Zardoz

Player: Caleb

Str:20 +5 HP:60 / 60
Dex: 15 +2 AC:18 (+2 Dex, +6 Armor)Flatfooted:16 Touch:12
Con:16 +3 Init:+2
Int:12 +1 Fort:+4
Wis:12 +1 Ref:+3
Cha:17 +3 Will:+5
Race: Half Giant Class:Knight 4
Base Attack:+4 Align: LG
Base Melee:+9 Diety:
Base Ranged:+6 XP:
Attacks: Dmg Crit Rang
Keen Great Scimitar +9 2d6 +5 15-20 -
Spiked Shield Bash +9 4d6 +5 20 -
Shortsword +9 1d8 +5 19-20 -
Javelin +6 1d8 +5 20 30
Feats: Mounted Combat(Bonus), Power Attack, Exotic Weapon Proficiency Great Scimitar, Cleave Improved Shield Bash
Traits: Abrasive, Saddleborn
Flaws: Honorable Challenge, Short Attention Span
Skills Rank Mod Total
Handle Animal 7 3 10
Intimidate 7 3 10
Knowledge (Nobility) 7 1 8
Ride 7 2 9

9000 -8127 = 745g

Lead-Lined Breastplate +1 (+1 saves vs div/enchantment(Mind affecting))
Spiked Heavy Steel Shield of Bashing w/ weapon sheath (Shortsword)
Keen Great Scimitar w/ Hollow hilt (Cure mod potion)
Ring of Sustenance
Zardoz Quiver of Ehlonna

  1. Giant (Psionic): Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
  2. Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  3. Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.
  4. Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
  5. Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
  6. Psi-Like Ability: 1/day—stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based.
  7. Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan.

Fighting Challenge +1
Knights Challenge 7/day
Knights Code
Shield Block +1
Bulwark of defense
Armor Mastery (Medium)
Test of Mettle

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