Fog Veil, Solid: When creating this augmentation, choose one face of the wall. A 10-foot-thick cloud of mist extends out from this side of the wall. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet gets one-half concealment (20% miss chance for attacks). Creatures farther away have full concealment (50% miss chance, and sight can’t be used to locate the target).
This thick fog reduces movement through it to 10% of normal. Also, all melee attack and melee damage rolls suffer a –2 penalty. Except for magic rays and the like, ranged attacks are not permitted through the solid fog veil.
A creature falling or leaping into the solid fog veil takes 1d6 less falling damage for each 10 feet of the fog he passes through before hitting the ground. Only a severe wind (31+ mph) can disperse this fog, and it does so in 1 round. Once the winds die down, however, the fog returns within 1d4 rounds.
Caster Level: 7th; Prerequisites: Craft Wondrous Item, solid fog; Market Price: 14,000 gp.
Solid Fog Veil (Stronghold Augmentation)
page revision: 2, last edited: 07 Apr 2015 17:58