Vanguard Treads
VanguardTreads.jpg

Price (Item Level): 3,100 gp (8th)
Body Slot: Feet
Caster Level: 3rd
Aura: Faint; (DC 16) transmutation
Activation:
Weight: 2 lb.
These massive boots have spiked, treaded soles and look large enough to fit a heavily armored ogre. A row of inset amethysts runs around the top cuff.
A common warforged component, vanguard treads provide speed and stability to a warforged fighting amid the rubble and carnage of the battlefield.
Lore: The ancient giants made the first vanguard treads, which can attach to the feet of warforged (Knowledge [arcana] DC 15). Vanguard treads greatly aid warforged as they negotiate difficult terrain and hazards (Knowledge [arcana] DC 20).
Description: Vanguard treads appear to be oversize metal boots with spiked, treaded soles. Their most impressive feature is their sheer size—they look big enough to fit a heavily armored ogre. Along the top cuff is a row of inset amethysts that seem to glow a bright purple whenever the wearer runs, charges, or resists a bull rush.
Prerequisite: Vanguard treads are embedded warforged components, so they function only for warforged characters.
Activation: A set of vanguard treads occupies space on the body as a pair of boots, providing its benefits automatically as long as it’s embedded. Embedding or detaching a pair of vanguard treads is a standard action that doesn’t provoke attacks of opportunity.
Effect: Your vanguard treads provide you with superior traction and stability, which has the following game effects:
• You can move through difficult terrain (such as rubble, undergrowth, steep slopes, stairs, or snow) at your normal speed and without suffering any other impairment.
• You are likewise unaffected by slippery ice, wet stones, or other areas where traction is a problem.
• You gain a +8 bonus on attempts to resist bull rushes, and a +4 bonus on grapple checks to resist a grapple attempt if that grapple would move you into another square.
Areas that have been magically manipulated to impede movement (such as an entangle spell) still affect you, as does water, quicksand, and other nonsolid surfaces. You likewise have to slow down for narrow paths requiring Balance checks and for surfaces steep enough to require Climb checks.
If the terrain deals damage (such as the burning ground on the plane of Fernia), you still take that damage. The massive spikes and treads on the soles of your feet leave a distinctive trail. Anyone following you gains a +8 circumstance check on the Survival or Search checks made to track you.
Prerequisites: Craft Wondrous Item, spider climb.
Cost to Create: 1,550 gp, 124 XP, 4 days.

Source: Explorer's Handbook

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