Tigrin
Tigrin.jpg

The Tigrin are the basic warrior form of the Felli, the General Infantry. They can be specialized in any number of disciplines or professions; once they excel in their chosen discipline they are awarded the Master's Blessing, which then advances them into their next caste/form. The next step in Felli society is either; Panthorin (Stealthy Assassins), Jagonin (Sword using quick berserkers), Cougrali (A quick ranger-type caste, tracks and uses White Raven) or Leonin (Powerful Monks who use Stone Dragon).
The Tigrin are a savage, hardy foot soldier with powerful natural weapons. They train in a variety of weapons and styles, but should they ever cast away their weapons and charge into combat, their enemies are in for a quite a painful lesson.

Statistics

+2 Dex, +2 Str, -2 Int: Tigrin are quick and powerful, but not terribly skilled in the cerebral arts.
Humanoid (Feline): If a ranger's favored enemy is Humanoid (Human), or Humanoid (Other), then the Tigrin falls within their area.
Low-Light Vision: A Tigrin can see twice as far as a normal human in low-light conditions.
Skills: +2 Racial bonus on Listen and Move Silently checks.
Natural Armor: +1 Natural Armor bonus to AC.
Powerful Bite: A Tigrin has a powerful bite attack which deals 1d8 damage, this is considered a primary weapon.
Claw Attack: Tigrin also possess sharp claws, which deal 1d4 damage each. As a full-round attack an unarmed Tigrin can make a bite attack at the full attack bonus, and two claw attacks at -5 penalties (Unless the Tigrin took the Multiattack feat to lower the penalty to -2)
Special Attack: Pounce (Ex): When a Tigrin makes a charge, it can follow with a full attack.
Automatic Languages: Common, Feline. Bonus Languages: Draconic, Gnoll, Infernal, Giant, Elven, Drow

Favored Class: Swordsage or Ranger
Level Adjustment: +1

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