Because you and your allies know when to step out of each other’s way, you can charge even when allies are blocking your path.
Training: The members of your team learn to step aside whenever one of them begins a charge.
Task Leader Prerequisite: Jump 8 ranks.
Team Member Prerequisite: Jump 1 rank.
Benefit: Other team members do not block movement for the purpose of determining whether a team member can charge. However, a charging team member must still end her movement in an unoccupied space.
Tips: This versatile benefi t allows the party’s rogue or ranger to scout ahead in a dungeon or other constrained terrain without worrying about blocking a fighter’s or barbarian’s charge. Furthermore, because the benefit also extends to mounted team members, a paladin can charge on horseback without worrying about trampling her comrades.