Special Abilities
Class Abilities
Ability | Effect | Class |
---|---|---|
A Thousand Faces | Uses alter self at will to change appearance | Druid 13 |
Abundant Step | Slip between spaces like Dimension Door | Monk 12 |
Animal Companion | Gives a loyal animal companion to accompany you in your travels | Druid 1, Ranger 4 |
Bardic Knowledge | Allows lore checks | Bard 1 |
Bardic Music | Allows the performance of various types of songs to boost party abilities | Bard 1 |
Damage Reduction (Ex) | Gain Damage Reduction | Barb 7 |
Diamond Body | Immune to poisons | Monk 11 |
Empty Body | Can become ethereal for short time | Monk 19 |
Evasion | Avoid Damage from attacks requiring reflex saves | Monk 2 |
Improved Evasion | Automatically take half damage on failed reflex saves | Monk 9 |
Fast Movement | Movement speed in light armor increases 10 ft. | Barb 1, Monk 3 |
Flurry of Blows | Rapid attacks | Monk 1 |
Indomitable Will (Ex) | +4 to resist enchantments | Barb 14 |
Greater Rage (Ex) | Rage bonuses increase | Barb 11 |
Illiteracy | Cannot Read | Barb 1 |
Ki Strike | Unarmed strikes imbued with Ki Energy | Monk 4 |
Mighty Rage (Ex) | Rage bonuses increase further | Barb 20 |
Nature Sense | +2 Survival and Knowledge (Nature) Checks | Druid 1 |
Perfect Self | Becomes Magical Creature, gets damage reduction and treated as an outsider | Monk 20 |
Purity of Body | Immunity to disease | Monk 5 |
Quivering Palm | Can strike an opponent and then choose when to to make it die later | Monk 15 |
Rage | Increased Str, Con, Temp Hit points | Barb 1 |
Rebuke Undead | Bolster or Command Undead Creatures | Cleric 1 |
Resist Nature’s Lure | +4 to saves vs Fey | Druid 4 |
Still Mind | +2 Vs. Enchantments | Monk 3 |
Slow Fall | Use nearby wall to fall greater distances without dying | Monk 4 |
Timeless Body | No longer ages | Druid 15, Monk 17 |
Tireless Rage (Ex) | No longer fatigued after rage | Barb 17 |
Tongue of the Sun and Moon | Can talk to any creature | Monk 17 |
Trackless Step | No longer leave tracks | Druid 3 |
Trap Sense (Ex) | +1 Reflex +1 AC Vs. Traps; Increases with levels | Barb 3 |
Turn Undead | Turn or destroy Undead Creatures | Cleric 1 |
Uncanny Dodge (Ex) | Retains dex bonus to AC if caught flat-footed | Barb 2 |
Improved Uncanny Dodge (Ex) | Can No longer be flanked | Barb 5 |
Venom Immunity | Immune to poisons | Druid 9 |
Wholeness of Body | Can heal own wounds | Monk 7 |
Wild Empathy | Adjust the attitudes of an animal like a diplomacy check | Druid 1 |
Wild Shape | Ability to change into different animals, even plant creatures or elementals. | Druid 5 |
Woodland Stride | Move at normal speed through difficult woodland terrain | Druid 2 |
Monster Abilities
Ability | Effect | Monster |
---|---|---|
Black Cloud | 2d6 damage, possible insanity | Achaierai |
Excellent Learner | Can learn maximum of 8 tricks, and training time reduced | Magebred Animal |
Hold Breath | Can hold breath twice as long as normal creatures before drowning | Lizardfolk |
Improved Grab | Can attempt grapple when hitting with natural weapon. | Many Creatures |
Mucous Cloud | Lose ability to breathe air for 3 hours | Aboleth |
Protective Aura | Bonus to AC and Saving Throws vs. Protected Alignment | Angel |
Slime | Force Aquatic dependancy on tentacle hit | Aboleth |
Spit Acid | 30 ft. line of acid, 4d4 dmg, Reflex Half | Ankheg |
Tongues | Can speak with any creature | Angel |
Adapted from 4th edition
page revision: 13, last edited: 18 Aug 2010 22:51