Yuan Ti Pureblood Team Leader

Yuan-ti 5th Level Warlock
Medium Monstrous Humanoid
Hit Dice: 4d8 +5d6 (33 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 20 (+2 Dex, +1 natural, +5 Chain Shirt, +2 masterwork heavy shield), touch 12, flat-footed 17 (Light Fortification 25%)
Base Attack/Grapple: +7/+7
Attack: Masterwork scimitar +5 melee (1d6/18–20) or masterwork longbow +6 ranged (1d8/×3), +10 Eldritch Blast 3d6
Full Attack: Masterwork scimitar +5 melee (1d6/18–20) or masterwork longbow +6 ranged (1d8/×3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Eldritch Blast 3d6, Spell-like abilities, Detect Magic, DR 1/Cold Iron, Deceive Item
Special Qualities: Alternate form, darkvision 60 ft., detect poison, spell resistance 19
Saves: Fort +2, Ref +6, Will +8
Abilities: Str 11, Dex 14, Con 11, Int 12, Wis 10, Cha 12
Skills: Concentration +10, Disguise +4*, Hide +3, Knowledge (Arcana) +7, Listen +4, Spot +4, Use Magic Device +10
Feats: AlertnessB, Blind-FightB, Improved Initiative, Weapon Focus (Ray), Point Blank Shot, [Shot]]
Organization: Solitary, pair, gang (3–4), troupe (2–13 purebloods, 2–5 halfbloods, and 2–4 abominations), or tribe (20–160 purebloods, 10–80 halfbloods, and 10–40 abominations)
Challenge Rating: 8
Equipment: Mwk Scimitar, +1 Chain Shirt of Light Fortification, (Gloves of Arrow Snaring, Robe of Bones, Wand of Magic Missile (CL 5), or some other Magic item 4000-6000 gp value.), potion of Eagle's Spendor (+4 Cha, +2 Save DC's.), Green Bag of Tricks
Invocations: 3, Eldritch Spear, Entropic Warding,(Hellrime Blast or Brimstone Blast) DC 15 (17 w/ Potion)
This being looks much like a slim-hipped, lithe human with sharp features and unblinking eyes. A closer look, however, reveals a forked tongue, pointed teeth, and scaly patches on the neck and limbs.
Yuan-ti purebloods appear human at first glance, with only very subtle snakelike features.
A pureblood is about the same height and weight as a human.


Purebloods are the least intelligent of the yuan-ti, though they still pride themselves on being more intelligent than humans. Purebloods often disguise themselves as humans and work among them as spies for their abomination masters.
Spell-Like Abilities: 1/day—animal trance (DC 13), cause fear (DC 12), charm person (DC 12), darkness, entangle (DC 12). Caster level 4th. The save DCs are Charisma-based.
Skills: *A pureblood gains a +5 racial bonus on Disguise checks when impersonating a human.

Possible Loot: Circlet of Persuasion.

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