Tigrin Warrior

Class: Tigrin Fighter 1 (Unequipped)
Medium Monstrous Humanoid (Feline)
Hit Dice: 1d10 (6hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 13 (+2 Dex, +1 natural), touch 12, flat-footed 11
Base Attack/Grapple: +1/+3
Attack: +3 Bite (1d8+2), or +1 Claws (1d4+2), or Weapon
Full Attack:
Space/Reach: 5 ft./5 ft.
Special Attacks: Pounce
Special Qualities: Low-Light Vision
Saves: Fort +2, Ref +2, Will +1
Abilities: Str 14, Dex 15, Con 11, Int 8, Wis 12, Cha 9
Skills: Listen +3, Move Silently +4, Hide +3, Jump +5
Feats: Multiweapon Fighting, Weapon Focus
Environment: Warm Jungle
Organization: Solitary or pack (5–10)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: By character class

Low-Light Vision: A Tigrin can see twice as far as a normal human in low-light conditions.
Skills: +2 Racial bonus on Listen and Move Silently checks.
Natural Armor: +1 Natural Armor bonus to AC.
Special Attack: Pounce (Ex): When a Tigrin makes a charge, it can follow with a full attack.
Automatic Languages: Common, Feline.
Bonus Languages: Draconic, Gnoll, Infernal, Giant, Elven, Drow

Tigrin are very skilled warriors in Lugtai's army, with the very lowest among them being members of the Fighter class rather than Warrior.


Class: Tigrin Fighter 1 (Shield and Scimitar)
Medium Monstrous Humanoid (Feline)
Hit Dice: 1d10 (6hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 18 (+4 Chain Shirt, +1 Shield, +2 Dex, +1 natural), touch 12, flat-footed 17
Base Attack/Grapple: +1/+3
Attack: +3 Bite (1d8+2), or +1 Claws (1d4+2), or +5 Mwk Scimitar (1d6+2 18-20/x2), or +4 Mwk Dart x5 (1d4+2 x2) 20 ft Range
Full Attack: +5 Mwk Scimitar (1d6+2 18-20/x2) and +3 Bite (1d8+2) {Can be made as part of a charge with pounce.
Space/Reach: 5 ft./5 ft.
Special Attacks: Pounce
Special Qualities: Low-Light Vision
Saves: Fort +2, Ref +2, Will +1
Abilities: Str 14, Dex 15, Con 11, Int 8, Wis 12, Cha 9
Skills: Listen +3, Move Silently +3, Hide +2, Jump +4
Feats: Multiweapon Fighting, Weapon Focus
Environment: Warm Jungle
Organization: Solitary or pack (5–10)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: By character class
Equipment: Mwk Weapon, Mwk Chain Shirt, Mwk Light Wooden Shield, Potion of Magic Fang (+1 atk and dmg if drank), 5 Darts 1 of which is pre-poisoned with Small Centipede Posion (Fort DC 10 1d2 Dex/1d2 Dex) or Greenblood Oil (Fort DC 13 1 Con/1d2 Con)

//Scimitar is interchangeable with Battleaxe, Trident and Warhammer, They do 1d8 damage instead of 1d6. Their weapons are made of a unique dark Xen'driki wood with a blackened metal edge. These fetch a slightly higher price than regular masterworked weapons due to their exotic nature. //
These fighters tend to be a little smarter than the usual rank and file found in the civilized armies, more skirmishers than front line. They like to pepper their opponents with darts and then pounce on them with a furious assault of fang and steel.

Low-Light Vision: A Tigrin can see twice as far as a normal human in low-light conditions.
Skills: +2 Racial bonus on Listen and Move Silently checks.
Natural Armor: +1 Natural Armor bonus to AC.
Special Attack: Pounce (Ex): When a Tigrin makes a charge, it can follow with a full attack.
Automatic Languages: Common, Feline.
Bonus Languages: Draconic, Gnoll, Infernal, Giant, Elven, Drow


Class: Tigrin Fighter 1 (Polearm)
Medium Monstrous Humanoid (Feline)
Hit Dice: 1d10+1 (7hp)
Initiative: +2
Speed: 20 ft. (6 squares)
Armor Class: 18 (+5 Breastplate, +2 Dex, +1 natural), touch 12, flat-footed 17
Base Attack/Grapple: +1/+3
Attack: +3 Bite (1d8+2), or -2 Claws (1d4+2), or +5 Glaive (1d10+3 x3)
Full Attack: +5 Glaive (1d10+3 x3) and then +3 Bite (1d8+2)
Space/Reach: 5 ft./5 ft. 10 ft. with Glaive
Special Attacks: Pounce
Special Qualities: Low-Light Vision
Saves: Fort +2, Ref +2, Will +1
Abilities: Str 14, Dex 15, Con 12, Int 8, Wis 10, Cha 9
Skills: Listen +2, Move Silently +2, Hide +1, Jump +3
Feats: Power-Attack, Weapon Focus
Environment: Warm Jungle
Organization: Solitary or pack (5–10)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: By character class
Equipment: Mwk Weapon, Mwk Breastplate, Mwk Light Wooden Shield, Potion of Bull's Strength (+2 atk and +3 damage if drank),

These fighters are more of a rank and file type warrior, relying on brute force to smash through their enemies. They will chug a potion (as a full round) and then charge into the battle pouncing in with a powerful swipe and a bite on the next round, and then bunker down to swipe away. If using a Glaive they may attempt a trip and it has reach, may also use a Greataxe which deals 1d12+3.
A bull's strength imbued power attacking Glaive is a +6 Glaive (1d10+9)

Special Attack: Pounce (Ex): When a Tigrin makes a charge, it can follow with a full attack.
Automatic Languages: Common, Feline.
Bonus Languages: Draconic, Gnoll, Infernal, Giant, Elven, Drow

Tigrin are very skilled warriors in Lugtai's army, with the very lowest among them being members of the Fighter class rather than Warrior.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License