Torion's Wild Shapes

Wild Shape (Su): At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type (see the Monster Manual). This ability functions like the polymorph spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity.
The form chosen must be that of an animal the druid is familiar with. For example, a druid who has never been outside a temperate forest could not become a polar bear.
A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
A druid can use this ability more times per day at 6th, 7th, 10th, 14th, and 18th level. In addition, she gains the ability to take the shape of a Large animal at 8th level, a Tiny animal at 11th level, and a Huge animal at 15th level. The new form’s Hit Dice can’t exceed the character’s druid level. For instance, a druid can’t take the form of a dire bear (a Large creature that always has at least 12 HD) until 12th level, even though she can begin taking Large forms at 8th level.
Changing Rules

  1. The assumed form can’t have more Hit Dice than your caster level.
  2. Upon changing, you regain hit points as if you had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain or knocked unconcious, you revert to your original form.
  3. You gain the Strength, Dexterity, and Constitution scores of the new form but retain your own Intelligence, Wisdom, and Charisma scores. You also gain all extraordinary special attacks possessed by the form (such as constrict, improved grab, and poison) but do not gain the extraordinary special qualities possessed by the new form (such as blindsense, fast healing, regeneration, and scent) or any supernatural or spell-like abilities.

Master of Many Forms
As a master of many forms you gain spell-like abilities related to wild shape, as well as the ability to turn into types of forms not normally allowed.
1st: Shifter’s speech, improved wild shape (humanoid)
2nd Improved wild shape (giant; Large)
3rd Fast wild shape, improved wild shape (monstrous humanoid)
4th Improved wild shape (fey; Tiny)
5th Improved wild shape (vermin)
6th Improved wild shape (aberration; Huge)
7th Extraordinary wild shape, improved wild shape (plant)
8th Improved wild shape (ooze; Diminutive)
9th Improved wild shape (elemental)
10th Evershifting form, improved wild shape (dragon; Gargantuan)

Encountered Beasts

Animal

Name Hit Dice Notes
Badger 1 Small, Can Rage, Burrows
Dire Rat 1 Small, Has Diseased Bite, 40 ft. Speed
Dog 1 Small, Good Tracker, 40ft. Speed
Eagle 1 Small, Spot +16, Fly 80ft. Speed
Monkey, (Small) 3 Small, Climb Speed 30ft
Small Viper 1 Can Climb, Swim and Crawl 20ft., Poison deals 1d6 con
Donkey 2
Fastieth (Dinosaur) 2
Medium Viper 2 Can Climb, Swim and Crawl 20ft., Poison deals 1d6 con
Riding Dog 2
Velociraptor (Clawfoot) 2
War Pony 2
Wolf 2
Bear, Black 3
Camel 3
Glidewing (Pteranodon) 3
Large Viper 3 Can Climb, Swim and Crawl 20ft., Poison deals 1d6 con
Warhorse (Light) 3
Shark (Medium Sized) 3
Ape 4
Dire Badger 4
Dire Bat 4
Warhorse, Heavy 4
Dinosaur, Protoceratops 5
Bear, Brown 6
Dire Wolf 6
Shark (Large Sized) 7
Humanoids
Changeling 1
Dwarf 1
Elf 1
Gnome 1
Goblin 1
Half-Elf 1
Half-Orc 1
Halfling 1
Hobgoblin 1
Kalashtar 1
Kobold 1
Orc 1
Shifter 1
Saurian Shifter 1
Warforged Scout 1
Warforged Charger (Large) 4
Lizardfolk 2
Bugbear 3
Wererat (Human/Hybrid) 2
Werewolf (Human/Hybrid) 3
Wereboar (Human/Hybrid) 4
Werebear (Human/Hybrid) 7
Hit Dice Cut-Off
Rat .25 Tiny (Not till 4th Level MoMF)
Lizard .5 Tiny (Not till 4th Level MoMF)
Monkey 1 Tiny, Climb 30ft, (Not till 4th Level MoMF)
Owl 1 High Move Silently, Tiny (Not till 4th Level MoMF)
Bat .25 Diminutive (Not till 8th Level MoMF)
Toad .25 Diminutive (Not till 8th Level MoMF)
Megaraptor (Great Carver) 8
Ankylosaurus (Hammertail) 9
Polar Bear 8
Dire Bear 12
Triceratops 16
Tyrannosaurus 18

Humanoid (1st Level MoMF)

Name Hit Dice
Werewolf Lord (Human/Hybrid) 16

Giant (2nd Level MoMF)

Monstrous Humanoid (3rd Level MoMF)

Monstrous Spider, Small, Medium and Large

Fey (4th Level MoMF)

Vermin (5th Level MoMF)

Aberration (6th Level MoMF)

Plant (7th Level MoMF)

Ooze (8th Level MoMF)

Elemental (9th Level MoMF)

Fire Elemental Medium, Large
Storm Elemental Large

Dragon (10th Level MoMF)

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