Zardoz
Player: Caleb
Str:20 +5 | HP:60 / 60 | ||
Dex: 15 +2 | AC:18 (+2 Dex, +6 Armor)Flatfooted:16 Touch:12 | ||
Con:16 +3 | Init:+2 | ||
Int:12 +1 | Fort:+4 | ||
Wis:12 +1 | Ref:+3 | ||
Cha:17 +3 | Will:+5 | ||
Race: Half Giant | Class:Knight 4 | ||
Base Attack:+4 | Align: LG | ||
Base Melee:+9 | Diety: | ||
Base Ranged:+6 | XP: | ||
Attacks: | Dmg | Crit | Rang |
Keen Great Scimitar +9 | 2d6 +5 | 15-20 | - |
Spiked Shield Bash +9 | 4d6 +5 | 20 | - |
Shortsword +9 | 1d8 +5 | 19-20 | - |
Javelin +6 | 1d8 +5 | 20 | 30 |
Feats: Mounted Combat(Bonus), Power Attack, Exotic Weapon Proficiency Great Scimitar, Cleave Improved Shield Bash | |||
Traits: Abrasive, Saddleborn | |||
Flaws: Honorable Challenge, Short Attention Span | |||
Skills | Rank | Mod | Total |
Handle Animal | 7 | 3 | 10 |
Intimidate | 7 | 3 | 10 |
Knowledge (Nobility) | 7 | 1 | 8 |
Ride | 7 | 2 | 9 |
9000 -8127 = 745g
Lead-Lined Breastplate +1 (+1 saves vs div/enchantment(Mind affecting))
Spiked Heavy Steel Shield of Bashing w/ weapon sheath (Shortsword)
Keen Great Scimitar w/ Hollow hilt (Cure mod potion)
Ring of Sustenance
Zardoz Quiver of Ehlonna
- Giant (Psionic): Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
- Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.
- Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
- Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
- Psi-Like Ability: 1/day—stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based.
- Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan.
Fighting Challenge +1
Knights Challenge 7/day
Knights Code
Shield Block +1
Bulwark of defense
Armor Mastery (Medium)
Test of Mettle
page revision: 16, last edited: 07 May 2010 19:12