient light forms lance, deals various damage. SC
Nightstalker’s TransformationM Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion. SC
Overland Flight You fly at a speed of 40 ft. and can hustle over long distances. PHB
Passwall Creates passage through wood or stone wall. PHB
Reduce Person, Greater Subject remains reduced for 10 minutes/level. SC
Spell Matrix, LesserF Magical matrix stores a 3rd-level or lower spell to be cast later as quickened spell. SC
Stunning Breath Your breath weapon also stuns creatures for 1 round. SC
Surefooted Stride, Mass As surefooted stride but multiple subjects. SC
Telekinesis Moves object, attacks creature, or hurls object or creature. PHB
Transmute Mud to Rock Transforms two 10-ft. cubes per level. PHB
Transmute Rock to Mud Transforms two 10-ft. cubes per level. PHB
Vulnerability Reduces an opponent’s damage reduction. SC
Xorn Movement Touched creature swims through earth like a xorn. SC
Universal
Permanency X Makes certain spells permanent. PHB
6th Level
Name Description Source
Abjuration
Anticipate Teleportation, GreaterF Predict and delay the arrival of creatures teleporting into range by 3 rounds. SC
Antimagic Field Negates magic within 10 ft. PHB
Aura of EvasionM All within 10 ft. gain evasion against breath weapons. SC
Dispel Magic, Greater As dispel magic, but +20 on check. PHB
Globe of Invulnerability As lesser globe of invulnerability, plus 4th-level spell effects. PHB
Guards and Wards Array of magic effects protect area. PHB
Repulsion Creatures can’t approach you. PHB
Ruby Ray of ReversalF Ray negates magical or mundane hazards. SC
Seal PortalM Seal an interplanar portal or gate. SC
Sign of Sealing, GreaterM Magical sigil protects door, chest, or open space, deals 1d6/level damage (max 20d6) if opened. SC
Conjuration
Acid Fog Fog deals acid damage. PHB
Acid StormM Deals 1d6/level acid damage (max 15d6) in a 20-ft. radius. SC
Fire Spiders Swarm of Fine fire elementals deals fire damage in an area. SC
Freezing Fog Fog slows creatures, obscures vision, hinders movement. SC
GemjumpF Teleport to the location of a specially prepared gem. SC
Planar Binding As lesser planar binding, but up to 12 HD. PHB
Resistance, Superior Subject gains +6 on saving throws. SC
Summon Monster VI Calls extraplanar creature to fight for you. PHB
Transcribe Symbol Safely moves an untriggered magical symbol to another location. SC
Tunnel Swallow Tunnel’s peristaltic convulsions deal 1d6 points of damage/level (max 15d6). SC
Wall of Gears Creates wall of moving gears that deals 1d6 damage/2 levels to creatures within 10 ft. SC
Wall of IronM 30 hp/four levels; can topple onto foes. PHB
Divination
Analyze Dweomer F Reveals magical aspects of subject. PHB
Interplanar Telepathic Bond Link lets allies communicate across planes. SC
Legend Lore M F Lets you learn tales about a person, place, or thing. PHB
Probe Thoughts Read subject’s memories, one question/round. SC
True Seeing M Lets you see all things as they really are. PHB
Enchantment
Geas/Quest As lesser geas, plus it affects any creature. PHB
Heroism, Greater Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. PHB
Suggestion, Mass As suggestion, plus one subject/level. PHB
Symbol of PersuasionM Triggered rune charms nearby creatures. PHB
Evocation
Bigby’s Forceful Hand Hand pushes creatures away. PHB
Chain Lightning 1d6/level damage; 1 secondary bolt/level each deals half damage. PHB
Contingency F Sets trigger condition for another spell. PHB
Fires of Purity Subject bursts into magical flame, becoming a dangerous weapon. SC
Howling ChainF Chain of force trips and attacks opponents. SC
Otiluke’s Freezing Sphere Freezes water or deals cold damage. PHB
Ray of Light Ray blinds subject. SC
Illusion
Dream Casting Alter subject’s dreams to produce desired effect. SC
Illusory Pit Creatures in area are knocked prone while believing they’re falling. SC
Mislead Turns you invisible and creates illusory double. PHB
Permanent Image Includes sight, sound, and smell. PHB
Programmed Image M As major image, plus triggered by event. PHB
Reflective Disguise, Mass Viewers see subjects as their own species and gender. SC
Shadowy Grappler Illusory force grapples subject. SC
Shadow Walk Step into shadow to travel rapidly. PHB
Veil Changes appearance of group of creatures. PHB
Necromancy
Aura of Terror You gain an aura of fear, or your frightful presence becomes more effective. SC
Circle of Death M Kills 1d4/level HD of creatures. PHB
Contagion, Mass As contagion, but 20-ft. radius. SC
Create Undead M Creates ghouls, ghasts, mummies, or mohrgs. PHB
Eyebite Target becomes panicked, sickened, and comatose. PHB
Fleshshiver Subject is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds. SC
Ghoul Gauntlet Convert victim to a ghoul under your control. SC
Imperious Glare You cause subjects to cower in fear. SC
Incorporeal Nova Destroy incorporeal undead. SC
Opalescent Glare Kill creatures with a look, or make them very afraid. SC
Ray of Entropy Subject takes –4 Strength, Dexterity, and Constitution. SC
Revive UndeadM Restores undeath to undead that was destroyed up to 1 day/level ago. SC
Spectral Touch Your touch bestows one negative level/round. SC
Symbol of Fear M Triggered rune panics nearby creatures. PHB
Undeath to Death M Destroys 1d4/level HD of undead (max 20d4). PHB
Transmutation
Bear’s Endurance, Mass As bear’s endurance, affects one subject/level. PHB
Bite of the Weretiger You gain the Strength and attacks of a weretiger. SC
Brilliant Blade Weapon or projectiles shed light, ignore armor. SC
Bull’s Strength, Mass As bull’s strength, affects one subject/ level. PHB
Cat’s Grace, Mass As cat’s grace, affects one subject/level. PHB
Control Water Raises or lowers bodies of water. PHB
Cloak of the Sea Gain blur, freedom of movement, and water breathing while in water. SC
Disintegrate Makes one creature or object vanish. PHB
Eagle’s Splendor, Mass As eagle’s splendor, affects one subject/level. PHB
Extract Water Elemental Pulls water from victim, forms water elemental. SC
Flesh to Stone Turns subject creature into statue. PHB
Fox’s Cunning, Mass As fox’s cunning, affects one subject/level. PHB
HardeningM Increases object’s hardness by 1 point/2 levels. EbCS/SC
Make Manifest You cause a creature on a coexistent plane to appear on your plane. SC
Mordenkainen’s Lucubration Wizard only. Recalls spell of 5th level or lower. PHB
Move Earth Digs trenches and build hills. PHB
Owl’s Wisdom, Mass As owl’s wisdom, affects one subject/ level. PHB
Ooze Puppet You telekinetically control an ooze. SC
Stone Body Your body becomes living stone. SC
Stone to Flesh Restores petrified creature. PHB
Subvert Planar Essence Reduces subject’s damage reduction and spell resistance. SC
Tenser’s Transformation M You gain combat bonuses. PHB
Universal
Imbue Familiar with Spell Ability You transfer spells and casting ability into your familiar. SC
7th Level
Name Description Source
Abjuration
Antimagic RayM Subject loses all magical powers. SC
Banishment Banishes 2 HD/level of extraplanar creatures. PHB
Dispelling Screen, Greater Targeted dispel magic on any creatures and unattended items, +20 max on caster level check. SC
Energy Immunity Subject and equipment gain immunity to damage of specified energy type. SC
Ghost Trap Incorporeal creatures turn corporeal. SC
Hide from Dragons Dragons can’t perceive one subject/2 levels. SC
IronguardF Subject becomes immune to all metal. SC
Planar Bubble Create bubble around creature that emulates its native planar environment. SC
Sequester Subject is invisible to sight and scrying; renders creature comatose. PHB
Spell Turning Reflect 1d4+6 spell levels back at caster. PHB
Conjuration
Call KolyarutX A kolyarut performs one duty for you. SC
Drawmij’s Instant Summons M Prepared object appears in your hand. PHB
Dragon AllyX As lesser dragon ally, but up to 15 HD. SC
Mordenkainen’s Magnificent Mansion F Door leads to extradimensional mansion. PHB
Phase Door Creates an invisible passage through wood or stone. PHB
Plane Shift F As many as eight subjects travel to another plane. PHB
Stun Ray Subject stunned 1d4+1 rounds. SC
Summon Monster VII Calls extraplanar creature to fight for you. PHB
Teleport, Greater As teleport, but no range limit and no offtarget arrival. PHB
Teleport Object As teleport, but affects a touched object. PHB
Divination
Arcane Sight, Greater As arcane sight, but also reveals magic effects on creatures and objects. PHB
Scrying, Greater As scrying, but faster and longer. PHB
Vision M X As legend lore, but quicker and strenuous. PHB
Enchantment
Hiss of Sleep You induce comatose slumber in subjects. SC
Hold Person, Mass As hold person, but all within 30 ft. PHB
Insanity Subject suffers continuous confusion. PHB
Power Word Blind Blinds creature with 200 hp or less. PHB
Rebuke, Final As rebuke, except the subject must save or die. SC
Symbol of Stunning M Triggered rune stuns nearby creatures. PHB
Symphonic NightmareM Discordant noise haunts subject’s sleep. SC
Transfix Humanoids freeze in place until condition you specify is met. SC
Evocation
Bigby’s Grasping Hand Hand provides cover, pushes, or grapples. PHB
Delayed Blast Fireball 1d6/level fire damage; you can postpone blast for 5 rounds. PHB
Emerald Flame Fist Touch attack deals 3d6 + fire damage 1/level (max +20); subject can be engulfed by flame for additional damage. SC
Forcecage M Cube or cage of force imprisons all inside. PHB
Ice Claw Claw of ice grapples and deals cold damage. SC
Mordenkainen’s Sword F Floating magic blade strikes opponents. PHB
Prismatic Eye Orb produces individual prismatic rays as touch attacks. SC
Prismatic Spray Rays hit subjects with variety of effects. PHB
Radiant Assault 1d6 damage/level, victims dazed or dazzled. SC
Submerge Ship You control ship mentally while it travels underwater. SC
Illusion
Invisibility, Mass As invisibility, but affects all in range. PHB
Project Image Illusory double can talk and cast spells. PHB
Shadow Conjuration, Greater As shadow conjuration, but up to 6th level and 60% real. PHB
Simulacrum M X Creates partially real double of a creature. PHB
Solipsism Subject believes it alone exists. SC
Necromancy
Arrow of BoneM Missile or thrown weapon gains +4 bonus, subject takes 3d6 damage +1/level (max +20) or is slain. SC
Avasculate Reduce foe to half hp and stun. SC
Awaken UndeadX Grant sentience to otherwise mindless undead. SC
Barghest’s FeastM Destroy corpse, potentially preventing its return to life. SC
Control Undead Undead don’t attack you while under your command. PHB
Energy Ebb Give subject one negative level/round for 1 round/level. SC
Evil Glare Paralyze creatures with your glare. SC
Finger of Death Kills one subject. PHB
Kiss of the VampireM You gain vampirelike supernatural abilities, but are vulnerable to attacks that harm undead. SC
Sword of Darkness Blade of negative energy bestows one or more negative levels. SC
Symbol of Weakness M Triggered rune weakens nearby creatures. PHB
Waves of Exhaustion Several targets become exhausted. PHB
Transmutation
Animate Breath Your breath weapon becomes an elemental. SC
Bite of the Werebear You gain the Strength and attacks of a werebear. SC
Body of War You change into warforged titan, gain some abilities. SC
Brilliant Aura Allies’ weapons become brilliant energy, ignoring armor. SC
Control Weather Changes weather in local area. PHB
Elemental Body You take on the qualities of a type of elemental. SC
Energy Transformation FieldMX Area absorbs magic energy to power a predetermined spell. SC
Ethereal Jaunt You become ethereal for 1 round/level. PHB
Glass Strike Turns subject into glass. SC
Reverse Gravity Objects and creatures fall upward. PHB
Spell MatrixF Stores up to two spells of 3rd level or lower to be released later. SC
Statue Subject can become a statue at will. PHB
Stone Shape, Greater Sculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape. SC
Synostodweomer Channel a spell into positive energy to cure 1d8/spell level. SC
Universal
Limited Wish X Alters reality—within spell limits. PHB
8th Level
Name Description Source
Abjuration
Dimensional Lock Teleportation and interplanar travel blocked for one day/level. PHB
Mind Blank Subject is immune to mental/emotional magic and scrying. PHB
Prismatic Wall Wall’s colors have array of effects. PHB
Protection from Spells M F Confers +8 resistance bonus. PHB
Spell EngineMX Wizard only. Swap out prepared spells for other spells in your spellbook. SC
Wall of Greater Dispel Magic Creatures passing through a transparent wall become subjects of targeted greater dispel magic. SC
Conjuration
Fierce Pride of the Beastlands Summon celestial lions and celestial dire lions to follow your commands. SC
Incendiary Cloud Cloud deals 4d6 fire damage/round. PHB
Maze Traps subject in extradimensional maze. PHB
Planar Binding, Greater As lesser planar binding, but up to 18 HD. PHB
Plane Shift, Greater Plane shift accurately to your desired destination. SC
Summon Monster VIII Calls extraplanar creature to fight for you. PHB
Trap the Soul M F Imprisons subject within gem. PHB
Divination
Discern Location Reveals exact location of creature or object. PHB
Moment of Prescience You gain insight bonus on single attack roll, check, or save. PHB
Prying Eyes, Greater As prying eyes, but eyes have true seeing. PHB
Enchantment
Antipathy Object or location affected by spell repels certain creatures. PHB
Binding M Utilizes an array of techniques to imprison a creature. PHB
Charm Monster, Mass As charm monster, but all within 30 ft. PHB
Demand As sending, plus you can send suggestion. PHB
Maddening Scream Subject has -4 to AC, no shield, Reflex save on 20 only. EbCS
Maddening Whispers You induce confusion and madness in subjects. SC
Otto’s Irresistible Dance Forces subject to dance. PHB
Power Word Stun Stuns creature with 150 hp or less. PHB
Symbol of Insanity M Triggered rune renders nearby creatures insane. PHB
Sympathy F Object or location attracts certain creatures. PHB
Wrathful Castigation Subject dies or is dazed and –4 on saves for 1 round/level. SC
Evocation
Bigby’s Clenched Fist Large hand provides cover, pushes, or attacks your foes. PHB
Field of Icy RazorsF Creatures in area take normal and cold damage, might be slowed. SC
Lightning Ring Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round. SC
Otiluke’s Telekinetic Sphere As Otiluke’s resilient sphere, but you move sphere telekinetically. PHB
Polar Ray Ranged touch attack deals 1d6/level cold damage. PHB
Shout, Greater Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. PHB
Sunburst Blinds all within 10 ft., deals 6d6 damage. PHB
Illusion
Invisibility, Superior Subject is invisible to sight, hearing, and scent for 1 minute/level, and can attack. SC
Scintillating Pattern Twisting colors confuse, stun, or render unconscious. PHB
Screen Illusion hides area from vision, scrying. PHB
Shadow Evocation, Greater As shadow evocation, but up to 7th level and 60% real. PHB
Shifting Paths Illusion hides path, creates false new path. SC
Necromancy
Avascular Mass Reduce foe to half hp and stun, entangle in 20-ft. radius from victim. SC
Bestow Curse, Greater As bestow curse, but more severe penalties. SC
Blackfire Subject is engulfed in black flame, takes 1d4 Con damage and becomes nauseated; flames and effects can spread to adjacent living creatures. SC
Clone M F Duplicate awakens when original dies. PHB
Create Greater Undead M Create shadows, wraiths, spectres, or devourers. PHB
Heart of StoneFX Exchange your heart with stone heart to gain damage reduction, resistance to energy for 1 year. SC
Horrid Wilting Deals 1d6/level damage within 30 ft. PHB
Skeletal GuardM Create one skeleton/level with turn resistance. SC
Symbol of Death M Triggered rune slays nearby creatures. PHB
Veil of Undeath You gain undead traits. SC
Transmutation
Excavate Creates a permanent passage in earth and walls. SC
Flensing Pain and trauma deal 2d6 damage, 1d6 Con damage, 1d6 Cha damage for up to 4 rounds. SC
Ghostform You assume incorporeal form and gain some incorporeal traits and bonuses. SC
Iron Body Your body becomes living iron. PHB
Make Manifest, Mass As make manifest but affecting all creatures in the area. SC
Polymorph Any Object Changes any subject into anything else. PHB
Stunning Breath, Greater Your breath weapon also stuns creatures for 2d4 rounds. SC
Temporal Stasis M Puts subject into suspended animation. PHB
9th Level
Name Description Source
Abjuration
Absorption You absorb spell energy to power spells of your own. SC
Effulgent Epuration Creates one sphere/level to negate hostile magic. SC
Freedom Releases creature from imprisonment. PHB
Imprisonment Entombs subject beneath the earth. PHB
Magic Miasma Solid fog reduces caster level by –4. SC
Maw of Chaos Chaotic energy dazes, deals damage, impedes concentration. SC
Mordenkainen’s Disjunction Dispels magic, disenchants magic items. PHB
Prismatic Sphere As prismatic wall, but surrounds on all sides. PHB
Reaving Dispel On a targeted dispel, steal spell power and effects for yourself. SC
Unbinding Frees everyone in range from spells that constrain or bind. SC
Conjuration
Abyssal Army Summons demons to fight for you. SC
Black Blade of Disaster Floating magic weapon disintegrates subjects. SC
Call MarutX A marut performs one duty for you. SC
Dragon Ally, GreaterX As lesser dragon ally, but up to 21 HD. SC
Gate X Connects two planes for travel or summoning. PHB
Heavenly Host Summons archons to fight for you. SC
Hellish Horde Summons devils to fight for you. SC
Obedient Avalanche Snowy avalanche crushes and buries your foes. SC
Refuge M Alters item to transport its possessor to you. PHB
Sphere of Ultimate Destruction Featureless black sphere does 2d6/level damage, disintegrates. SC
Summon Elemental MonolithM Calls powerful elemental creature to fight for you. SC
Summon Monster IX Calls extraplanar creature to fight for you. PHB
Teleportation Circle M Circle teleports any creature inside to designated spot. PHB
Vile DeathMX Undead creature gains fiendish template. SC
Divination
Eye of Power As arcane eye, but you can cast spells of 3rd level or lower through it. SC
Foresight “Sixth sense” warns of impending danger. PHB
HindsightM You see into the past. SC
Enchantment
Dominate Monster As dominate person, but any creature. PHB
Hold Monster, Mass As hold monster, but all within 30 ft. PHB
Power Word Kill Kills one creature with 100 hp or less. PHB
Programmed AmnesiaM Destroy, alter, or replace memories in subject creature. SC
Evocation
Bigby’s Crushing Hand Large hand provides cover, pushes, or crushes your foes. PHB
Instant RefugeMX Transport to a safe location of your choice. SC
Meteor Swarm Four exploding spheres each deal 6d6 fire damage. PHB
Reality Maelstrom Hole in reality sends creatures and objects to another plane. SC
Illusion
Shades As shadow conjuration, but up to 8th level and 80% real. PHB
Weird As phantasmal killer, but affects all within 30 ft. PHB
Necromancy
Astral Projection M Projects you and companions onto Astral Plane. PHB
Energy Drain Subject gains 2d4 negative levels. PHB
Enervating Breath Your breath weapon also bestows 2d4 negative levels. SC
Plague of UndeadM Animates horde of undead. SC
Soul Bind F Traps newly dead soul to prevent resurrection. PHB
Wail of the Banshee Kills one creature/level. PHB
Transmutation
Awaken ConstructX Construct gains humanlike sentience. SC
Breath Weapon Admixture Add a second kind of energy to your breath weapon. SC
Etherealness Travel to Ethereal Plane with companions. PHB
Perinarch, Planar Gain control over a small area of any divinely morphic plane. SC
Replicate Casting Duplicate observed spell or spell-like ability. SC
Shapechange F Transforms you into any creature, and change forms once per round. PHB
Spell Matrix, GreaterF Stores up to three spells of 3rd level or lower to be released later. SC
Time Stop You act freely for 1d4+1 rounds. PHB
Transmute Rock to Lava Transforms one 10-ft. cube with subsequent fire damage and effects. SC
UndermasterM You gain earth-related spell-like abilities. SC
Universal
Wish X As limited wish, but with fewer limits. PHB
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