Tarius Spellbook

Effects Which Impact Spells
Corpsecrafter: Each undead you raise or create with any necromancy spell gains a +4 enhancement bonus to Strength and +2 hit points per Hit Die.
Deadly Chill: Each corporeal undead you raise or create with any necromancy spell deals an extra 1d6 points of cold damage with its natural weapons.

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Level Zero (DC 15) 4/4 : All known
Acid Splash - Orb deals 1d3 acid damage.
Amanuensis - Copy nonmagical text.
Arcane Mark - Inscribes a personal rune (visible or invisible).
Caltrops - Creates caltrops in 5-ft.-by-5-ft. square, +5-ft. square/2 levels beyond 1st (max 5).
Dancing Lights - Creates torches or other lights.
Detect Magic - Detects spells and magic items within 60 ft.
Detect Poison - Detects poison in one creature or small object.
Disrupt Undead - Deals 1d6 damage to one undead.
Electric Jolt - Ranged touch attack deals 1d3 electricity damage.
Flare - Dazzles one creature (–1 on attack rolls).
Launch Bolt - Launches a crossbow bolt up to 80 ft.
Launch Item - Hurls Fine item up to Medium range.
Light - Object shines like a torch.
Mage Hand - 5-pound telekinesis.
Mending - Makes minor repairs on an object.
Message - Whispered conversation at distance.
Open/Close - Opens or closes small or light things.
Prestidigitation - Performs minor tricks.
Ray of Frost - Ray deals 1d3 cold damage.
Read Magic - Read scrolls and spellbooks.
Repair Minor Damage - Repairs 1 point of damage to any construct.
Resistance - Subject gains +1 on saving throws.
Sonic Snap - Subject takes 1 point of sonic damage and is deafened 1 round.
Stick - Glues an object weighing 5 pounds or less to another object.
Touch of Fatigue - Touch attack fatigues target.

Level One (DC 16) 6/6 :
Benign Transposition - Two willing subjects switch places.
Cause Fear - One creature of 5 HD or less flees for 1d4 rounds.
Expeditious Retreat
Horrible Taste - Touched creature or object nauseates biting or swallowing foes.
Ice Dagger - Grenadelike weapon deals subject 1d4/level cold damage, plus area damage.
Identify - Determines properties of magic item.
Light of Lunia - You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage.
Mage Armor - Gives subject +4 armor bonus.
Mage Hand, Greater
Magic Missile - 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Mount - Summons riding horse for 2 hours/level.
Obscuring Mist - Fog surrounds you.
Protection from Good
Protection from Law
Ray of Enfeeblement - Ray deals 1d6 +1 per two levels Str damage.
Repair Light Damage
Summon Undead I - Summons undead to fight for you, Typically Kobold Zombie
Spirit Worm - Subject takes 1 point Con damage every round for 1 round/level.
Unseen Servant - Invisible force obeys your commands.
Wall of Smoke - Wall of black smoke obscures vision and nauseates those who pass through.

Level Two (DC 17) 4/4 :
Alter Self - Assume form of a similar creature.
Baleful Transposition - Two subjects switch places.
Blindness/Deafness - Makes subject blinded or deafened.
Bone Fiddle - Spectral fiddle bow deals 3d6 damage/round.
Bear's Endurance
Bull's Strength
Cat's Grace
Detect Thoughts
Earthbind - Subject creature can’t fly.
Flaming Sphere - Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Force Ladder - Creates an immobile ladder of force
Fox's Cunning
Ghoul Touch - Paralyzes one subject, which exudes stench that makes those nearby sickened.
Glitterdust - Blinds creatures, outlines invisible creatures.
Knock - Opens locked or magically sealed door.
Rainbow Beam - Ray dazzles and deals 1d12 damage/3 levels of random type.
Repair Moderate Damage
Scorching Ray - Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3); (Zeffan's Scorching Ray appears silver-colored)
Summon Undead II - Summons undead to fight for you, Typically Owlbear Skeleton

Level Three (DC 17) :
Bands of Steel - Metallic bands immobilize or entangle subject for 1 round/level.
Dispel Magic - Cancels magical spells and effects.
Fireball - 1d6 damage per level, 20-ft. radius; (Zeffan's Fireball appears silver-colored)
Greater Mage Armor - Gives subject +6 armor bonus.
Greater Disrupt Undead
Grim Reaper's Scythe
Keen Edge
Repair Serious Damage
Skull Watch - Skull shrieks when creature enters warded area.
Summon Undead 3
Undead Torch - Undead creature gains blue aura that gives +2d6 damage against living creatures.

Level Four (DC) :
Mass Reduce Person
Mass Enlarge Person
Repair Critical Damage

Level Five (DC) :
Baleful Polymorph

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