Warforged Scout, 1st-Level Warrior
Small Construct (Living Construct)
Hit Dice: 1d8 (4 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 16 (+1 size, +2 Dex, +2 composite plating, +1 light steel shield), touch 13, flat-footed 14
Base Attack/Grapple: +1/–3
Attack: Light pick +2 melee (1d3/×4) or composite longbow +4 ranged (1d6/×3)
Full Attack: Light pick +2 melee (1d3/×4) or composite longbow +4 ranged (1d6/×3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Composite plating, light fortification, living construct traits
Saves: Fort +2, Ref +2, Will –1
Abilities: Str 10, Dex 15, Con 11, Int 9, Wis 8, Cha 6
Skills: Hide +8, Move Silently +6
Feats: Stealthy
Environment: Any land
Organization: Solitary or squad (2–8)
Challenge Rating: 1/2
Treasure: No coins; 50% goods; standard items
Alignment: Often lawful neutral
Advancement: By character class
Level Adjustment: +0
Halfling-sized and basically halfling-shaped, this creature is a construct built from a variety of materials. Strands of fibrous sinew pulse with life beneath flexible plates of harder materials. It moves with speed, agility, and purpose.
The smallest of the warforged, the halfling-sized scouts were built to serve as spies, light infantry, and reconnaissance troops. They are far less common than the larger varieties, since they offer little advantage over humanoid scouts in warfare.
A warforged scout stands about 3 feet tall and weighs 60 pounds. Warforged scouts speak the language of their creators, usually Common.
Combat
Warforged scouts avoid face-to-face melee, preferring to pepper opponents with arrows from cover and then disappear before striking again.
Composite Plating (Ex): The composite plating used to build warforged scouts provides a +2 armor bonus. This plating is not natural armor and does not stack with other effects that give an armor bonus (other than natural armor). This composite plating occupies the same space on the body as a suit of armor or a robe, and thus a warforged scout cannot wear armor or magic robes. A warforged scout can be enchanted just as armor can be. The creature must be present for the entire time it takes to enchant him.
Composite plating also provides a warforged scout with a 5% arcane spell failure chance, similar to the penalty for wearing light armor. Any class ability that allows a warforged scout to ignore the arcane spell failure chance for light armor lets him ignore this penalty as well.
Light Fortification (Ex): When a critical hit or sneak attack is scored on a warforged scout, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
The warforged scout warrior shown above began with the following ability scores before applying the warforged scout racial modifiers: Str 12, Dex 13, Con 11, Int 9, Wis 10, Cha 8.
Warforged Scouts as Characters
Warforged scouts often become rangers or rogues, making use of their inherent stealth for reconnaissance and guerilla warfare. Others take more martial paths as fighters or barbarians, while still others become spellcasters.
Warforged scouts possess the following racial traits.
— +2 Dexterity, –2 Strength, –2 Wisdom, –2 Charisma.
—Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A warforged scout’s base land speed is 20 feet.
—Special Qualities (see above): Composite plating, light fortification, living construct traits.
—Automatic Languages: Common. Bonus Languages: None.
—Favored Class: Rogue.
Source: Monster Manual 3