In addition to magic items created with spells, some substances have innate special properties.
If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. However, you can build a double weapon with each head made of a different special material.
Each of the special materials described below has a definite game effect. Some creatures have damage reduction based on their creature type or core concept. Some are resistant to all but a special type of damage, such as that dealt by evil-aligned weapons or bludgeoning weapons. Others are vulnerable to weapons of a particular material. Characters may choose to carry several different types of weapons, depending upon the campaign and types of creatures they most commonly encounter.
Name | Source | Type | ~ Note |
---|---|---|---|
Adamantine | DMG | Any Metal | Bypasses most Hardness and DR |
Alchemical Silver | DMG | Metal Wpn | Effective Vs. Lycanthropes, Vampires…, -1 Damage |
Cold Iron | DMG | Metal Wpn | Effective Vs. Fey, Cost more to enchant |
Mundane Crystal | DMG | Any Metal | No Special Effect |
Darkwood | DMG | Any Wood | Lighter than normal wood, lower Armor Check Penalty |
Dragonhide | DMG | Armor | Minor Elemental Resistance |
Mithral | DMG | Any Metal | Lighter than normal Metal |
Eberron Specific
Clothing
Name | Source | Cost | Result |
---|---|---|---|
Darkweave | ECS | ? | +1 Hide in dark conditions |
Glamerweave | ECS | ? | +1 Diplomacy |
Chameleoweave | MoE | +100gp | +1 Disguise |
Dolweave | MoE | +150gp | +1 Intimidate |
Weapon/Armor
Name | Source | Type | Effect |
---|---|---|---|
Bronzewood | ECS | Metal or wood | See Description |
Byeshk | ECS | Metal | +1 Damage with bludgeoning |
Calomel | MoE | Metal | Found in Argonessan |
Densewood | ECS | Any Wood | Harder wood |
Deep Crystal | SoS | Metal Weapon | Channel Psionic Power Points for extra damage |
Eldritch Whorlwood | ExH | Wooden Charged Magical Items | Straightens as it runs out of charges |
Flametouched Iron | ECS | Any Metal | Holy Metal |
Livewood | ECS | Any Wood | Wood stays alive after being cut |
Purple Mournlode | MoE | Metal | Has various effects on Undead |
Riedran Crysteel | ECS | Any Metal Weapon | Psionic Characters deal extra damage |
Sentira | SoS | Metal Armor | Similar to Mithral |
Soarwood | ECS | Any Wood | Much lighter wood |
Targath | ECS | Any Metal | +2 fort vs disease |
Other Sources
These are materials not specifically included in the Eberron Campaign Setting, but may be used wherever it is felt to be appropriate.
Name | Source | Type | Effect |
---|---|---|---|
Aurorum | Book Of Exalted Deeds | Metal | Automatically repairs when sundered |
Blue Ice | Frostburn | Any Metal | +1 Damage, Common in Mror Holds |
Deep Crystal | Expanded Psionics Handbook | Metal Wpn | Stores Psionic Power Points |
Frystalline | Book of Exalted Deeds | Metal Wpn | Good Aligned Metal |
Glassteel | FRCS | Any Metal | Superhard Glass, Lighter than metal |
Moonblood | Book of Exalted Deeds | Facepaint | +2 AC to wearer |
Pandemonic Silver | Complete Warrior | Metal Weapons | Counts as silver, emits a scream which makes enemies cower and gets more powerful with high strength winds. |
Rimefire Ice | Frostburn | Weapons with Metal | Deals cold damage to anyone too close and sheds light |
Runebronze | Unknown | Metal Wpn | Count as magic to overcome DR, -1 Damage |
Serren | Book of Exalted Deeds | Wooden Ammunition | Gives ammunition Ghost Touch quality |
Solarian Truesteel | Book of Exalted Deeds | Metal Weapons | Gives weapon +1 to confirmation rolls for critical hits |
Stygian Ice | Frostburn | Metal Weapons | Deals cold damage to creatures who get too close and possibly drain wisdom and constitution. |
Susalian Chainweave | Complete Warrior | Metal Armor | DR 3/Piercing |
Thinaun | Complete Warrior | Metal Weapons | Sucks up the soul of creatures it kills, unable to raise from dead |
Ysgardian Heartwire | Book of Exalted Deeds | Metal Armor | Gives weapon +2 to confirmation rolls for critical hits |