Twelve Pillars

District Type: Professionals
Buildings: Temple (Sovereign Host), shrine (Silver Flame, Kol Korran), average lodging (15), upscale food (11), average food (25), exotic trades (11), upscale trades (15), average trades (40), upscale services (40), average services (80), upscale residences (40), average residences (80), other (2)
First Impression: A host of small businesses are interspersed with pleasant houses and a few manor towers. Barristers, architects, scribes, translators, and members of other skilled professions offer their services here, along with a few more exotic—and expensive—trades.
Social Class: Middle class

All work and no play means you have come to Twelve Pillars. The inhabitants of this district are serious about what they do, and are generally quite good at their
trades. The exotic trades include a calligrapher; an importer of (legal) Riedran goods, notably sculptures; and a dealer in exotic cheeses. The district derives its name from the courthouse at its center, a structure surrounded by twelve massive pillars, each made from a different type of stone. Each pillar is topped with a statue of one of the Lord Mayors of Sharn. As the pillars are all filled, there has been some discussion as to how to honor the more recent mayors.

Twelve Pillars Courthouse: This is where people need to go to acquire licenses to carry weapons or use magic within Upper Tavick’s Landing. The primary clerk who deals with suspicious individuals is an old dwarf named Billan Tosh (LN male dwarf expert 9). Billan is an expert at spotting forgeries, and has Forgery +13, Sense Motive +14, Spot +14, and a Will save of +9. He also has a pair of spectacles that provide him with the benefits of arcane sight, and if he detects any use of magic he triggers an alarm summoning guards— so the use of charm person might backfire. Billan is a low-level member of the Aurum, and the character’s relationship with the Aurum may affect their ability to acquire licenses; alternatively, he can offer to grant a request if the characters perform a service for the Aurum. Because of his Aurum connections, he proves difficult to bribe; he is well paid for his services.

The spymaster of the Zilargo embassy has an agent in the records department: Janesta Banton (N female gnome expert 4), a scribe and clerk. As a result, the gnomes can easily gain access to the many details people must provide to obtain a license.

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