Wild Shape Feats
Sources: PHB, Races of Stone, Complete Adventurer, Complete Divine, Dragon 343, Dragon 326, Book of Exalted Deeds, Draconomicon
Feat | Prerequisite | Effect | Source |
---|---|---|---|
Beast Shape | Wild Shape class ability into a Huge Animal, Wild Empathy class ability, Beast Totem | You may use your Wild Shape ability to take of form of your Beast Totem. You gain its Extraordinary & Supernatural abilities. | Eberron Campaign Setting |
Blindsense | Wild Shape Class Ability, Listen 4 ranks | Spend a Wild Shape use to gain Blindsense (30’) for 1 minute per HD. You retain this benefit regardless of which form you are in. | Complete Adventure |
Boar's Ferocity | Wild Shape class ability | If your hit-points are reduced to 0 or less (but you are still alive), you may spend one of your daily Wild Shape uses as a Free Action (even if it isn’t your turn) to continue acting as if you are not disabled or Dying. This effect lasts 1 minute. | Complete Divine |
Cheetah's Speed | Wild Shape class ability | You may spend one of your daily uses of Wild Shape to set your base land speed to 50’ for 1 hour. You may move 10x your normal speed as part of a charge, once in the hour. | Complete Divine |
Climb Like an Ape | Wild Shape class ability | Spend a Wild Shape use to gain Climb speed equal to your land speed for 10 minutes per HD. You also gain a +8 racial bonus on Climb checks, and can take 10 on Climb checks, even when rushed or threatened. | Complete Adventurer |
Dragon Wild Shape | Wild Shape class ability, Wisdom 19, Know (nature): 15 ranks | You may use your Wild Shape ability to change into a Small or Medium Dragon. You gain all the Extraordinary and Supernatural abilities of the Dragon whose form you take, but not any Spell-like Abilities or Spellcasting powers. | Draconomicon |
Eagle's Wings | Wild Shape class ability | You may spend one of your daily uses of Wild Shape to grow feathery wings, which grant you a Flying speed of 60’ with Average maneuverability, for 1 hour. | Complete Divine |
Elephant's Hide | Able to Wild Shape into a Large creature | You may spend one of your daily uses of Wild Shape to set your Natural Armor bonus to AC to 7 (i.e., does not stack with other Natural Armor bonuses). Lasts for 10 minutes. | Complete Divine |
Exalted Wild Shape | Wild Shape Class ability, Wild Shape Class lvl 8 | In addition to the normal forms you can take with Wild Shape, you can also take the form of a Blink Dog, Giant Eagle, Giant Owl, Pegasus, Unicorn, or the Celestial version of an Animal that you can normally take the shape of. | Book of Exalted Deeds |
Extra Wild Shape | Wild Shape class ability | You may use your Wild Shape class ability 2 additional times per day. If you have gained the Wild Shape ability to become an Elemental, you gain 1 additional use per day. You may take this feat multiple times. | Complete Divine, Underdark |
Fast Wild Shape | Dexterity 13, Wild Shape Class ability | You may use Wild Shape as a move action (instead of a standard action). | Complete Divine |
Grizzly's Claws | Wild Shape class ability | You may spend one of your daily uses of Wild Shape to gain two primary Claw attacks (both at your base attack bonus + Strength). The claws do Slashing & Piercing damage equal to a Short Sword appropriate for your size. This effect lasts for 1 hour. | Complete Divine |
Hawk's Vision | Wild Shape class ability | Spend a Wild Shape use to gain a +8 bonus to Spot checks for 1 hour per HD. While this benefit is in effect, you only take –1 on ranged attacks per increment, and are at –1 to Spot per 20’ of distance. You retain these benefits regardless of which form you are in. | Complete Adventurer |
Lion's Pounce | Wild Shape class ability | You may spend one of your daily uses of wild shape to receive a Full Attack at the end of a Charge (instead of a Single Attack). This effect lasts for 1 hour. | Complete Divine |
Natural Spell | Wisdom 13, Wild Shape class ability | You can complete the verbal & somatic components of spells while in a Wild Shape. | Player's Handbook |
Nature's Fists | Wild Shape (elemental) class ability | Spend a daily use of Wild Shape to encase your limbs in an element (Air, Earth, Fire, or Water) for 1 minute This grant the following: 1. Gain a Magical Slam attack that does not have a 50% miss chance against Incorporeal creatures and does 1d6 damage plus the effect listed below: Air: +1d4 Sonic damage & foe is Deafened for 1d4 rounds (FortNeg, DC is Charisma-based). Earth: +1d4 Acid damage & ignores Hardness. Fire: +1d4 Fire damage & struck object may Catch Fire (DMG p303). Water: +1d4 Cold damage & foe is Fatigued for 1d4 minutes (FortNeg, DC is Charisma-based). 2. Since your hands are encased, you may not use them for holding objects, casting spells, climbing, etc. | Dragon 343 |
Oaken Resilience | Wild Shape (plant) class ability | You may spend one of your daily uses of Wild Shape to receive immunity to Critical Hits, Poison, Sleep, Paralysis, Polymorph, and Stunning. You also gain +8 bonus to avoid being Bull Rushed or Tripped due to greater stability. This effect lasts for 10 minutes. | Complete Divine |
Photosynthesize | Wild Shape (plant) class ability | Spend a daily use of Wild Shape to make your skin photosynthesize sunlight for 24 hours, which grants the following benefits: 1. You are immune to Suffocation. 2. For each 4 hours in natural sunlight, you gain the benefits of consuming one meal. 3. +10 Inherent bonus on Fortitude saves to avoid the dangers of thirst. | Dragon 343 |
Powerful Wild Shape | Wild Shape class ability, Powerful Build racial trait | You can Wild Shape into a Powerful-Build version of a creature you can normally shape into. Powerful Built creatures count as one category larger for the purposes of opposed checks for Bull Rush, Trip, & Grapple; whether another creature’s special attack affects him; and for the purpose of using larger weapons. | Races of Stone |
Savage Grapple | Wild Shape class ability, Sneak Attack class ability | While you are in a Wild Shape, you may apply your Sneak Attack damage to your Grapple damage. Creatures not subject to sneak attacks don’t take this extra damage. | Complete Adventurer |
Savage Mobility | Dexterity 13, Wild Shape class ability | When you use Wild Shape, your speed increases by +10’. This applies to your land, burrow, climb, fly, and swim speeds. | Dragon 326 |
Scent | Wild Shape class ability | Spend a Wild Shape use to gain the Scent ability (DMG p314) for 1 hour per HD. In addition, if you have the Track feat, you can track creatures by scent. You retain this benefit regardless of which form you are in. | Complete Adventurer |
Serpent's Venom | Wild Shape class ability | You may spend one of your daily uses of Wild Shape to gain one secondary Bite attack (at your base attack bonus – 5 & +(Strength modifier / 2) bonus damage). The bite does Bludgeoning, Slashing, & Piercing damage equal to a Dagger appropriate for your size, plus poison that does 1d6 Constitution /1d6 Constitution damage (DC is Constitution based). | Complete Divine |
Stone Form | Wild Shape class ability, Constitution 13 | As a Standard Action, spend a Wild Shape use to gain a +4 bonus to Fortitude saves; your Natural Armor bonus becomes +4 (though Enhancement bonuses stack). You also gain a Slam attack which does damage equal to a Morningstar of your size (1d6/1d8/2d6) | Races of Stone |
Swim like a Fish | Wild Shape class ability | You may spend one of your daily uses of Wild Shape to be able to breath underwater (in addition to air), gain a Swim speed of 40’, and gain a +8 bonus on Swim checks. This effect lasts for 1 hour. | Complete Divine |
Wolverine's Rage | Wild Shape class ability | If you have taken damage during the last round, you may spend one of your daily uses of Wild Shape as a Free Action to enter a rage. You gain +2 bonus to Strength & Constitution, and –2 penalty to AC. This effect lasts 5 rounds and cannot be ended early. | Complete Divine |
page revision: 1, last edited: 27 Feb 2010 03:51