Xen'drik

It rises out of the mist to the south of Khorvaire, beyond Shargon’s Teeth and the Thunder Sea. Today, Xen’drik is a continent of secrets and mystery, a wild place full of promise and danger. In the distant past, Xen’drik was home to a great civilization of giants, and the remains of these kingdoms hide within the dense jungles of the continent. Giants of all types still roam the jungles and mountains of Xen’drik, but they are primitive and disorganized compared to the society of the distant past. The elves of Aerenal also trace their origin to these mysterious shores, and the darkskinned elves called drow still live among the ruins of the giant civilization.
The sahuagin guard the seas leading to Xen’drik, making the trip to the mysterious continent dangerous. Some sahuagin tribes can’t be reasoned with; they attack any who attempt to pass through Shargon’s Teeth to reach the jungles of Xen’drik. Other tribes, however, make a living by selling their services as guides and leading ships through the hard-to-navigate waterway. Working through malenti intermediaries, these friendlier sahuagin regularly trade with and assist explorers and merchants from Khorvaire, and many people in Sharn have standing deals with these tribes.
In many ways, Xen’drik is a lost continent. It’s a huge place, and only a fraction of it has been explored. Ancient ruins, dungeons, tombs, and treasure vaults abound, and monsters of all types roam the land or lair in these sites. Explorers from Khorvaire have mapped portions of the coastline, but much of the interior of the continent remains a mystery.
Cyclopean ruins have been found in the deep jungle, the remnants of a bygone civilization of giants that came to an end quickly and violently. Primitive clans of giants, regressed socially and technologically, still inhabit many of the enormous ruins. Some of the ruins have been overrun by monsters, and still others serve as home to organized tribes of drow who have the most advanced society on the continent.
The Ring of Siberys circles the world high above Xen’drik, and when Siberys dragonshards fall to the ground, they land on the mysterious continent. Thus, Xen’drik is the only source of Siberys dragonshards. (Some believe Argonnessen may also contain Siberys dragonshards, but the dragons won’t let anyone in to check.)
A trade city sits at the tip of Xen’drik’s northern peninsula. Called Stormreach, it was built as a pirate hideout but now serves as the first stop for expeditions to the continent of secrets. All the dragonmarked houses have agents in Stormreach, and many have outposts and emporiums as well. Some of the giant tribes living in the area trade with the city, but the farther one travels into the interior of the continent, the more inhospitable the denizens become.

Tukadian's Note: Xen'Drik is a huge part of the Eberron Campaign setting, and as such it has a whole book, Secrets of Xen'drik dedicated to it. It is a very unmapped area, and as such it leaves the continent open to the DM to fill with whatever he feels appropriate. Think of it as a huge gray area where you can throw any of your original locations or adventure sites that may not fit on the main continent of Khorvaire. The book I mentioned, Secrets of Xen'drik, gives you a whole bunch of tools to help with bringing in your own storyarcs and locations to the lost continent with enough little touches to make it feel like Eberron/Xen'Drik. It also gives a bunch of Prestige Classes, monsters, items, yadda yadda. A couple of those may end up on the site, but the large majority of the book will not come on here, it works much better as a book and is very useful to any DM planning to run a game there. I highly recommend you pick it up.
Instead, any information I put in here will largely be homebrew, representing MY Eberron game. Feel free to disregard anything you don't like in your own games, it is not by any stretch canon.

Places of Interest

Stormreach

Travel time to Xen'drik

Sharn to Stormreach
Transport Travel Time Cost |~ Next Ship
Airship 3 days 1,440 gp 4d4 days
Sailing ship 31 days 45 gp 1d3 days
Sailing ship, Lyrandar 11 days 792 gp 1d6 days
Sailing ship, soarwood 16 days 77 gp 1d4 days
Wind galleon 3 days 432 gp 2d4 days
Pylas Talaear to Stormreach
Transport Travel Time Cost Next Ship
Airship 6 days 2,880 gp 4d12 days
Sailing ship 59 days 85 gp 3d4 days
Sailing ship, Lyrandar 20 days 1,440 gp 4d4 days
Sailing ship, soarwood 29 days 144 gp 2d4 days
Wind galleon 6 days 864 gp 4d4 days
Trolanport to Stormreach
Transport Travel Time Cost Next Ship
Airship 3 days 1,440 gp 4d8 days
Sailing ship 32 days 45 gp 1d6 days
Sailing ship, Lyrandar 11 days 792 gp 2d6 days
Sailing ship, soarwood 16 days 77 gp 2d4 days
Wind galleon 3 days 432 gp 2d6 days
Zarash’ak to Stormreach
Transport Travel Time Cost Next Ship
Airship 4.5 days 2,160 gp 4d8 days
Sailing ship 57 days 82 gp 1d8 days
Sailing ship, Lyrandar 19 days 1,368 gp 2d6 days
Sailing ship, soarwood 28 days 124 gp 2d6 days
Wind galleon 6 days 648 gp 4d4 days

Source: Explorer's Handbook, Eberron Campaign Setting

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License