Swampstalker Shortbow

Note: Based on the Stalker's Bow from Weapons of Legacy
Non-Legacy Statistics;+1 composite shortbow, with +2 Acid Damage; You gain a +1 competence bonus on Move Silently checks.
Omen: Stalker’s Bow makes no sound when you fire it—both string and arrow are totally silent.

Thrash was awarded this bow by the Gatekeepers after he successfully seeled a Demon Gate in the Demon Wastes.

Progression

In Progress

Wielder Level Save Penalty Skill Check Penalty Hit Point Loss Skill Point Loss Abilities
5th Adjustable draw
6th 2 3 Obscurity
7th –1 –1 +1d6+1 Acid Damage
8th 3 +2 composite shortbow
9th
10th 2 Deadly sniper 3/day
11th +3 composite shortbow
12th Darkvision
13th 3
14th –2 +4 composite shortbow
15th
16th 3 See invisibility
17th +5 seeking composite shortbow
18th 3 Stalker’s insight 1/day
19th –3
20th 3 Ethereal hunter

All the following are legacy item abilities of Stalker’s Bow.
Adjustable Draw (Su): Starting at 5th level, Stalker’s Bow deals extra damage equal to your Strength bonus.
Obscurity (Su): At 6th level, you gain a +5 competence bonus on Hide checks.
Deadly Sniper (Su): Beginning at 10th level, you can reroll any roll made to confirm a critical threat against a flat-footed target. This ability can be used three times per day, but you must declare its use before the DM announces the success or failure of the initial roll.
Darkvision (Su): At 12th level, you gain darkvision with a range of 60 feet.
See Invisibility (Su): Starting at 16th level, while you are holding, wearing, or wielding Stalker’s Bow, you can see invisible creatures or objects, as if continually affected by the see invisibility spell. Caster level 10th.
Stalker’s Insight (Su): At 18th level and higher, once per day on command, you gain a +10 insight bonus on Hide, Listen, Move Silently, Spot, and Survival checks for 1 hour. Afterward, you must succeed on a DC 15 Fortitude save or become fatigued.
Ethereal Hunter (Su): Beginning at 20th level, you gain the ability to become ethereal for a total of 10 rounds per day. These rounds need not be used consecutively. While activating this ability is a standard action, dismissing it is a free action.


Legacy Rituals of the Stalker's Bow

Accept the Pain: You must allow another character proficient with shortbows to shoot you point blank with Stalker’s Bow, dealing you damage.
Cost: 1,875 gp. Feat Granted: Least Legacy (Stalker’s Bow). Allows you to use abilities from 5th to 10th level.

Blood From a Friend: You are required to deal damage to a close friend or ally with a point blank shot from Stalker’s Bow. Allows you to use abilities from 11th to 16th level.
Cost: 12,700 gp. Feat Granted: Lesser Legacy (Stalker’s Bow).

Trial of the Outsider: You have to defeat an outsider in personal combat. The creature’s CR must be equal to or greater than your character level. Allows you to use abilities above 17th level.
Cost: 40,500 gp. Feat Granted: Greater Legacy (Stalker’s Bow).

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