Medium Monstrous Humanoid
Hit Dice: 4d8 (18 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 Dex, +1 natural, +3 masterwork studded leather, +2 masterwork heavy shield), touch 11, flat-footed 16
Base Attack/Grapple: +4/+4
Attack: Masterwork scimitar +5 melee (1d6/18–20) or masterwork longbow +6 ranged (1d8/×3)
Full Attack: Masterwork scimitar +5 melee (1d6/18–20) or masterwork longbow +6 ranged (1d8/×3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Alternate form, darkvision 60 ft., detect poison, spell resistance 14
Saves: Fort +1, Ref +5, Will +4
Abilities: Str 11, Dex 13, Con 11, Int 12, Wis 10, Cha 12
Skills: Concentration +7, Disguise +4*, Hide +3, Knowledge (any one) +5, Listen +4, Spot +4
Feats: AlertnessB, Blind-FightB, Dodge, Improved Initiative
Environment: Warm forests
Organization: Solitary, pair, gang (3–4), troupe (2–13 purebloods, 2–5 halfbloods, and 2–4 abominations), or tribe (20–160 purebloods, 10–80 halfbloods, and 10–40 abominations)
Challenge Rating: 3
Treasure: Double standard
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment: +2
This being looks much like a slim-hipped, lithe human with sharp features and unblinking eyes. A closer look, however, reveals a forked tongue, pointed teeth, and scaly patches on the neck and limbs.
Yuan-ti purebloods appear human at first glance, with only very subtle snakelike features.
A pureblood is about the same height and weight as a human.
Combat
Purebloods are the least intelligent of the yuan-ti, though they still pride themselves on being more intelligent than humans. Purebloods
often disguise themselves as humans and work among them as spies for their abomination masters.
Spell-Like Abilities: 1/day—animal trance (DC 13), cause fear (DC 12), charm person (DC 12), darkness, entangle (DC 12). Caster level 4th. The save DCs are Charisma-based.
Skills: *A pureblood gains a +5 racial bonus on Disguise checks when impersonating a human.
Yuan-Ti Purebloods as Characters
Yuan-ti pureblood characters possess the following racial traits.
— +2 Dexterity, +2 Intelligence, +2 Charisma.
—Medium size.
—A yuan-ti pureblood’s base land speed is 30 feet.
—Darkvision out to 60 feet.
—Racial Hit Dice: A yuan-ti pureblood begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
—Racial Skills: A yuan-ti pureblood’s monstrous humanoid levels give it skill points equal to 7 × (2 + Int modifier). Its class skills are Concentration, Disguise, Hide, Knowledge (any), Listen and Spot. In my setting, replace Disguise with Spellcraft and Use Magical Device
—Racial Feats: A yuan-ti pureblood’s monstrous humanoid levels give it two feats. Yuan-ti purebloods receive Alertness and Blind-Fight as bonus feats.
— +1 natural armor bonus.
—Special Attacks (see above): Spell-like abilities.
—Special Qualities (see above): Alternate form, detect poison, spell resistance equal to class levels + 14.
—Automatic Languages: Yuan-ti, Common. Bonus Languages: Abyssal, Draconic.
—Favored Class: Ranger. In my setting favored class is warlock, or sorceror
—Level adjustment +2.
Source: Monster Manual