Conjuration (Summoning) [Evil]
Level: Blackguard 4, cleric 4, sorcerer/wizard 4
Components: V, S, F/DF
Casting Time: 1 round
Range: Close (25 ft. +5 ft./2 levels)
Effect: One or more summoned creatures, no two of which are more than 30 ft. apart
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
The undead you summon appear in a burst of smoke and fog. The vapor swiftly dissipates, but you can’t shake the impression of screaming faces in the cloud’s tendrils.
This spell functions like summon undead 1, except that you can summon one undead from the 4th-level list, two undead of the same kind from the 3rd-level list, or four undead of the same kind from a lower-level list.
Summon undead 1 conjures one of the following creatures; Zombie Kobold, Human Skeleton (warrior lvl 1)
Summon Undead 2 conjures one of the following creatures; Owlbear skeleton, bugbear zombie.
Summon Undead 3 conjures one of the following creatures; Ghoul, troll skeleton, ogre zombie.
Summon Undead 4 conjures one of the following creatures; Allip, ghast, wyvern zombie.
You choose which creature to summon, and you can change that choice each time you cast the spell. Summoned undead do not count toward the total Hit Dice of undead that you can control with animate dead or the other command undead abilities.
No undead creature you summon can have more Hit Dice than your caster level +1.
Focus: A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.