Fog Veil, Stinking: When creating this augmentation, choose one face of the wall. A 10-foot-thick cloud of mist extends out from this side of the wall. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet gets one-half concealment (20% miss chance for attacks). Creatures farther away have full concealment (50% miss chance, and sight can’t be used to locate the target).
Any living creature in the stinking fog veil must make a Fortitude save (DC 14) every round or be overcome by nausea, unable to attack, cast spells, concentrate on spells, and so on. A nauseated creature may only make a single move each turn. This effect lasts 1d4+1 rounds after the subject leaves the affected area.
The fog veil disperses in a moderate wind (11+ mph) in 4 rounds. A strong wind (21+ mph) has the same effect in a single round. Once the winds die down, however, the fog returns within 1d4 rounds.
Caster Level: 5th; Prerequisites: Craft Wondrous Item, stinking cloud; Market Price: 7,500 gp.
Stinking Fog Veil (Stronghold Assault)
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