Class: Tigrin Swordsage 1 (Desert Wind/Scimitar)
Medium Monstrous Humanoid (Feline)
Hit Dice: 1d8 (5hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 17 (+4 Chain Shirt, +2 Dex, +1 natural), touch 12, flat-footed 16
Base Attack/Grapple: +1/+3
Attack: +3 Bite (1d8+2), or -2 Claws (1d4+2), or +5 Mwk Scimitar (1d6+2 18-20/x2)
Full Attack: +5 Mwk Scimitar (1d6+2 18-20/x2) and +3 Bite (1d8+2) {Can be made as part of a charge with pounce.}
Space/Reach: 5 ft./5 ft.
Special Attacks: Pounce
Special Qualities: Low-Light Vision, Quick to Act +1, Discipline Focus (Wpn Focus Desert Wind)
Saves: Fort +0, Ref +4, Will +3
Abilities: Str 14, Dex 15, Con 11, Int 8, Wis 12, Cha 9
Skills: Balance +4(+5), Hide +4(+5), Move Silently +6(+7), Tumble +4(+6), Heal +4 (+5), Swim +4 (+5)
Feats: Sudden Recovery (Recover maneuver 1/day as swift action)
Environment: Warm Jungle
Organization: Solitary or pack (5–10)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually chaotic neutral
Maneuvers Known: Burning Blade (r), Blistering Flourish (r) Fort DC 12, Distracting Ember (r), Wolf Fang Strike (r), Wind Stride, Charging Minotaur
Stances Known: Blood in the Water: +1 Atk + Dmg/Critical Hit
Equipment: Mwk Scimitar, Mwk Chain Shirt, Potion of Cure Light Wounds, 2x tanglefoot bags, 2x thunderstones.
Their weapons are made of a unique dark Xen'driki wood with a blackened metal edge. These fetch a slightly higher price than regular masterworked weapons due to their exotic nature.
Discipline Focus: Desert Wind weapons are considered to have Wpn Focus, these include; Scimitar, Light Mace, Light Pick, Falchion, Spear
These swordsmen are quick and dirty fighters. They will charge into battle, usually throwing either a tanglefoot bag or thunderstone to get the advantage, then pounce and make a full-attack with Scimitar 2 handed and Bite.
Low-Light Vision: A Tigrin can see twice as far as a normal human in low-light conditions.
Special Attack: Pounce (Ex): When a Tigrin makes a charge, it can follow with a full attack.
Languages: Common, Feline.
Class: Tigrin Swordsage 1 (Shadow Hand/Spiked Chain)
Medium Monstrous Humanoid (Feline)
Hit Dice: 1d8 (5hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 17 (+4 Chain Shirt, +2 Dex, +1 natural), touch 12, flat-footed 16
Base Attack/Grapple: +1/+3
Attack: +3 Bite (1d8+2), or -2 Claws (1d4+2), or +5 Mwk Spiked Chain (2d4+3 x2), or +4 Mwk Dart x5 (1d4+2 x2) 20 ft Range
Full Attack: +5 Mwk Spiked Chain (2d4+3 x2) and +3 Bite (1d8+2) {Can be made as part of a charge with pounce.}
Space/Reach: 5 ft./5 ft.
Special Attacks: Pounce
Special Qualities: Low-Light Vision, Quick to Act +1, Discipline Focus (Wpn Focus Shadow Hand)
Saves: Fort +0, Ref +4, Will +3
Abilities: Str 14, Dex 15, Con 11, Int 8, Wis 12, Cha 9
Skills: Balance +4(+5), Hide +4(+5), Move Silently +6(+7), Tumble +4(+6), Jump +4 (+5), Swim +4 (+5)
Feats: Sudden Recovery (Recover maneuver 1/day as swift action)
Environment: Warm Jungle
Organization: Solitary or pack (5–10)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually chaotic neutral
Maneuvers Known: Shadow Blade Technique (r), Clinging Shadow Strike (r), Sapphire Nightmare Balde (r), Sudden Leap (r), Counter Charge, Mighty Throw
Stances Known: Island of Blades: You and all your allies are flanking.
Equipment: Mwk Scimitar, Mwk Chain Shirt, Potion of Cure Light Wounds, 5 Darts 1 of which is pre-poisoned with Small Centipede Posion (Fort DC 10 1d2 Dex/1d2 Dex) or Greenblood Oil (Fort DC 13 1 Con/1d2 Con)
Their weapons are made of a unique dark Xen'driki wood with a blackened metal edge. These fetch a slightly higher price than regular masterworked weapons due to their exotic nature.
Discipline Focus: Shadow Hand weapons are considered to have Wpn Focus, these include; Dagger, Short Sword, Sai, Siangham, Unarmed Strike, Spiked Chain.
These swordsmen are shadow prowlers, skulking through the jungles. They like to pepper their opponent with a quick barrage of darts, then debilitate them with shadowy blade maneuvers.
Low-Light Vision: A Tigrin can see twice as far as a normal human in low-light conditions.
Special Attack: Pounce (Ex): When a Tigrin makes a charge, it can follow with a full attack.
Languages: Common, Feline.